Unreal Engine 5 LUMEN

And skylighting seems to make up large distance, there’s a new relatively low cost skylighting update coming in 4.26. There’s also some mention of “voxels” for very large objects, but no details were given on how large or how far away.

Also seems expensive, 1440p 30 on a PS5 (highly overclocked 5700xtish) with a single little flashlight and one sunlight. Ohwell, looks neat and it’s a big step up from UE4’s current “either use lightmaps or try to hack out your own stuff with the weird assortment of random tools given/rely on our slow raytracing”.