MH-15569 |
Its possible to use skeletal mesh clothing and grooms that are not MetaHuman Compatible |
MH-15576 |
Grooms not in the MHC plugin fail validation when exported to UEFN |
MH-15577 |
MH outfit materials are not exported correctly to UEFN for outfit assets outside the plugin content |
MH-15580 |
Assembled quality level is not written to the metadata for the BP_[MHcharacter_name] leading to downstream failures with Fab variants |
MH-15581 |
Importing over existing MetaHumans with assembled mhpkg files leads to missing skeleton errors and broken MetaHuman BPs for the newly added MetaHumans |
MH-15598 |
Individual wardrobe items are still referenced in the MHC asset data |
MH-15603 |
Animated color maps are reddish when exported for DCC |
MH-15609 |
All MetaHumans will import to the Optimized path if that has been configured in the project settings. |
MH-15616 |
API change resulting in breakage of create_identity_for_performance.py script |
MH-15630 |
Severe editor slowdown after ingesting converted HMC data using the old capture manager in live 5.6 |
MH-15645 |
DNA interchange OOM crash [CrashReport][OOM] |
MH-15649 |
Crash after failing to load archetype skeletal mesh [CrashReport][Assert] |
MH-15650 |
Crash on face sculpting [CrashReport][Assert] |
MH-15654 |
Crash on retrieving thumbnail for MHC asset [CrashReport][Crash] |
MH-15660 |
Crash when opening a MHC asset [CrashReport][Assert] |
MH-15679 |
MH Component removed after re exporting a MH from MHC |
MH-15694 |
Unable to package project that has MetaHuman Plugins enabled |
MH-15708 |
DataFlow does not update assets properly |
MH-15709 |
DataFlow chooses the wrong body to resize garments |
MH-15718 |
Downloading Texures in UEMHC while logged out causes a crash |
MH-15722 |
MetaHuman Character - GEditor warning in the build log |
MH-15739 |
Techwear appear to have broken UVs for bodyShapeH (feminine bodies) when the WI is applied to a MetaHuman Character |
UE-210136 |
GitHub 11643 : [ ] Allow Mutable CustomizableObjects to be compiled in -game mode |
UE-229144 |
Add support for Alias 2026 |
UE-230090 |
AFS - libunreal.so sometimes truncated |
UE-256817 |
Slate Crash - [CrashReport][Crash] CoreFoundation!199a1f000 + 1e9b98 |
UE-274151 |
Duplicate and deleting a camera actor causes a crash on Mac |
UE-278432 |
Issue with the custom resolution while working the 2110 4 node config |
UE-282213 |
Editor crash when using PCG self pruning and complex collision |
UE-282512 |
Morph will not work when changing the editor language |
UE-282587 |
Swap Module doesn’t maintain the Settings anymore |
UE-282911 |
[CrashReport][Assert] UnrealEditor-MetaHumanCharacterEditor!FMetaHumanCharacterTextureSynthesis::UpdateTexture(TArrayView<unsigned char const ,int>,TNotNull<UTexture2D *>) [Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Privat |
UE-282917 |
[CrashReport][Assert] UnrealEditor-UnrealEd!FEditorModeTools::GetToolkitHost() [Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp:173] |
UE-282921 |
[CrashReport][Assert] UnrealEditor-HairStrandsCore!static bool AddHairStrandUpdateMeshTrianglesPass(class FRDGBuilder & const, class FGlobalShaderMap *, const unsigned int, const unsigned int, const struct FCachedGeometry & const, class FRDGBufferSRV *, c |
UE-282935 |
[CrashReport][Assert] UnrealEditor-RHICore!UE::RHICore::ValidateStaticUniformBuffer(FRHIUniformBuffer *,unsigned char,unsigned int) [Engine/Source/Runtime/RHICore/Private/RHICoreShader.cpp:32] |
UE-284851 |
Chains bouncing off of Spherical Collisions |
UE-284909 |
[Datasmith] ArchiCAD Plugin fails to load on ArchiCAD27 on Mac |
