Ok so i moved to UE 5 and i get an error when creating a c++ project.
Running Z:/UE_5.0EA/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe -projectfiles -project=“C:/Users/gpro9/OneDrive/Documente/Unreal Projects/MyProject/MyProject.uproject” -game -rocket -progress
A fatal error occurred. The required library hostfxr.dll could not be found.
If this is a self-contained application, that library should exist in [Z:\UE_5.0EA\Engine\Binaries\DotNET\UnrealBuildTool].
If this is a framework-dependent application, install the runtime in the global location [C:\Program Files\dotnet] or use the DOTNET_ROOT environment variable to specify the runtime location or register the runtime location in [HKLM\SOFTWARE\dotnet\Setup\InstalledVersions\x64\InstallLocation].
The .NET Core runtime can be found at:
And i don’t know how to fix it, i get that i need the .net core runtime but i already have it installed.
I have all the version of the .net core runtime but it still doesn’t work. Help?