Depends on what you mean by “working well”… It still requires you to set SDL_VIDEO_DRIVER=x11 and tooltips still spawn a second instance in the task bar. But the UI is usable now without window rules.
Long standing broken stuff like Lightmass is still broken.
I was running into this as well until setting the SDL_VIDEO_DRIVER=x11 variable
If you’re in KDE you can add it in the app launcher editor:
You can enable Lumen Medium Quality with sg.GlobalIlluminationQuality 1 + sg.ReflectionQuality 1 (in game) or set GI quality and Reflection Quality to Medium in the editor UI.
I submitted a bug, but please don’t forget about the Transform/Rotate combined gizmo (named a widget in preferences). It is still in 5.8 preview, but it no longer functions. It is still very useful as the disc to transform x/y together is easy to get at any angle. The new gizmo is better than previous, but it still suffers from the issue of not being able to transform the x/y easily at certain angles. Plus the transform/rotate gizmo can rotate Z without switching to rotate gizmo. I however don’t use that feature much, I just love the disc for x/y.
@Dan_Hutnik I have updated a project using Mutable from 5.7.4 to the 5.8 preview. It was working but today the project does not open anymore. I have deleted Save/Intermediate/DerivedDataCache/Binaries folders but it didn’t help. It still shows this error message when I try to open the project:
appError called: Assertion failed: !Obj->HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad|RF_ClassDefaultObject) || bIsOwnedByCDOOrArchetype [File:C:\UE5\UnrealEngine-5.8.0-preview-1\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 3605]
Attempting to replace an object that hasn't been fully loaded: GroomCompiledData /Game//Mutable/CO_Base.CO_Base:CustomizableObjectGraph_0.CustomizableObjectNodeGroomConstant_0.UGroomData_722B71AF444304CBB3C16A9789486265 (Outer=CustomizableObjectNodeGroomConstant /Game/Mutable/CO_Base.CO_Base:CustomizableObjectGraph_0.CustomizableObjectNodeGroomConstant_0, Flags=0x00283000)
EDIT: resolved for now by copying the uasset mentioned over from the old 5.7 project. Project opens up again. I’ll monitor and report back if it becomes corrupted again.
Order Independent Transparency (OIT) fully broken!
Enabling it gives Ensure, render full of artifacts.
In 5.6-5.7 it give ensure, but at least works. Now - fully broken.
I started getting this warning after updating from 5.7.4 to 5.8.0.
I asked about this from the UE AI Assistant, and it gave me this response:
This is happening because of the “15.999 EiB” bug in your build of UE 5.8.0. Because the engine is calculating your total budget as a negative number or an underflowed integer (represented as 15.999 Exbibytes), the math (Used Memory / Budget) will always result in a value that exceeds your threshold, whether you set it to 85% or 100%.
Please let me know if this is really a bug. and also if it’s just a pop-up warning or does it actually affect my scene in any way?
I found another bug, when I migrate assets from the project. The migrated assets disappear as soon as the migration process completes—these only reappear when I restart the project.
Yeah my entire project sounds like bit crushed to hell and sounds like hell too. Even external apps are getting affected. Changing the audio API to XAudio2 resolved it for me
Summary: Chooser / PoseSearch seems to be broken in 5.8 Preview 1; sometimes returns invalid values in 5.8p1, but always works in 5.7.x.
Reproduction: create GASP sample project for 5.7, open in 5.8p1, connect missing Sim Context pins and select CMC or Mover pawn to play (happens with both).
Go climb obstacles and the pawn will start floating at some point.
The Chooser returns an invalid/empty montage to play for the pawn. This never happens in 5.7.x