UE-285330 |
An Ensure occurs when Deleting a Parameter interface from the Graph in the Camera Rig |
UE-287600 |
Motion Design - Changing default translucent property for 2D and 3D Motion Design Primitives |
UE-288004 |
Arena Shooter - Ammunition bar UI not disappearing after being respawned and persists in the same state |
UE-288105 |
Missing Texture Selection Option in Required Texture Resolution Viewmode |
UE-289268 |
[StateTree] Delegate binds to the wrong task |
UE-289388 |
Interchange - reset an imported level working badly with Instance and packed import hierarchy |
UE-289447 |
Vehicle TimeTrial - The vehicle becomes squished after being respawned by Kill Z |
UE-289474 |
[CrashReport][Assert] UnrealEditor-MetaHumanPerformance!UMetaHumanPerformance::StartPipeline(bool) [Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanPerformance/Private/MetaHumanPerformance.cpp:542] |
UE-289477 |
[CrashReport][Assert] UnrealEditor-MetaHumanCoreTechLib!FMetaHumanTextureSynthesizerModelData::FModelDataContainer::Serialize(FArchive &) [Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTechLib/Private/MetaHumanTextureSynthesisModelData |
UE-289479 |
[CrashReport][Assert] UnrealEditor-MassEntity!FMassEntityQuery::ForEachEntityChunk(FMassExecutionContext &,TFunction const &) [Engine/Source/Runtime/MassEntity/Private/MassEntityQuery.cpp:236] |
UE-289482 |
[CrashReport][Crash] UnrealEditor-SequencerAnimTools!UE::SequencerAnimTools::FMovieSceneTransformTrail::FMovieSceneTransformTrail(FGuid const &,USceneComponent *,bool,TWeakObjectPtr<UMovieSceneTrack,FWeakObjectPtr>,TSharedPtr<ISequencer,1>) [Engine/Plugin |
UE-289495 |
[CrashReport][Assert] UnrealEditor-TweeningUtilsEditor!TCommandsUE::TweeningUtilsEditor::FTweeningUtilsCommands::Get() [Engine/Source/Runtime/Slate/Public/Framework/Commands/Commands.h:78] |
UE-289496 |
[CrashReport][Crash] UnrealEditor-Engine!FSceneViewport::EnqueueBeginRenderFrame(bool) [Engine/Source/Runtime/Engine/Private/Slate/SceneViewport.cpp:1844] |
UE-289497 |
[CrashReport][Crash] UnrealEditor-Engine!UEngineElementsLibrary::CreateComponentElement(UActorComponent const *) [Engine/Source/Runtime/Engine/Private/Elements/Framework/EngineElementsLibrary.cpp:444] |
UE-289509 |
[CrashReport][Assert] UnrealEditor-Engine!FVTUploadTileAllocator::FStagingBuffer::Init(FRHICommandList &,EVTUploadType,unsigned int,unsigned int) [Engine/Source/Runtime/Engine/Private/VT/VirtualTextureUploadCache.cpp:177] |
UE-290398 |
ViewLocation is not set on FSceneCaptureViewInfo (used by InstancedStaticMesh for culling calculations) |
UE-290405 |
Tangent visibility does not update when using curve cache pool |
UE-290599 |
Crash when Undo and Redo Modular Control Rig Level Sequence after compiling MCR asset |
UE-290607 |
Crash when creating naming tokens blueprint class |
UE-290686 |
MRQ Quick Render - Selected Cameras No Longer Works with Multiple Cameras |
UE-290774 |
UnrealServer -precompile -allmodules warns when compiling with - Definitions.Text3D.h(16,1): warning C4005: ‘WITH_FREETYPE’: macro redefinition |
UE-290808 |
Scene with texture collection crashes when dumping a full memreport |
UE-290841 |
Add support for OFPA on template resource packs |
UE-290847 |
Compiled data retrieved from the DDC can not be used in a Standalone run |
UE-290873 |
Third Person Platforming - In some cases a playable character is unable to perform a double jump |
UE-290874 |
FastGeo - Non-spatially loaded actors assigned to runtime data layers are rejected by the FastGeo transformer |
UE-290901 |
nDisplay: Outer global DLSS quality is overriding icvfx camera quality |
