So as said above, when I want to open up Unreal Engine it’s just stuck at 0%. I have reinstalled it with different ue5 versions and the same one but it doesn’t work.
Hey there @xXThrougerXx! Welcome to the community!
This kind of issue has many possible reasons, some hardware, some software, all a headache! So I’ll ask a bunch of questions to determine which it may be.
May I know your specs?
Did you ever receive a User Access prompt from windows about letting the Epic Games Launcher use your network?
If so, could you try running the launcher/UEexe as administrator?
Have you ever received a “File Access Error” during this process?
Do you have previous installations of this version of Unreal?
Worst case scenario, we can check the logs while launching by adding this launch argument in the Exe’s properties -LOG
and rerun the engine. This will launch it and bring an extra log window to show you what it’s processing and while it’s processing it. It can tell you what’s hanging.
Sure. But I hardly belive the hardware is the problem cause it did work with the same version a few weeks ago.
Processor:AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx 2.10 GHz
RAM:16GB
OS: Windows 11 64bit
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No, not yet.
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Yes I tried running both as Admin but the problem was still there.
4.Nope never saw that error.
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No
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I’ve done that but there is no extra window opening
No cause I dont get to 45%. It’s just stuck at 0% Initiazlining…
LogInit: Build: ++UE5+Release-5.0-CL-20979098
LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0
LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0
LogInit: Net CL: 19505902
LogInit: OS: Windows 11 (21H2) [10.0.22000.1281] (), CPU: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx , GPU: AMD Radeon™ Vega 8 Graphics
LogInit: Compiled (64-bit): Jul 7 2022 02:16:06
LogInit: Compiled with Visual C++: 19.29.30138.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.0
LogInit: Command Line: -LOG
LogInit: Base Directory: C:/Program Files (x86)/UE_5.0/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 34
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2022.12.04-07.42.57:564][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2022.12.04-07.42.57:565][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2022.12.04-07.42.57:566][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2022.12.04-07.42.57:567][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
[2022.12.04-07.42.57:568][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2022.12.04-07.42.57:568][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2022.12.04-07.42.57:570][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2022.12.04-07.42.57:575][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2022.12.04-07.42.57:579][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2022.12.04-07.42.57:581][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2022.12.04-07.42.57:581][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2022.12.04-07.42.57:582][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2022.12.04-07.42.57:583][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
[2022.12.04-07.42.57:584][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
[2022.12.04-07.42.57:585][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2022.12.04-07.42.57:586][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2022.12.04-07.42.57:587][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2022.12.04-07.42.57:593][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2022.12.04-07.42.57:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2022.12.04-07.42.57:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2022.12.04-07.42.57:599][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2022.12.04-07.42.57:600][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2022.12.04-07.42.57:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2022.12.04-07.42.57:603][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2022.12.04-07.42.57:608][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2022.12.04-07.42.57:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2022.12.04-07.42.57:612][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2022.12.04-07.42.57:613][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2022.12.04-07.42.57:614][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.12.04-07.42.57:615][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2022.12.04-07.42.57:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2022.12.04-07.42.57:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