Unreal Engine 5 Crashes at Launch
Here is my crash Log:
LoginId:e55a0b3a4155c8ebc723e1a259deb7b8
EpicAccountId:c9361e73f70747dcae20511e3940c5fe
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000019c
D3D12Core
renderdoc
UnrealEditor_D3D12RHI!FD3D12StateCache::SetComputePipelineState() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12StateCache.cpp:1230]
UnrealEditor_D3D12RHI!FD3D12CommandContext::RHISetComputePipelineState() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp:846]
UnrealEditor_RHI!FRHICommand<FRHICommandSetComputePipelineState,FRHICommandSetComputePipelineStateString>::ExecuteAndDestruct() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:855]
UnrealEditor_RHI!FRHICommandListBase::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:438]
UnrealEditor_RHI!FRHICommandList_RecursiveHazardous::~FRHICommandList_RecursiveHazardous() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:843]
UnrealEditor_D3D12RHI!FD3D12CommandContext::RHIClearUAVUint() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12UAV.cpp:349]
UnrealEditor_Engine!FRHICommand<FRHICommandClearUAVUint,FRHICommandClearUAVUintString1589>::ExecuteAndDestruct() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:855]
UnrealEditor_RHI!FRHICommandListBase::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:438]
UnrealEditor_RHI!<lambda_d9c5c35f8ce97cb91cdbe1d4918d55a5>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:744]
UnrealEditor_RHI!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1348]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:760]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
UnrealEditor_RenderCore!FRHIThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:332]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
I’ve reseted to default the 3D Nivdia Control Pannel settings (as seen as one of the solution for my issue) but it still Crashes
Any idea someone ?