UE-290906 |
[PCG] RuntimeGen broken when PCG Volume assigned to Data Layer |
UE-290910 |
Timer Modes are not updating correctly |
UE-290911 |
Motion Design - Crash occurs when clicking on the rectangle in the viewport of the Media Layer Track level |
UE-290931 |
[CrashReport][Assert] Engine!FTickFunction::RegisterTickFunction() [TickTaskManager.cpp] |
UE-290936 |
[CrashReport][Assert] RigLogicModule!FAnimNode_RigLogic::UpdateDenseDriverJointDrivenControlCurves() [AnimNode_RigLogic.cpp] |
UE-290955 |
[CrashReport][Crash] GameplayCameras!UCameraRigParameterInterop::execSetCameraParameter() [CameraRigParameterInterop.cpp] |
UE-290958 |
[CrashReport][Assert] Renderer!CreateHairStrandsMacroGroups() [HairStrandsMacroGroup.cpp] |
UE-290965 |
[CrashReport][Assert] Engine!static void R L FinalizeWithUpdateTexture FVirtualTextureUploadCache AEAAXAEAVFRDGBuilder Z QEBA UFRDGAsyncTask AEAVFRHICommandList Z() [VirtualTextureUploadCache.cpp] |
UE-290973 |
[CrashReport][Assert] UnrealEditor-Engine!static void ??R<lambda_2>@?CA@??LoadActorsInternal@FWorldPartitionLevelHelper@@CA_N$$QEAUFLoadActorsParams@2@$$QEAUFLoadedPropertyOverrides@2@@Z@QEBA@AEBVFName@@PEAVUPackage@@W4Type@EAsyncLoadingResult@@@Z(const c |
UE-291204 |
Auto Exposure: Eye Adaptation Shader Crash with Instanced Stereo |
UE-291230 |
Top Down Strategy - NPC lose their path to the selected location |
UE-291232 |
Arena Shooter - AI is flung into space if shot after entering ragdoll state |
UE-291233 |
Vehicle - Wheels do not move while the vehicle is driving |
UE-291235 |
PCG - In the biomeCore sample V1/V2 Distance culling seems broken if you enable End Cull Distance. |
UE-291239 |
Arena Shooter - Death counter in the middle top of the screen is not updated |
UE-291248 |
Vehicle TimeTrial - The speedometer displays its maximum value and remains constant |
UE-291257 |
A Crash occurs when calling SetStateTree on a new StateTreeComponent |
UE-291365 |
Fatal Error crash when opening AQ_Modulation in the AudioQA project |
UE-291368 |
MRQ Quick Render - Play After Render with Custom Viewer Doesn’t Handle Paths with Spaces |
UE-291377 |
[PCG] Volume/Collision wrapper data is sensitive to not running on the GT |
UE-291409 |
Third Person Combat - BP_CombatDummy reacts erratically to users hits |
UE-291413 |
Third Person - Character’s feet clip with ground decoration elements |
UE-291414 |
Top Down None - Character model ‘A-Pose’ |
UE-291416 |
Third Person Template - Broken inputs on Android CPP package |
UE-291430 |
Twin Stick - The character movement does not match the direction of stick input |
UE-291431 |
Vehicle Template CPP - Crash on vehicle respawn attempt via Kill Z |
UE-291503 |
Opening a new project on Linux / AMD causes the editor to become unresponsive |
UE-291732 |
Unable to create a Vulkan window with perforce build and .run game Lyra |
UE-291759 |
Renaming a Motion Design Level with Scene State causes issues with Generated Class |
UE-291766 |
Tooltips for PCG actions are being generated from the action description and not the tooltip description. |
UE-291767 |
MRG: Rendering a graph disables r.PostProcessing.PropagateAlpha |
UE-291777 |
Motion Design - The editor crashes when giving a number higher that 10000 to the grid count |
UE-293972 |
Arena Shooter BP - AI enemies do not respond and do not perform any actions |
UE-293991 |
[PCG] GPU: Passing data across higen Change Grid Size node triggers CPU readback |
UE-294054 |
Disabling ShowFlag.HitProxies in the console prevents selection in the viewport |
UE-294069 |
Crash in FShadowSceneRenderer::AddDirectionalLightShadow |