2022.12.04-07.42.57:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2022.12.04-07.42.57:618][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2022.12.04-07.42.57:619][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2022.12.04-07.42.57:620][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2022.12.04-07.42.57:626][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2022.12.04-07.42.57:629][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2022.12.04-07.42.57:629][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2022.12.04-07.42.57:631][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2022.12.04-07.42.57:633][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2022.12.04-07.42.57:634][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2022.12.04-07.42.57:634][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.12.04-07.42.57:635][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2022.12.04-07.42.57:636][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2022.12.04-07.42.57:642][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2022.12.04-07.42.57:644][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2022.12.04-07.42.57:646][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2022.12.04-07.42.57:647][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2022.12.04-07.42.57:647][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2022.12.04-07.42.57:648][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2022.12.04-07.42.57:648][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2022.12.04-07.42.57:649][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2022.12.04-07.42.57:650][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2022.12.04-07.42.57:650][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2022.12.04-07.42.57:651][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2022.12.04-07.42.57:652][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2022.12.04-07.42.57:660][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2022.12.04-07.42.57:661][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2022.12.04-07.42.57:662][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2022.12.04-07.42.57:664][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2022.12.04-07.42.57:664][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2022.12.04-07.42.57:665][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2022.12.04-07.42.57:666][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2022.12.04-07.42.57:667][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2022.12.04-07.42.57:668][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2022.12.04-07.42.57:669][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2022.12.04-07.42.57:669][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2022.12.04-07.42.57:718][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2022.12.04-07.42.57:729][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2022.12.04-07.42.57:729][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1
[2022.12.04-07.42.57:729][ 0]LogD3D11RHI: D3D11 adapters:
[2022.12.04-07.42.57:730][ 0]LogD3D11RHI: Testing D3D11 Adapter 0:
[2022.12.04-07.42.57:731][ 0]LogD3D11RHI: Description : AMD Radeon™ Vega 8 Graphics
[2022.12.04-07.42.57:732][ 0]LogD3D11RHI: VendorId : 1002
[2022.12.04-07.42.57:732][ 0]LogD3D11RHI: DeviceId : 15d8
[2022.12.04-07.42.57:733][ 0]LogD3D11RHI: SubSysId : 11002782
[2022.12.04-07.42.57:734][ 0]LogD3D11RHI: Revision : 00c2
[2022.12.04-07.42.57:737][ 0]LogD3D11RHI: DedicatedVideoMemory : 2133184512 bytes
[2022.12.04-07.42.57:742][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2022.12.04-07.42.57:743][ 0]LogD3D11RHI: SharedSystemMemory : 7488737280 bytes
[2022.12.04-07.42.57:744][ 0]LogD3D11RHI: AdapterLuid : 0 61830
[2022.12.04-07.42.57:792][ 0]LogD3D11RHI: 0. ‘AMD Radeon™ Vega 8 Graphics’ (Feature Level 11_1)
[2022.12.04-07.42.57:793][ 0]LogD3D11RHI: 2034/0/7141 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
[2022.12.04-07.42.57:795][ 0]LogD3D11RHI: Testing D3D11 Adapter 1:
[2022.12.04-07.42.57:797][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver
[2022.12.04-07.42.57:797][ 0]LogD3D11RHI: VendorId : 1414
[2022.12.04-07.42.57:798][ 0]LogD3D11RHI: DeviceId : 008c
[2022.12.04-07.42.57:799][ 0]LogD3D11RHI: SubSysId : 0000
[2022.12.04-07.42.57:799][ 0]LogD3D11RHI: Revision : 0000
[2022.12.04-07.42.57:800][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes
[2022.12.04-07.42.57:801][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2022.12.04-07.42.57:801][ 0]LogD3D11RHI: SharedSystemMemory : 7488737280 bytes
[2022.12.04-07.42.57:805][ 0]LogD3D11RHI: AdapterLuid : 0 63896
[2022.12.04-07.42.57:810][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_1)
