When I try to run a project with ray tracing ue5 crashes during compilation of shaders, it gives an error:
[Line: 970] ShaderCompileWorker crashed! Fatal error!
Also attached a dump and log file. Having looked around a dozen sites and haven’t found anything that could help, maybe someone here knows how to fix it. Thanks in advance
log file: MyProject5.log - Google Drive
crash dump: UEMinidump.dmp - Google Drive