UE-294086 |
[CrashReport][Assert] Engine!UWorldPartitionRuntimeHashSet::GenerateStreaming() [WorldPartitionRuntimeHashSetStreamingGeneration.cpp] |
UE-294108 |
[CrashReport][Crash] ControlRig!URigHierarchy::SetTransform() [RigHierarchy.cpp] |
UE-294175 |
[UDN] Crash in 5.6 preview - deprecated delegate wrappers in GraphEditor.cpp access variable after free |
UE-294237 |
[PCG] Fix editor deadlock when repeatedly refreshing PCG graphs containing GPU nodes |
UE-294267 |
Dynamic mesh converter modifier not removing the added component when getting removed |
UE-294272 |
Missing Text3D geometry for some character in specific fonts |
UE-294287 |
Masking issue with first character of Text3D in particular scene setups |
UE-294388 |
Assert when duplicating a landscape and entering landscape mode |
UE-294438 |
ProfileGPU UI is not shown in the editor |
UE-294487 |
UK2Node_VariableGet::SetPurity incorrectly removed |
UE-294493 |
ndisplay with Matrox 2110 crashes when Custom Size is set for ICVFXCamera |
UE-294562 |
Compile Error with UE 5.6 preview |
UE-294577 |
Arena Shooter CPP - Unable to perform a series of shots with SM_Riffle using the gamepad on any console |
UE-294587 |
Runtime errors and validation failures with RGBA8 bound to U32 type |
UE-294590 |
[PCG] BiomeCore runtime scattering is non-deterministic and has undefined behaviour |
UE-294639 |
[Lumen scene update] High landscape Lumen cards update cost |
UE-294667 |
Scriptable Tools sporadic crash on enter |
UE-294670 |
Possible crash while generating HLODs with the World Partition Spatial Hash |
UE-294692 |
GitHub 13366 : Exposing full FOV information for OpenXR HMDs |
UE-294695 |
GitHub 13369 : Enabling LinuxArm64 support for OpenXR |
UE-294758 |
Twin Stick CPP - Rotating the camera does not automatically fire projectiles |
UE-294783 |
Survival Horror - Jump button is missing on mobile UI |
UE-294790 |
Black Screen When Playing Android Startup Movies |
UE-294795 |
Building Lighting in VR Template results in - Failed to initialize Swarm. Check to make sure you have the right version of Swarm installed. and ensures occur |
UE-294860 |
Ray Tracing on new template projects not enabled by default |
UE-294922 |
Ensure and Crash can occur after converting a Change Grid Size node as data is passing through |
UE-294941 |
FAndroidTargetDevice::PowerOn() will Hang on Unix/Apple Computers |
UE-294948 |
DMX: Crash when adding a DMX patch to a DMX Library track with more than one section |
UE-294953 |
Material nodes don’t work when Substrate is enabled |
UE-295003 |
Texture Graph loses connection from material nodes when changing the editor language |
UE-295020 |
Crash handling in Vulkan is broken |
UE-295044 |
Unable to launch multiple UE editors/clients with WebBrowser plugin due to CEF crash |
UE-295085 |
Crash in garbage collector during cook, due to accessing an FProperty that has been freed |
UE-295178 |
Chaos Outfit Asset: Crash when appending a sim+render mesh cloth asset to a sim only mesh cloth asset. |
UE-295181 |
Missing Snap Layers Menu in Viewport After Enabling 2D Layer Snapping |
UE-295201 |
Material Designer: Cannot use animators or create keybinds on asset instances on non-motion design actors |
UE-295224 |
[CrashReport][Crash] RenderCore!FRDGBuilder::AddLastTextureTransition() [RenderGraphBuilder.cpp] |
UE-295227 |
[CrashReport][Assert] Fab!bool V::TBaseSPMethodDelegateInstance::HasSameObject() [DelegateInstancesImpl.h] |
UE-295228 |
[CrashReport][Assert] MetaHumanSDKEditor!UE::MetaHuman::Authentication::FClientState::CheckIfLoggedInAsync() [MetaHumanCloudAuthentication.cpp] |