[2022.12.04-07.42.57:810][ 0]LogD3D11RHI: 0/0/7141 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2022.12.04-07.42.57:812][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2022.12.04-07.42.57:812][ 0]LogD3D11RHI: Description : AMD Radeon™ Vega 8 Graphics
[2022.12.04-07.42.57:813][ 0]LogD3D11RHI: VendorId : 1002
[2022.12.04-07.42.57:814][ 0]LogD3D11RHI: DeviceId : 15d8
[2022.12.04-07.42.57:818][ 0]LogD3D11RHI: SubSysId : 11002782
[2022.12.04-07.42.57:822][ 0]LogD3D11RHI: Revision : 00c2
[2022.12.04-07.42.57:822][ 0]LogD3D11RHI: DedicatedVideoMemory : 2133184512 bytes
[2022.12.04-07.42.57:823][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2022.12.04-07.42.57:824][ 0]LogD3D11RHI: SharedSystemMemory : 7488737280 bytes
[2022.12.04-07.42.57:824][ 0]LogD3D11RHI: AdapterLuid : 0 61830
[2022.12.04-07.42.57:825][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2022.12.04-07.42.57:826][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor]
[2022.12.04-07.42.57:826][ 0]LogHAL: Display: Platform has ~ 14 GB [14977474560 / 17179869184 / 14], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2022.12.04-07.42.57:827][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2022.12.04-07.42.57:828][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2022.12.04-07.42.57:828][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@1] File [Scalability]
[2022.12.04-07.42.57:829][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@1] File [Scalability]
[2022.12.04-07.42.57:829][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@1] File [Scalability]
[2022.12.04-07.42.57:830][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@1] File [Scalability]
[2022.12.04-07.42.57:834][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@1] File [Scalability]
[2022.12.04-07.42.57:835][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@1] File [Scalability]
[2022.12.04-07.42.57:838][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@1] File [Scalability]
[2022.12.04-07.42.57:838][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@1] File [Scalability]
[2022.12.04-07.42.57:839][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created
[2022.12.04-07.42.57:840][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2022.12.04-07.42.57:841][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2022.12.04-07.42.57:841][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/playa/AppData/Local/UnrealEngine/5.0/Saved/Config/WindowsEditor/Editor.ini]
[2022.12.04-07.42.57:842][ 0]LogInit: Computer: DESKTOP-FN5SGAD
[2022.12.04-07.42.57:843][ 0]LogInit: User: playa
[2022.12.04-07.42.57:843][ 0]LogInit: CPU Page size=4096, Cores=4
[2022.12.04-07.42.57:844][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2022.12.04-07.42.57:845][ 0]LogMemory: Memory total: Physical=13.9GB (14GB approx)
[2022.12.04-07.42.57:845][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2022.12.04-07.42.57:848][ 0]LogMemory: Process Physical Memory: 251.71 MB used, 254.53 MB peak
[2022.12.04-07.42.57:849][ 0]LogMemory: Process Virtual Memory: 194.85 MB used, 194.85 MB peak
[2022.12.04-07.42.57:850][ 0]LogMemory: Physical Memory: 8760.09 MB used, 5523.54 MB free, 14283.63 MB total
[2022.12.04-07.42.57:851][ 0]LogMemory: Virtual Memory: 13065.52 MB used, 8898.11 MB free, 21963.63 MB total
[2022.12.04-07.42.57:854][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
[2022.12.04-07.42.57:870][ 0]LogWindows: WindowsPlatformFeatures enabled
[2022.12.04-07.42.57:912][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2022.12.04-07.42.57:913][ 0]LogInit: Using OS detected language (de-DE).
[2022.12.04-07.42.57:914][ 0]LogInit: Using OS detected locale (de-DE).
[2022.12.04-07.42.57:932][ 0]LogTextLocalizationManager: No specific localization for ‘de-DE’ exists, so ‘de’ will be used for the language.
[2022.12.04-07.42.57:933][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Editor/de/Editor.locres’ could not be opened for reading!
[2022.12.04-07.42.57:934][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres’ could not be opened for reading!
[2022.12.04-07.42.57:938][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Keywords/de/Keywords.locres’ could not be opened for reading!
[2022.12.04-07.42.57:939][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Category/de/Category.locres’ could not be opened for reading!
[2022.12.04-07.42.57:942][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/ToolTips/de/ToolTips.locres’ could not be opened for reading!
[2022.12.04-07.42.57:943][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/PropertyNames/de/PropertyNames.locres’ could not be opened for reading!
[2022.12.04-07.42.57:945][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Engine/de/Engine.locres’ could not be opened for reading!
