Unreal Engine 5 Crouching still replicated even after it disabled

Hello everyone I’m making a multiplayer game in (UE5.6.1 With firstperson horror template) where I’m using my own simple replication (RPC) for the type of game I made. I noticed that even after I disabled the entire replication check boxes on the default movement character, the half height capsule seems still to be replicated on server owner.

The crouching are still replicated on Server or Host player but not on client to server (Player Client to Player Client are not replicated too) or simply if everybody crouching in the session, the Server or Host player are the one crouching with the half height capsule set to it’s crouched desired size (On other player POV or client POV).

I double checked with the default template I use and it seems to have the same issues.

And the “Is crouching” blueprint node turns true for the server player when checked from client. Is this a bug? or I’m being a skill issue and missed out on something? Any help would be very appreciated! Since the default system works perfect for the game! :^