UE-295231 |
[CrashReport][Assert] Renderer!FRayTracingSBTAllocation::GetRecordIndex() [RayTracingShaderBindingTable.cpp] |
UE-295235 |
[CrashReport][Assert] Fab!bool V::TBaseSPMethodDelegateInstance::HasSameObject() [DelegateInstancesImpl.h] |
UE-295238 |
[CrashReport][Assert] UnrealEditor-IKRig!static void ??R<lambda_3>@?1??Evaluate_AnyThread@FAnimNode_RetargetPoseFromMesh@@UEAAXAEAUFPoseContext@@@Z@QEBA@AEBV?$TArray@U?$TTransform@N@Math@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z(const class TArray<UE::Mat |
UE-295248 |
[CrashReport][Crash] ControlRig!URigHierarchy::SetTransform() [RigHierarchy.cpp] |
UE-295254 |
[CrashReport][Assert] ControlRig!FControlRigPoseAdapter::UpdateInputOutputMappingIfRequired() [ControlRigPoseAdapter.cpp] |
UE-295256 |
[CrashReport][Crash] ControlRig!URigHierarchy::PropagateDirtyFlags() [RigHierarchy.cpp] |
UE-295260 |
[CrashReport][Assert] UnrealEditor-ControlRig!TSparseArray<TSetElement<UControlRig *>,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >::AllocateIndex(int) [Engine/Source/Runtime/Core/Public/Containers/SparseArray.h:109] |
UE-295265 |
[CrashReport][Crash] UnrealEd!FTransaction::FObjectRecord::SerializeObject() [EditorTransaction.cpp] |
UE-295267 |
[CrashReport][Assert] PixelStreaming2Editor!UE::EditorPixelStreaming2::FPixelStreaming2EditorModule::OnEndPIE() [EditorModule.cpp] |
UE-295288 |
[CrashReport][Assert] Landscape!FHeightmapTextureEdgeSnapshot::CreateEdgeSnapshotFromHeightmapSource() [LandscapeEdgeFixup.cpp] |
UE-295293 |
[CrashReport][Assert] Niagara!FNiagaraStatDatabase::ClearStatCaptures() [NiagaraCommon.cpp] |
UE-295295 |
[CrashReport][Crash] Niagara!UNiagaraScript::InvalidateAndEmptyDefaultDataInterfaces() [NiagaraScript.cpp] |
UE-295313 |
[CrashReport][Assert] UnrealEditor-D3D12RHI!static class std::tuple<FD3D12Resource *,FD3D12Texture *> GetResourceAndTexture(class FD3D12CommandContext & const, const struct FRHITransitionInfo & const) [Engine/Source/Runtime/D3D12RHI/Private/D3D12Commands. |
UE-295319 |
[CrashReport][Crash] ChaosOutfitAssetDataflowNodes!FDataflowInput::GetValueFromAnyType() [DataflowInputOutput.h] |
UE-295322 |
[CrashReport][Assert] InstancedActors!UInstancedActorsData::AddInstance() [InstancedActorsData.cpp] |
UE-295323 |
[CrashReport][Assert] PCG!UPCGUserParameterGetSettings::ApplyPreconfiguredSettings() [PCGUserParameterGet.cpp] |
UE-295324 |
[CrashReport][Assert] InstancedActors!UInstancedActorsData::RemoveInstance() [InstancedActorsData.cpp] |
UE-295332 |
[CrashReport][Assert] MetalRHI!FMetalCounterSampler::SwapOrAllocateBuffer() [MetalCounterSampler.cpp] |
UE-295337 |
[CrashReport][Assert] GeometryCore!UE::Geometry::FPolygonEdgeMeshGenerator::Generate() [PolygonEdgeMeshGenerator.cpp] |
UE-295355 |
Cook fails with SN-DBS on UE 5.6 |
UE-295360 |
Fix material pins with localized names |
UE-295361 |
Pre/post roll get evaluated inconsistently |
UE-295364 |
Can’t keyframe Camera Rig parameters on a Camera Rig actor |
UE-295365 |
Framing nodes should look at the player pawn by default (when no targets are specified) |
UE-295367 |
Gameplay tag transition condition logic is incorrect |
UE-295417 |
Survival Horror Template lights are set to Stationary not Movable |
UE-295423 |
Templates - Horror character consumes stamina even when not moving |
UE-295430 |
Live Link Hub - Missing MetaHumanCoreTech content in standalone build |
UE-295485 |
First and Third Person CPP - Error: StructProperty FStateTreeFaceLocationInstanceData::FaceLocation is not initialized properly |
UE-295509 |