[2022.12.04-07.42.57:948][ 0]LogInit: Setting process to per monitor DPI aware
[2022.12.04-07.42.57:970][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2022.12.04-07.42.57:972][ 0]LogWindowsTextInputMethodSystem: - Deutsch (Deutschland) - (Keyboard).
[2022.12.04-07.42.57:977][ 0]LogWindowsTextInputMethodSystem: - Englisch (Großbritannien) - (Keyboard).
[2022.12.04-07.42.57:980][ 0]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard).
[2022.12.04-07.42.58:013][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2022.12.04-07.42.58:013][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2022.12.04-07.42.58:717][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2022.12.04-07.42.58:718][ 0]LogD3D11RHI: GPU DeviceId: 0x15d8 (for the marketing name, search the web for “GPU Device Id”)
[2022.12.04-07.42.58:720][ 0]LogWindows: Attached monitors:
[2022.12.04-07.42.58:722][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) → (1920, 1020), device: ‘\.\DISPLAY1’ [PRIMARY]
[2022.12.04-07.42.58:723][ 0]LogWindows: Found 1 attached monitors.
[2022.12.04-07.42.58:724][ 0]LogWindows: EnumDisplayDevices:
[2022.12.04-07.42.58:725][ 0]LogWindows: 0. ‘AMD Radeon™ Vega 8 Graphics’ (P:1 D:1), name: ‘\.\DISPLAY1’
[2022.12.04-07.42.58:727][ 0]LogWindows: 1. ‘AMD Radeon™ Vega 8 Graphics’ (P:0 D:0), name: ‘\.\DISPLAY2’
[2022.12.04-07.42.58:728][ 0]LogWindows: 2. ‘AMD Radeon™ Vega 8 Graphics’ (P:0 D:0), name: ‘\.\DISPLAY3’
[2022.12.04-07.42.58:729][ 0]LogWindows: 3. ‘AMD Radeon™ Vega 8 Graphics’ (P:0 D:0), name: ‘\.\DISPLAY4’
[2022.12.04-07.42.58:730][ 0]LogWindows: 4. ‘AMD Radeon™ Vega 8 Graphics’ (P:0 D:0), name: ‘\.\DISPLAY5’
[2022.12.04-07.42.58:731][ 0]LogWindows: 5. ‘AMD Radeon™ Vega 8 Graphics’ (P:0 D:0), name: ‘\.\DISPLAY6’
[2022.12.04-07.42.58:732][ 0]LogWindows: DebugString: FoundDriverCount:6
[2022.12.04-07.42.58:732][ 0]LogD3D11RHI: Adapter Name: AMD Radeon™ Vega 8 Graphics
[2022.12.04-07.42.58:733][ 0]LogD3D11RHI: Driver Version: Adrenalin 20.10.44 (internal:27.20.11044.7, unified:27.20.11044.7)
[2022.12.04-07.42.58:734][ 0]LogD3D11RHI: Driver Date: 9-24-2020
[2022.12.04-07.42.58:738][ 0]LogRHI: Texture pool is 5922 MB (70% of 8461 MB)
[2022.12.04-07.42.58:806][ 0]LogD3D11RHI: Creating D3DDevice with AMD AGS, using adapter:
[2022.12.04-07.42.58:806][ 0]LogD3D11RHI: Description : AMD Radeon™ Vega 8 Graphics
[2022.12.04-07.42.58:808][ 0]LogD3D11RHI: VendorId : 1002
[2022.12.04-07.42.58:809][ 0]LogD3D11RHI: DeviceId : 15d8
[2022.12.04-07.42.58:810][ 0]LogD3D11RHI: SubSysId : 11002782
[2022.12.04-07.42.58:810][ 0]LogD3D11RHI: Revision : 00c2
[2022.12.04-07.42.58:811][ 0]LogD3D11RHI: DedicatedVideoMemory : 2133184512 bytes
[2022.12.04-07.42.58:811][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2022.12.04-07.42.58:812][ 0]LogD3D11RHI: SharedSystemMemory : 7488737280 bytes
[2022.12.04-07.42.58:812][ 0]LogD3D11RHI: AdapterLuid : 0 61830
[2022.12.04-07.42.58:845][ 0]LogD3D11RHI: Created device via AGS, feature level 11_1, supported extensions fffbf.
