Unreal Engine 5 AnimToTexture

I have followed this tutorial regarding the AnimToTexture plugin for vertex animated textures; https://www.youtube.com/watch?v=vrlFozqB0jA. Everything else works fine however when applying the animated texture to my static mesh, the animation does not loop correctly (Appears to be only playing half and then looping?).

I have tried it on a different skeletal mesh with the same result, have tried changing the range of the animation etc but none have worked.

Material graph:

Not really a solution but since nobody has replied, I figured out that just doubling the amount of frames on the sequences you are using will loop the “full thing” since it will stop at half and then loop again.

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