Following crash after upgrading from 5.7.4
LOG
[2026.08.30-19.59.13:504][606]LogWorldPartition: Display: WorldPartition initialize took 4.95 sec
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: GPU crash detected:
- Device 0 Removed: DXGI_ERROR_DEVICE_HUNG
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Shader diagnostic messages and asserts:
Device: 0, Queue 3D:
No shader diagnostics found for this queue.
Device: 0, Queue Copy:
No shader diagnostics found for this queue.
Device: 0, Queue Compute:
No shader diagnostics found for this queue.
[2026.08.30-19.59.13:505][606]LogRHI: Error: Active GPU breadcrumbs:
Device 0, Pipeline Graphics: (In: 0x80013777, Out: 0x80013777)
(ID: 0x8001360b) [ Active] Frame 606
(ID: 0x80013775) [ Finished] EndDrawingViewport
(ID: 0x80013776) [ Finished] BufferPoolCopyOps
(ID: 0x80013777) [ Active] TexturePoolCopyOps
Device 0, Pipeline AsyncCompute: (In: 0x80013777, Out: 0x80013777)
(ID: 0x8001360b) [ Active] Frame 606
(ID: 0x80013773) [ Finished] RenderGraphExecute - Slate
(ID: 0x80013774) [ Finished] FRDGBuilder::SubmitBufferUploads
(ID: 0x80013776) [ Finished] BufferPoolCopyOps
(ID: 0x80013777) [ Active] TexturePoolCopyOps
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: DRED: Last tracked GPU operations:
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: DRED: Commandlist "FD3D12CommandList 17 (GPU 0)" on CommandQueue "3D Queue (GPU 0)", 1 completed of 25
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 0, BeginCommandList - LAST COMPLETED
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 1, ResourceBarrier
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 2, ResourceBarrier
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 3, ResourceBarrier
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 4, ResourceBarrier
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 5, ResourceBarrier
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 6, CopyBufferRegion
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 7, CopyBufferRegion
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 8, CopyBufferRegion
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 9, CopyBufferRegion
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 10, CopyBufferRegion
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 11, CopyBufferRegion
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 12, CopyBufferRegion
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 13, CopyBufferRegion
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 14, CopyBufferRegion
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 15, CopyBufferRegion
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 16, CopyBufferRegion
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 17, CopyBufferRegion
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 18, CopyBufferRegion
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 19, CopyBufferRegion
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 20, CopyBufferRegion
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Op: 21, CopyBufferRegion
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: DRED: PageFault at VA GPUAddress "0x213A80000"
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: DRED: Active objects with VA ranges that match the faulting VA:
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Name: FTextureRenderTargetVolumeResource (Type: Resource)
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Name: FTextureRenderTargetVolumeResource (Type: Heap)
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: DRED: Recent freed objects with VA ranges that match the faulting VA:
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Name: Fast Allocator Page (Type: Resource)
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: PageFault: PageFault at VA GPUAddress "0x213A80000" (GPU 0)
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: PageFault: Last completed frame ID: -1 (cached: 658) - Current frame ID: 660
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: PageFault: Logging all resource enabled: Yes
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: PageFault: Found 2 active tracked resources in 16.00 MB range of page fault address
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: GPU Address: [0x213580000 .. 0x213A90000] - Size: 5308416 bytes, 5.06 MB - Distance to page fault: 0 bytes, 0.00 MB - Transient: 0 - Name: FTextureRenderTargetVolumeResource - Desc: Texture 64x64x64 DXGI_FORMAT_B8G8R8A8_TYPELESS
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: GPU Address: [0x213AC0000 .. 0x213CD0000] - Size: 2162688 bytes, 2.06 MB - Distance to page fault: 262144 bytes, 0.25 MB - Transient: 0 - Name: Weather_Mask_Brush_Target - Desc: Texture 1000x1000x1 DXGI_FORMAT_R8G8_UNORM
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: PageFault: Found 0 active heaps containing page fault address
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: PageFault: Found 0 released resources containing the page fault address during last 100 frames
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Video Memory Stats from frame ID 660:
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Local Budget: 23745.66 MB
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: Local Used: 1269.40 MB
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: System Budget: 47550.46 MB
[2026.08.30-19.59.13:505][606]LogD3D12RHI: Error: System Used: 9.53 MB
[2026.08.30-19.59.17:125][606]LogD3D12RHI: Display: D3D12 CreatePlacedResource failed with params:
Heap Type: 1
Heap Flags: 0
Resource Dimension: 1
Resource Width: 96
Resource Height: 1
Format: 0
Resource Flags: 4
[2026.08.30-19.59.17:125][606]LogD3D12RHI: Error: hr failed
at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:1051
with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
[2026.08.30-19.59.17:125][606]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Wind_Loop.UDS_Wind_Loop' node class 'External_UE.Wave Player.Mono_1.0': Default minor version update to v1.1
[2026.08.30-19.59.17:125][606]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'External_UE.Wave Player.Mono_1.0': Default minor version update to v1.1
[2026.08.30-19.59.17:125][606]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'External_UE.Wave Player.Mono_1.0': Default minor version update to v1.1
[2026.08.30-19.59.17:125][606]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'External_UE.Wave Player.Mono_1.0': Default minor version update to v1.1
[2026.08.30-19.59.17:125][606]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Distant_Thunder_Loop.UDS_Distant_Thunder_Loop' node class 'External_UE.Wave Player.Stereo_1.0': Default minor version update to v1.1
[2026.08.30-19.59.17:125][606]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Close_Thunder.UDS_Close_Thunder' node class 'External_UE.Wave Player.Stereo_1.0': Default minor version update to v1.1
[2026.08.30-19.59.17:125][606]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Global_WeatherSounds.UDS_Global_WeatherSounds' node class 'External_UE.Wave Player.Stereo_1.0': Default minor version update to v1.1
[2026.08.30-19.59.17:125][606]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Global_WeatherSounds.UDS_Global_WeatherSounds' node class 'External_UE.Wave Player.Stereo_1.0': Default minor version update to v1.1
FIX
Upgrade to the lastest UDS release.
Removing the UDS folder loads the level. Dropping latest UDS works, but dropping the UDS-Weather extension results in instant crash - will continue later.
UPDATE
After launching a fresh project a small download for a VC C++ Redistributable came up, and then deploying UDS, including the weather extension did not crash the editor, same with the initial project.
TLDR
This crash is related to UDS weather extension and a missing C++ Redistributable (in a non source project) which was fixed by launching a fresh base project, which prompted the missing download. However, it crashed again and required more edits, for now continue UDS without the weather extension.
Hat tip to CMDR Nemysis007 from the UDS Discord who helped me sort this out.