[2022.12.04-07.42.58:845][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2022.12.04-07.42.58:847][ 0]LogD3D11RHI: Async texture creation enabled
[2022.12.04-07.42.58:848][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported
[2022.12.04-07.42.58:851][ 0]LogD3D11RHI: Array index from any shader is supported
[2022.12.04-07.42.58:869][ 0]LogD3D11RHI: GPU Timing Frequency: 25.000000 (Debug: 2 1)
[2022.12.04-07.43.02:221][ 0]Message dialog closed, result: Ok, title: WARNING: Known issues with graphics driver, text: The installed version of the AMD graphics driver has known issues.
Please install either the latest or the recommended driver version.
https://www.amd.com/en/support
AMD Radeon™ Vega 8 Graphics
Installed: Adrenalin 20.10.44
Recommended: 22.2.2
[2022.12.04-07.43.02:251][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ‘Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/playa/AppData/Local/UnrealEngine/5.0/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/playa/AppData/Local/UnrealEngine/5.0/Intermediate/TurnkeyLog_0.log” -platform=all’
[2022.12.04-07.43.02:251][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files (x86)/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/playa/AppData/Local/UnrealEngine/5.0/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/playa/AppData/Local/UnrealEngine/5.0/Intermediate/TurnkeyLog_0.log” -platform=all” ]
[2022.12.04-07.43.02:324][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
[2022.12.04-07.43.02:346][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
[2022.12.04-07.43.02:347][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2022.12.04-07.43.02:365][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2022.12.04-07.43.02:365][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
[2022.12.04-07.43.02:367][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
[2022.12.04-07.43.02:369][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
[2022.12.04-07.43.02:369][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
[2022.12.04-07.43.02:370][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
[2022.12.04-07.43.02:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
[2022.12.04-07.43.02:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
[2022.12.04-07.43.02:372][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
[2022.12.04-07.43.02:375][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
This is where it stops.
I got that error message before too and it worked
Wish you good luck
Thanks
Judging from the specs you shouldn’t have any issues on just launching alone.
Your logs don’t show too much of note besides the outdated video drivers (which I do recommend you update while we’re at it) but they aren’t likely to stall the engine’s launch, usually just full crash once loaded if the drivers fail.
It seems to be stopping during the mobile packaging checks. It could be that whatever is loading next couldn’t be accessed. What are all the build targets you have selected/installed?
Hrm, so we’ve already tried reinstallation, checking the logs and it’s just hanging there. Is it maxing out your CPU or Memory while this is occurring?
I’m going to do a bit of research on more possible solutions in the meantime.
Nope, it’s not. Sorry for the trouble
It’s no trouble at all, we’re here to help! This is a rare issue that usually sorts itself if none of those prerequisite issues were the case. Does it ever make it past the mobile targeting packs?
Nope, never and I’ve tried it like 30 times
Hello, I’m back again with a new suggestion, hope it might help. Have you installed .NET Framework 3.5 and .NET Core 3.1?
I just formatted my C drive and reinstalled unreal, once I launched UE5 windows asked me to install .NET Framework 3.5. Maybe you don’t get that message, ending up stuck on loading. Just an hypothesis since you already tested for any other common issue.
How exactly can I see that? I never manually installed them for sure but maybe Visual Studio installed them once or something like that
Try installing them directly, if you already have them on your PC it should just stop the installation.
.NET Core 3.1
.NET Framework 3.5
You might want to install them from the Visual Studio Installer, going into the “Individual Components” tab, but I can’t assure you it works since it’s not the way I handled it.
Let me know if this helped you!
Ahhh this is a pretty good idea, as a developer sometimes I forget that not everyone has these installed all the time. I’ll stick around to see how that works out!