Crash Error in Unreal 5.7.1

EDIT:

It happens when:
Lumen+HWRT+Skylight(Realtime)+Too much data in World Partition,

if one of the overheads is changed crash does not happen.

Have the same error also but on the 5.7.0 started project (RTX 4070 Ti Super)

  • it might be the newest nvidia drivers release (Studio) issue? It happens when i load too much assets in World Partition mostly. Using Ultra Dynamic Sky . Happened today - yesterday without any issues. Also get strange errors that Defender block my .dll (Bad Image) and wish its not corelated..

2025.12.18-09.31.24:674][586]LogPhysics: Warning: Invalid Simulate Options: Body (sm_Wall_01a.StaticMeshComponent SM_Door_02a) is set to simulate physics but Collision Enabled is incompatible
[2025.12.18-09.31.24:764][586]LogBlueprintUserMessages: Starting up Ultra Dynamic Sky version 9.2
[2025.12.18-09.31.24:771][586]PIE: Server logged in
[2025.12.18-09.31.24:773][586]PIE: Play in editor total start time 3,858 seconds.
[2025.12.18-09.31.25:006][587]LogRenderer: Recreating Persistent SBTs due to initializer changes:
NumShaderSlotsPerGeometrySegment changed: current: 1 - new: 2
NumGeometrySegments changed: current: 0 - new: 33024
[2025.12.18-09.31.25:183][588]LogRenderer: Recreating Persistent SBTs due to initializer changes:
NumGeometrySegments changed: current: 33024 - new: 65792
[2025.12.18-09.31.25:217][589]LogD3D12RHI: Display: D3D12 CreateCommittedResource failed with params:
Heap Type: 1
Heap Flags: 4096
Resource Dimension: 1
Resource Width: 16859136
Resource Height: 1
Array Size: 1
Mip Levels: 1
Format: 0
Resource Flags: 0
[2025.12.18-09.31.25:217][589]LogD3D12RHI: Error: Adapter->CreateCommittedResource( InDesc, GetGPUMask(), HeapProps, InInitialD3D12Access, InResourceStateMode, DefaultAccess, InClearValue, &NewResource, InName, false) failed
at C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12PoolAllocator.cpp:524
with error E_INVALIDARG

[2025.12.18-09.31.25:227][589]LogWindows: Error: appError called: Fatal error: [File:C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1030]
Adapter->CreateCommittedResource( InDesc, GetGPUMask(), HeapProps, InInitialD3D12Access, InResourceStateMode, DefaultAccess, InClearValue, &NewResource, InName, false) failed
at C:\Users\szymo\Desktop\5.7.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12PoolAllocator.cpp:524
with error E_INVALIDARG