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Unreal Engine 5 Early Access 2 Hotfix Released

Unreal Engine 5 Early Access 2 is now live! This hotfix resolves over 30 issues in the UE5 Early Access release.

If you experience a bug, please follow the How to Report a Bug guide to report it on the Bug Submission Form .

Fixed in UE5 EA 2

Issue Summary
UE-116753 Regression in Root Motion in UE5 Early Access
UE-114994 [Metasounds][Trigger Counter] - Trigger Counter resets to 0 instead of 1 when using Reset Count
UE-114996 [Metasounds][Generator] - Pink Noise Generator not generating full frequency spectrum
UE-115663 [UE5 Main][AncientGame] - Crash when exiting PIE during robot battle
UE-117209 Echo Walk_Fwd animation doubled in length, missing footstep notify sounds
UE-117451 GitHub 8124 : [UE5 - Fix cooking when MetaSound plugin is enabled
UE-117680 importing 24 bit audio fails to properly import
UE-116916 [Crash Report] UnrealEditor-Core!FNameBatchLoader::Load() [UnrealNames.cpp:3493]
UE-117236 Ensure can freeze the Editor for 30+ seconds
UE-116689 Creating a new project based on VR template requires user to compile DDC with installed engine
UE-116128 TM-Shadermodels hits Ensure when launching
UE-116410 QA-Promotion throws an Ensure during Launch On
UE-116932 [CrashReport] UnrealEditor-TargetPlatform!FTargetPlatformManagerModule::GetRunningTargetPlatform() [TargetPlatformManagerModule.cpp:383]
UE-115375 Launch on Android and launch packaged game on Android fail with Assertion failed: IsInRenderingThread()
UE-116619 Crash when opening Valley of the Ancient
UE-117138 Setting Lumen to use ‘Global Tracing’ breaks Lumen Hardware Ray Tracing
UE-116720 [CrashReport] UnrealEditor-Chaos!Chaos::FConvexBuilder::BuildInitialHull(Chaos::FConvexBuilder::FMemPool &,TArray<Chaos::TVector<float,3>,TSizedDefaultAllocator<32> > const &) [CollisionConvexMesh.h:885]
UE-116972 [CrashReport] STreeView<TSharedPtr<FGeometryCollectionTreeItem,0> >::Tick
UE-115064 Crash when Closing Chaos Destruction Demo
UE-115626 Apex Destructible meshes are disappearing at certain distances during Runtime.
UE-117396 [CrashReport] UnrealEditor-ApexDestructionEditor!FAssetTypeActions_DestructibleMesh::ExecuteCreateDestructibleMeshes(TArray<FAssetData,TSizedDefaultAllocator<32> >) [AssetTypeActions_DestructibleMesh.cpp:54]
UE-116704 [Crash Report] UnrealEditor-Slate!SSplitter::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SSplitter.cpp:229]
UE-117383 [CrashReport]UnrealEditor-PlacementMode!SPlacementAssetMenuEntry::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SPlacementModeTools.cpp:491]
UE-116918 [CrashReport] LoadPackage(UPackage *,wchar_t const *,unsigned int,FArchive *,FLinkerInstancingContext const *) [UObjectGlobals.cpp:1462]
UE-117392 [CrashReport] UnrealEditor-ContentBrowser!SAssetView::HandleItemDataUpdated(TArrayView<FContentBrowserItemDataUpdate const, int>) [SAssetView.cpp:4382]
UE-117403 [CrashReport] UnrealEditor-StaticMeshDescription!FStaticMeshOperations::ComputeTangentsAndNormals(FMeshDescription &,EComputeNTBsFlags) [StaticMeshOperations.cpp:1374]
UE-116677 Editor doesn’t correctly detect if the engine is vanilla or not
UE-116707 [CrashReport] UnrealEditor-LevelEditor!FViewportClient::InputKey(FInputKeyEventArgs const &) [UnrealClient.h:851]
UE-116938 [CrashReport] TBaseSPMethodDelegateInstance<0,FLandscapeEditorDetailCustomization_NewLandscape,0,FReply ,FDefaultDelegateUserPolicy>::Execute
UE-117378 [CrashReport] UnrealEditor-LandscapeEditor!FLandscapeImportHelper::ChooseBestComponentSizeForImport(int,int,int &,int &,FIntPoint &) [LandscapeImportHelper.cpp:324]
UE-117388 [CrashReport] TArray<FTransform,TSizedDefaultAllocator<32> >::ResizeGrow
UE-117401 [CrashReport] UClass* CastChecked<UClass, UObject>
UE-116726 Allow World Partition cell selection / manipulation with single-click
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