Unreal Engine 5.7 Released

Where is the megalights performance tuning controls located? This was mentioned in the 5.7 preview announcement, “At the same time, you can use the new performance tuning controls to manage resolution scale and update rate and get better out-of-the-box performance with improved noise reduction”. Just curious if this means there’s actual adjustable settings for megalights or simply new cvars to adjust?

Reported this during preview and it’s still an issue:

The command “r.HairStrands.SkyLighting.ScreenTraceOcclusion 1” stopped working in 5.7

Sklight_occl

Reported this during preview and it’s still an issue:

New translucency mode is breaking Metahuman eye shading

Eyes_Comp

if you get vulkan crashes, you can reduce the amount of them by switching to hardware raytracing (at least with nvidia card).

But overall i wouldn’t consider it as stable either as you will still get Vulkan crashes.

What helps with the crashes is to not touch the editor while it is compiling shaders/preparing textures/rendering previews… there seems to be some kind of race condition or missing lock :thinking:

@Tina_Wisdom In the full release notes, the header “Audio” is duplicated (once as an “h2” node aka a big title, and once as an “h4” aka a tiny title), so when you’re using the right side list to navigate, when clicking on “audio” inside release notes > framework, it will pull you back waaaay up!

Not the end of the world but I felt obligated to mention it :slight_smile:

On the right side bar, change the link that is inside relase notes > framework > audio, remplace the end : “…release-notes#audio” by “…release-notes#audio-2” and it will work :slight_smile:

Hi, any eta for Crosscompile tool for 5.7;)?

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UBUBTU: Unreal Editor’s user interface do not register all clicks. Dock bar constantly steals mouse clicks.

Unreal Engine 5.7
Ubuntu 24.04.3
Ryzen 7700 x16
16 RAM
Radeon RX 6600

Problem:

If you have your Ubuntu dock bar configured to auto hide, normal behaviour is to remain hidden when your main program is running in full screen.
So when I use Unreal Editor, no matter which move I do with the mouse cursor, the dock bar is constantly hiding and showing. It does it constantly. It doesn’t cease.

Also: one of every 2 or 3 button clicks you do in Unreal Editor seems to be ignored. You need to be constantly clicking several times in an UI element in order to actually click it. I would also say that the lost click is like it being kidnapped by the dock bar, as the Unreal Editor icon there seems to react in some way. In my case this icon is a gear, and it shows a rotating animation on every click that is not registered by Unreal Editor. So it is almost constantly doing the rotating animation.

Also: If you set the dashboard to not to hide, but to stay shown, the problem with the clicking in UI elements remains the same, and the icon animation acts likewise.

Also: In Unreal Editor 5.6 none of this happens.

Steps to reproduce:

Go to Ubuntu desktop main settings>Ubuntu Desktop>Dock>AutoHide Dock> Set to on. Then open Unreal Editor and move the mouse cursor around any element, and try to click it. The dock bar will be constantly hiding and showing.

Use the editor as usual in Ubuntu, and click on UI elements, to see that 1 of every 2 or 3 clicks in the interface gets ignored, but the dock bar gets excited in some way. It seems that the dock bar is on a layer over the editor, and it’s capturing the mouse click on its own.

Current status of the engine: Unusable.

@Tina_Wisdom what datasets is the new AI assistant trained on?

Performance Delivered - Even without Fast Geo it’s just Insane

:heart_eyes: Love to the Team! All The best

300k Instances of Nanite trees
40k Visibility Partition - Runtime Streaming:

And full Area loaded