Material Designer: When creating a material designer instance from an asset with a media stream, cannot save the level because it links to a private object |
UE-295517 |
UE 5.6.0 doesn’t produce .apk that are compatible with 16kb page devices in some cases |
UE-295530 |
[CrashReport][Assert] MassRepresentation!UMassRepresentationSubsystem::OnProcessingPhaseStarted() [MassRepresentationSubsystem.cpp] |
UE-295534 |
[CrashReport][Assert] Engine!FTickTaskLevel::RemoveTickFunction() [TickTaskManager.cpp] |
UE-295535 |
[CrashReport][Crash] UnrealEditor-MovieSceneTracks!static void ??$CachePreAnimatedValue@V<lambda_1>@?4???R1?1??SavePreAnimatedState@UMovieSceneSlomoSystem@@EEAAXAEBUFPreAnimationParameters@IMovieScenePreAnimatedStateSystemInterface@@@Z@QEBA@PEBUFEntityAll |
UE-295546 |
[CrashReport][Assert] Engine!FReferenceSkeleton::Add() [ReferenceSkeleton.h] |
UE-295548 |
[CrashReport][Crash] PCGGeometryScriptInterop!UPCGDynamicMeshData::Initialize() [PCGDynamicMeshData.cpp] |
UE-295581 |
TemplateDefs.ini missing commented out SharedContentPacks |
UE-295603 |
Crash when compiling a Scene State Blueprint when a Task’s prerequisite is not connected to the state (or to other tasks connected to the state) |
UE-295605 |
Pathtracer - Holdout does not work in Pathtracer in 5.6 |
UE-295616 |
Timestamp calibration causes crashes on Adreno |
UE-295629 |
VCam - Alpha channels are reversed in MRQ/MRG renders produced from a Take Recorded VCam camera. |
UE-295653 |
Material Designer: Reloading a level after converting an asset-based material to an instance breaks it. |
UE-295664 |
SavePackage: Spurious ManagementPropagation dependencies are being added to the AssetRegistry dependencies of all packages |
UE-295673 |
Textures of HLODs built with the Simplify or Approximate algorithms do not stream in unless very close to the camera |
UE-295694 |
Fix crash in debug packaged projects using SunMoonDaySequenceActor due to sync load in constructor. |
UE-295696 |
Control Rig: Rotation corruption when updating to 5.6, need to update Rotation order table with new modular rig names |
UE-295700 |
Plugin that configures PrivateIncludePaths causes Game project to fail to find Plugin Header |
UE-295702 |
Sklem Mesh Editor : Transfer weight crashes the Engine |
UE-295703 |
Crash in SerializeUnversionedProperties during cook, more prolific in 5.6 |
UE-295711 |
MRQ Graph - OCIO on Movie File Output Looks Incorrect |
UE-295752 |
[CrashReport][Crash] UnrealEditor-VideoLiveLinkDeviceCommon!UE::CaptureManager::FVideoDeviceThumbnailExtractor::ExtractThumbnail(UE::CaptureManager::FMediaTextureSample *) [Engine/Plugins/VirtualProduction/CaptureManager/CaptureMa… |
UE-295786 |
[PCG] False positive error on get landscape data in the GPU code path |
UE-295825 |
PerfTesting doesn’t work properly with offscreen nodes |
UE-295834 |
MRG - Unstable Cryptomattes when rendering in layers |
UE-295842 |
[StateTreeEditor] The completion icon are visible when the schema doesn’t allow the task completion feature. |
UE-295865 |
Engine Freezes after undoing and redoing ST_Delegates State tree changes |
UE-295866 |
Control Rig: Constraint corruption when updating to 5.6, need to update names to new modular names |
UE-295928 |
[CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:728] |
UE-295929 |
[CrashReport][Ensure] UnrealEditor-ElectraPlayerRuntime!bool ??R<lambda_4>@?L@??AcquireWriteAccess@FMRSWRecursiveAccessDetector@@QEAAXXZ@QEBA@XZ() [Engine/Source/Runtime/Core/Public/Misc/MTAccessDetector.h:605] |
UE-295932 |
[CrashReport][Crash] UnrealEditor-CPSLiveLinkDevice!UE::CaptureManager::FCPSFileStream::ProcessData(FString const &,FString const &,TArrayView<unsigned char const ,int> const &) [Engine/Plugins/VirtualProduction/CaptureManager/Cap… |
