Hello, I’m new here. I hope this topic is in correct section.
My native language is not English, so I’m apologizing for maybe bad sentences or words.
I decided to start create games using Unreal Engine 5. So I’m beginner.
And now the problem:
I’m trying make footsteps depending on what material is player moving on. I have created the landscape and I have painted stone path and trying use this as material too.
I’ve watched at least 20 videos today on how to create footsteps and not one video has helped me in any way.
I’ve really tried a billion ways today. I did literally CTRL C and CTRL V according to the videos, then I tried to somehow put it together from my own head, etc… There’s a bunch of stuff I tried and nothing worked right.
So… now I guess I’d like to describe what my idea is, or how I think it should work.
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First, find out what material the player is standing on (probably using CollisionCylinder)
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If the player starts to move, the sound starts to play according to the material the player is walking on (I have created GrassCue, StoneCue and CubeCue)
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When the player stops (does not move), the sound stops playing with the sound track being completed.
So, now I guess I’ll write what my “setup” is.
I created MyTerrain (Material) and I also created Phys Materials (Cube_PM, Grass_PM and Stone_PM).

This is what my terrain looks like (the road is painted with paint tool).
I’m making a First Person game, so I don’t suppose I’ll be doing animations or something similar.
How could this be done with Surfaces? Or how would you do it? And if I could ask, would you be so kind as to possibly explain what the different nodes mean (in case you post screenshots of how you did it here)?
Thank you in advance for your advice.