Unreal Engine 5.6 Released

This release, as most of the 5.x releases, feels like the engineering dept. has been overtaken by the marketing dept. It’s all about getting as many features as possible on the list and enticing new sectors to increase growth.
We have been trying to upgrade our pipeline from 4.27 to 5 since 5.2 and every single release breaks VR rendering in new and mysterious ways preventing us from doing so. It fails to be resolved in a hotfix, instead waiting for the next major release - then that one comes, fixes the previous bug and breaks VR rendering a different way.
Not to mention since 5.5 they broke baked lightmap compatibility (if you build lighting in 5.4 or earlier, you can’t use it as is in 5.5, you need to rebuild it in 5.5) so in order to upgrade safely I need to duplicate over 100 projects so I can rebuilt lighting for them in the new version.
Now UE 5.6 breaks instanced stereo if used together with virtual textures (immediate crash).
At this point I am skeptical about every upgrading to UE 5.