Hi,
I exported the SKM_Manny_Simple as FBX to use in Mixamo hoping I could skip the Retargeting stuff and that I won’t have any problems with the animations, but I was wrong.
All the animations I’m importing using the UE5 mannequin are giving this error in the moment of the importing.
" LogFbx: Warning: IMPORT TRANSFORM ERROR : Bone (root:0)
Source Global Transform (6.090004,-33.779758,-1.558983|-1.429661,13.768433,18.258783|1.000000,1.000000,1.000000),
Converted Global Transform (0.000000,0.000000,0.000000|0.000000,0.000000,0.000000|1.000000,1.000000,1.000000)
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Fast_Run.Fast_Run
FBXImport: Warning: Imported bone transform is different from original. Please check Output Log to see detail of error. "
Also the animations are not behaving as expected, idle animations are sliding, running animations have the center of mass stuck and looks weird.
Anyone know how to fix this?