Unreal Engine 5 - Graph Capturer Plugin V2.1 - Capture, Annotate, Share & Diagnose

Graph Capturer — Capture, Share, Diagnose & Review Your Unreal Graphs Anywhere

Stop screenshotting. Graph Capturer captures your Unreal Engine graphs at full resolution and gives you two powerful ways to view and share them — a built-in in-engine viewer and a fully self-contained HTML export with zero dependencies.

How It Works

Capture any supported graph with a single shortcut. This generates a .UEG file — open it instantly in the Graph Viewer inside Unreal Engine, or export it as a standalone HTML file with the entire graph baked in. The HTML requires nothing to run. Share it with your team, embed it in your documentation, or host it on your website so anyone can explore your graph in their browser at full resolution — complete with a fullscreen mode for the best possible experience.

Core Features

One-Click Capture — Ctrl+Alt+C captures any supported graph. Ctrl+Alt+V opens the viewer.

In-Engine Viewer — Open and browse any .UEG file directly inside Unreal Engine.

Standalone HTML Export — The entire graph baked into one self-contained file. Host it on your website, drop it in tutorials, or send it to anyone — they open it in a browser and get the full interactive experience including fullscreen support.

Mobile & Cross-Platform — Works in any browser on any device. Review Blueprints on your phone, share with Linux teammates, present on a tablet. No Unreal Engine required.

Large Graph Support — No graph is too big. Even the most complex, sprawling graphs are captured in full without losing a single node or connection.

Compare & Navigate (functional, actively being improved) — Load two captures and use the difference navigator to jump directly between every change. Enable Sync to mirror pan and zoom across both graphs simultaneously — navigate one side and the other follows instantly.

Copy Nodes — Copy all nodes from a capture to your clipboard and paste them into any compatible Unreal graph.

Copy Function — Copies an entire function — signature, local variables, and nodes — ready to paste directly onto your My Blueprint panel.

Sticky Notes — Add persistent annotations to your captures for code reviews, team handoffs, and future reference.

Graph Metrics — Full breakdown of node types, declared variables, and graph dimensions in the viewer sidebar.

Supported Graphs
Blueprint · Material · Niagara · Control Rig · MetaSound · Animation Blueprint · Behavior Tree
(If the Graph Capturer toolbar button appears in your editor, that graph type is fully supported)

Support:
Run into an issue or have a question? We aim to respond and resolve within 48 hours.
:e_mail: jda3dcontent@gmail.com

FAB link: https://www.fab.com/listings/db32d849-3be2-4fcb-9c62-bb3950d22b47

Compatibility:
Unreal Engine 5.3 · 5.4 · 5.5 · 5.6 · 5.7 — Windows & Linux