Unreal engine 5 Crash when rendering Sequencer

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It crashes when i render in the sequencer on this level only. I did modify some stuff in the Brushify blue prints with a bunch of them in the level. The error is:

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EpicAccountId:4d1d8e0d11124bf6aeec0763d230f2a6

Assertion failed: InIndex >= 0 && InIndex <= kNullIndex [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderGraphDefinitions.h] [Line: 214]

UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

I also have this error. I’m able to open the project then while it’s loading shaders (within 2-ish seconds) then crashes. While this repeatedly occurs, I did get lucky for a moment and deleted a couple foliage instances and it was running for like 20 mins, then I tried to reapply the foliage again after turning down the resolution and the scalability for the viewport. It ran fine, I saved the project and when I came back to it it has the same crashing issue again. Now the kicker is the fact I can open the project if I right click that project file and select launch game. Other than this post, I haven’t found anyone else with the same error. Has this been solved for 5.1.1?