Hi, I’m just starting my exciting journey with unreal engine. Recently ue5 beta had been released and I decided to dive into it and try some new things. However I found an issue that I can not solve by myself. Every time when I’m adding materials (surfaces from megascans) into my project there’s no displacement map also world displacement instance ain’t even possible to find among all materials. I would be so grateful for any tips that will help me fix this.
Displacement was used by tessellation, tessellation has been removed from the engine.
Right now, your best option is to displace a subdivided version of your mesh inside your 3D package and import it into UE4 as a Nanite mesh.