Thank you very much for providing the method, but the problem still exists. The export and import of the original skeleton position data of the animated character will change, which means the body will deform. I think even if the FBX function is upgraded, no one will touch this part of the data. However, such a big error occurred, and I even think someone deliberately modified it to create such a ridiculous bug,this is very infuriating. Now I can’t distinguish whether it is the bug that existed in version 5.5 itself or the bug that appeared after upgrading to version 5.6,because before upgrading to version 5.6, I have been working on creating scenes and did not start the animation part of the character,I think such a low-level error is unforgivable,
Whats realistic or what isnt is not relevant, the choice of upgrading the engine is in your hands. It is your job to research working / not working features and decide on engine upgrades / version accordingly. Why do you expect epic to babysit you?
Why not separate fixes and new features?
I have installed 5.6 version and i am facing issue that shows a prompt message that this project is build in older version but i have created it in 5.6 version they ask permission if you want to build manually yes or no kindly guide me
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Running into this issue too and its the dumbest design Ive ever experienced…
Anyone know if its possible to set up a live link source with whatever the default device on device is set to currently? Currently live link sources can only be selected from a drop down list and doesn’t seem like there is a dynamic way to set these live link sources.
Hey could you share HLOD command ive tried like hundreds of combinations without success . Also Nanite skeletal mesh crash cause of raytracing -ive disabled. Thanks