UE-295935 |
[CrashReport][Crash] UnrealEditor-CaptureManagerEditor!TSet<TTuple<FGuid,TObjectPtr >,TDefaultMapHashableKeyFuncs<FGuid,TObjectPtr,0>,FDefaultSetAllocator>::FindIndexByHash(unsigned int,FGu… |
UE-295938 |
Fix crashes and ensures when a DDC requests fail. |
UE-296015 |
Cloner effector memory leak with niagara data channels |
UE-296031 |
[MLDeformer] Crash when adding a bone to the input list |
UE-296034 |
Crash when transitioning between camera rigs that have empty transition pins |
UE-296048 |
Editor crash when user inputs a bad Path argument to CreateAssembly() BP Function |
UE-296084 |
Assert when adding an enum data parameter |
UE-296090 |
MRG: Rendering a graph disables r.Nanite.VSMInvalidateOnLODDelta |
UE-296127 |
GitHub 13411 : Bug fix for FOpenXRHMD::GetCurrentInteractionProfile and related methods. |
UE-296130 |
Echo does not cast shadows and is invisible in ray tracing |
UE-296131 |
Hair binding is broken on Echo |
UE-296157 |
[CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:728] |
UE-296196 |
Cloner preview neighbor grid has collision enabled limiting player navigation |
UE-296221 |
Crash in UMetaHumanCharacterEditorSubsystem::GetBodyState when closing the MetaHuman editor window. |
UE-296249 |
[PCG] Elements subsets & point to attribute conversion can fail |
UE-296275 |
[CrashReport][Crash] UMG!SObjectWidget::OnFinishedPointerInput() [SObjectWidget.cpp] |
UE-296286 |
[CrashReport][Crash] GeometryCore!UE::Geometry::TDynamicMeshOverlay::GetElementIDAtVertex() [DynamicMeshOverlay.cpp] |
UE-296319 |
[CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:728] |
UE-296455 |
Dataflow Editor - Crash when generating the Evaluation Options Menu after closing a Dataflow Editor window. |
UE-296496 |
When using FVector2D size delegate in graph editor nodes, it is incorrectly applied to the offset on the node instead |
UE-296511 |
Templates - Adding C++ code to some templates causes BP assets with invalid parents |
UE-296526 |
[UE Tracking] [CrashReport][Crash] UnrealEditor-AssetManagerEditor!FAssetSourceControlContextMenuState::FillDiffAgainstSubMenu(UToolMenu *) [Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Private/AssetSourceControlContextMenu.cpp:679] |
UE-296535 |
[AI] Area Class to Replace does not work on SplineNavModifierComponent |
UE-296543 |
r.ViewDistanceScale set to 2.2 in the base XSS (Lockhart) device profile |
UE-296559 |
Scene queries in multi-source mode are still visualized after the first frame they appeared |
UE-296589 |
New Templates - Localization and UPack update |
UE-296594 |
PCG Graph Parameters inline value does not match actual internal value |
UE-296628 |
MRQ Graph - Impossible to Delete Comment |
UE-296651 |
Fix AMD Lumen visual artifects with inline raytracing |
UE-296677 |
[StateTree] Trigger OnCompleted will not trigger if it’s the only transition on the state. |
UE-296678 |
[PCG] FPCGCreateSplineElement crash while Garbage collecting |
UE-296679 |
[StateTree] Only the first state is display in the state path. |
UE-296690 |
AvaText3DComponent migrates properly but text does not render on load |
UE-296697 |
Eye Tracking function Library is missing |
UE-296742 |
UBA Binaries Rebuild |
UE-296766 |
Crash on dataflow Plane, Slice, Brick and Mesh fracture when # transforms > # geometries |
UE-296822 |
UMG: fixes for more solid handling of re-entrancy |
UE-296825 |
Incorrect geometry with Inter font, glyph is incorrect |
UE-296901 |
[PCG] GPU - string/SOP attribute values get lost when passing between compute graphs |
