Hi again, I tried to reinstall unreal engine on another hard drive (a SSD) and I stilll have the same issue, the project open correctly, some files are working and others make the engine crash as soon as i try to access them.
I have no issues with examples projects which are way bigger and more complex than mine. It seems to be specifically the one i’m working on so my guess would be something about frequent modification which create the bug.
The stack trace in the bug report is often different, even for the same files. Mostly
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
(not always only F it can be others error code) but the last one was not an exception_access_violation but
Assertion failed: false [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 5376]
It seems mostly random, not always the same error on the same file.
Il will try to install the engine on another computer and open the project with it, I’ll post the result here as soon as it is done.