Unreal Engine 5.7 Released

Hey,

some Lumen+Skylight(Realtime)+HWRT+To much data in World Partition = Crash:

Newest Studio Drivers 591.44 for RTX 4070 Ti Super , just happened today , yesterday zero issues had drivers from 3-4 days
(Error Happens when too many static meshes loaded in WP mostly not using Landscape)
Also today get blocked (Bad Image) and that start to happen

ImageWriteQueue.dll

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Fatal error: [File:C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1030]
Adapter->CreateCommittedResource( InDesc, GetGPUMask(), HeapProps, InInitialD3D12Access, InResourceStateMode, DefaultAccess, InClearValue, &NewResource, InName, false) failed
at C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12PoolAllocator.cpp:524
with error E_INVALIDARG

0x00007fff1f180f88 UnrealEditor-D3D12RHI.dll!FD3D12DynamicRHI::HandleFailedD3D12Result() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:1095]
0x00007fff1f19251f UnrealEditor-D3D12RHI.dll!D3D12RHI::VerifyD3D12Result() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:1104]
0x00007fff1f0c3dc8 UnrealEditor-D3D12RHI.dll!FD3D12PoolAllocator::AllocateResource() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12PoolAllocator.cpp:527]
0x00007fff1f0c051d UnrealEditor-D3D12RHI.dll!FD3D12PoolAllocator::AllocDefaultResource() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12PoolAllocator.cpp:334]
0x00007fff1f067172 UnrealEditor-D3D12RHI.dll!FD3D12DefaultBufferAllocator::AllocDefaultResource() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12Allocation.cpp:1667]
0x00007fff1f068d29 UnrealEditor-D3D12RHI.dll!FD3D12Adapter::AllocateBuffer() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12Buffer.cpp:228]
0x00007fff1f051be4 UnrealEditor-D3D12RHI.dll!FD3D12LinkedAdapterObject::CreateLinkedObjects<FD3D12Buffer,FD3D12Adapter::CreateRHIBuffer'::2’::<lambda_1>,FD3D12Adapter::CreateLinkedObject<FD3D12Buffer,FD3D12Adapter::CreateRHIBuffer’::2'::<lambda_1> >'::2’::<lambda_1> >() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHICommon.h:207]
0x00007fff1f07376a UnrealEditor-D3D12RHI.dll!FD3D12Adapter::CreateRHIBuffer() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12Buffer.cpp:270]
0x00007fff1f0c87be UnrealEditor-D3D12RHI.dll!FD3D12RayTracingShaderBindingTableInternal::Commit() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:1714]
0x00007fff1f0e6c9c UnrealEditor-D3D12RHI.dll!FD3D12CommandContext::RHICommitShaderBindingTable() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:4866]
0x00007fff2f89fc24 UnrealEditor-Renderer.dll!FRHICommand<FRHICommandCommitShaderBindingTable,FRHICommandCommitShaderBindingTableString2574>::ExecuteAndDestruct() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\RHI\Public\RHICommandList.h:1620]
0x00007fff698fbe68 UnrealEditor-RHI.dll!FRHICommandListBase::Execute() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:542]
0x00007fff69924ac1 UnrealEditor-RHI.dll!FRHICommandListExecutor::FTranslateState::Translate() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:1096]
0x00007fff698e745e UnrealEditor-RHI.dll!FRHICommandListExecutor::FSubmitState::Dispatch'::10’::<lambda_1>::operator()() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:1043]
0x00007fff698fcb61 UnrealEditor-RHI.dll!FRHICommandListExecutor::FTaskPipe::Execute() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:740]
0x00007fff698ff1e2 UnrealEditor-RHI.dll!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(enum ENamedThreads::Type,TRefCountPtr const &),0> >::ExecuteTask() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:696]
0x00007fff6aa3fabd UnrealEditor-Core.dll!UE::Tasks::Private::FTaskBase::TryExecuteTask() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:518]
0x00007fff6aa34278 UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:791]
0x00007fff6aa3461e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:680]
0x00007fff69bb089a UnrealEditor-RenderCore.dll!FRHIThread::Run() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:212]
0x00007fff6b105578 UnrealEditor-Core.dll!FRunnableThreadWin::Run() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]
0x00007fff6b0fc9bf UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007fffc137e8d7 KERNEL32.DLL!UnknownFunction

Crash in runnable thread RHIThread

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Also full list blocked .dll by defender till today (Source)

SlateRHIRenderer.dll

ChaosInsightsAnalysis.dll

PropertyEditor.dll

PlatformCryptoTypes.dll

StylusInput.dll

NamingTokens.dll

ImageWriteQueue.dll

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Engine Settings

[/Script/Engine.RendererSettings]
r.AllowStaticLighting=False

r.GenerateMeshDistanceFields=True

r.DynamicGlobalIlluminationMethod=1

r.ReflectionMethod=1

r.SkinCache.CompileShaders=True

r.RayTracing=True

r.RayTracing.RayTracingProxies.ProjectEnabled=True

r.Substrate=True

r.Substrate.ProjectGBufferFormat=0
r.Shadow.Virtual.Enable=1

r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True

r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8

r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
r.VirtualTextures=True
r.Nanite.Foliage=True
r.MegaLights.EnableForProject=True
r.VT.AnisotropicFiltering=True
bEnableVirtualTexturePostProcessing=True
r.Nanite.AllowVoxels=true
r.DefaultFeature.MotionBlur=False
r.Lumen.ScreenProbeGather.SpatialFilterProbes=1
r.Lumen.ScreenProbeGather.SpatialFilterPositionWeightScale=0
r.Lumen.ScreenProbeGather.SpatialFilterMaxRadianceHitAngle=180
r.Lumen.ScreenProbeGather.InterpolationDepthWeightForFoliage=0
r.Lumen.CachedLightingPreExposure=20
r.Lumen.HardwareRayTracing.AvoidSelfIntersections=1
r.Lumen.HardwareRayTracing.HitLighting.DirectLighting=1
r.Lumen.ScreenProbeGather.InterpolationDepthWeight=0
r.Lumen.ScreenProbeGather.RadianceCache=1
r.Lumen.ScreenProbeGather.RadianceCache.ClipmapWorldExtent=10000
r.Lumen.ScreenProbeGather.RadianceCache.GridResolution=100
r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=0
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=1
r.Lumen.ScreenProbeGather.RadianceCache.ReprojectionRadiusScale=1000000
r.Lumen.ScreenProbeGather.ScreenTraces.MinimumOccupancy=1000
r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
r.Lumen.ScreenProbeGather.Temporal.DistanceThresholdForFoliage=100
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=9
r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=1
r.Lumen.ScreenProbeGather.VisualizeTraces=1
r.Lumen.TraceDistanceScale=0.4
r.LumenScene.DirectLighting.HardwareRayTracing.ForceTwoSided=1