UE-297000 |
[FastGeo] Non-primitive components are ignored from the transformation process and can be lost if all actor’s primitive component are transformable. |
UE-297023 |
Modular Rig: Constraint corruption when updating to 5.6 |
UE-297041 |
[FastGeo] Partially transformed actors with a transformed RootComponent end up with an invalid RootComponent and remaining components are not at the right location. |
UE-297051 |
Editor creates an Assert when trying to create a New Landscape Level Instance |
UE-297117 |
Crash in Visualize Attribute caused by domain specific metadata |
UE-297245 |
Getting ensure in FScene::LumenAddPrimitive when starting CitySample. |
UE-297273 |
[Clone for 5.6.1] PlayerCameraManager->OnBlendComplete() delegate not getting called |
UE-297288 |
Static Analysis Warning Fix from Hotfix CL 43647825 |
UE-297301 |
Crash when using Match and Set Attributes with Data domains |
UE-297508 |
Arena Shooter CPP - AI enemies do not have running animation in PIE/Quick Launch and Packaged game |
UE-297525 |
Arena Shooter CPP - Crash shortly after getting eliminated |
UE-297595 |
Crash when redoing the deletion of a water zone actor |
UE-297655 |
[CrashReport][Crash] UnrealEditor-Engine!int TSet<TTuple<TObjectPtr,TObjectPtr >,TDefaultMapHashableKeyFuncs<TObjectPtr,TObjectPtr,0>,FDefaultSetAllocator>::FindIndexByHash<TObjectPtr >(unsigned int, c |
UE-297664 |
[CrashReport][Crash] UnrealEditor-Engine!int TSet<TTuple<TObjectPtr,TObjectPtr >,TDefaultMapHashableKeyFuncs<TObjectPtr,TObjectPtr,0>,FDefaultSetAllocator>::FindIndexByHash<TObjectPtr >(unsigned int, c |
UE-297867 |
[PCG] Graphs with GPU nodes crash the build when launching standalone from editor |
UE-297983 |
OutStreamingRenderAssets.FindByPredicate Assert happens when adding Heightmap Landscape Materials to a Landscape |
UE-299741 |
ContentExample failed to build for release |
UE-302027 |
The DistanceCurveModifier generates Distance Curves with zero values for Root Motion animations |
UE-302294 |
Editor crash when adding mesh renderer elements in Niagara |
UE-303057 |
[ProjectLauncher2] Build fails when using Pak Files unless you deploy to a device |
UE-304385 |
The first scene queries of every frame are dropped and not visualized until a query with a hit is loaded |
UE-304611 |
MPCDI library needs to be rebuilt with a newer libPNG |
UE-305548 |
UnrealAndroidFileTool write failures with small files due to file sharing problem |
UE-305618 |
Assign Actor Missing from Binding Context Menu when editing an assembly |
UE-305619 |
Binding Properties is Missing from Context Menu of a Binding when editing an assembly |
UE-305621 |
Convert Binding To is missing from the Context Menu of bindings when editing an assembly |
UE-305681 |
Lyra Game fails to build against Launcher UE_5.6 on MacOS |
UE-305912 |
Virtual Texture Thumbnail Issue in UE5.6 |
UE-306027 |
Corruption in adaptive runtime virtual texture |
UE-306181 |
references added to AutomationTool by GenerateProjectFiles can cause build errors |
UE-306292 |
[CrashReport][Assert] MeshModelingToolsEditorOnly!UWeightToolTransferManager::ApplyTranferredWeightsAsTransaction() [SkinWeightsPaintTool.cpp] |
UE-306943 |
[Mac] Corruption in minidump.dmp generated by crashreporter |
UE-307150 |
Horde does not default to support partitioned workspaces which results in problematic metadata levels and space issues on perforce servers |
UE-307672 |
Horde 5.6.1 installer fails to sync perforce workspace with - Failed: Error in client specification. ‘partitioned’ client type has not been configured for this server. |