I just started training and things like this happen when creating landscapes. Also, deleting the view is a complete torture. How can I select the entire landscape and delete it quickly? First I select all the landscapes and delete them, then I delete the folder named landscape. I couldn’t find any other method.
Is there anyone who can help?
Isn’t there anyone to help?
直接在大纲视图里删除就好了,一次性全部选中landscape树状文件下的代理actor,然后delete删除,删除后,再次删除landspace region,然后在删除landespace
Deleting is not the solution I’m looking for. These will come every time you create a new land. I want to turn it off permanently and want to know why they are quitting. If you have any knowledge about this issue, I would appreciate it if you could help me.
Did you find a solution? I’m having the same problem.
Unfortunately I couldn’t find it. No forum or person responded to this issue.
I just found an useful video. https://www.youtube.com/watch?v=YL4Tv5QiuYk
You’ve probably found the answer or moved on by now. However, when you create a landscape using world partition, the landscape sections will remain unloaded in the editor, this is a part of the 1-file-per-actor setup that allows big teams to seamlessly work on large open worlds. In order to edit something, you can highlight an area of the landscape in the minimap, and load the section, alternatively you can load one of those landscape regions as a whole simply by right clicking on it.
To delete the entire landscape, you’d be better to simply overwrite the level file. However, you can also simply delete all the streaming proxies under the landscape section itself. Alternatively, if you load the landscape, and want to delete only a little part of it, you can select the delete tool from the “Manage” tab in the landscape editor viewmode.
If this information was correct, help others with this problem by marking this as the correct answer.