hello everyone, I want to add in-app purchases to my game, but whatever I did, it didn’t work, does anyone have an idea, I wonder if it will work after it’s installed on google play.
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I have the same problem, “Read inapp purchase information v1” was removed without ANY NOTICE whatsoever in the documentation on how to implement it, the unreal docs show how to implement version 1 which they removed and kept only v2 in blueprints, now I’m completely stuck!! Like Seriously Why???
Yeah, this sucks. It seems these Epic dudes are doing it intentionally. Something is always failing with iOS IAP, first the silly typos and now this.
Anyone found a way for IAP to work with UE5 for android?