Unreal Engine 5.6 – Nanite Trees Painted with Foliage Tool Don't Cast Shadows When WPO Is Enabled

You have to disable Ray traced shadows from directional lights, a small price to pay :confused:

Yes, it’s either disabling the Raytraced Shadows overall or WPO Evaluation setting inside the Foliage mode (which disables the wind animations of trees).

I am picking the first option, if I do care about the foliage in the scene.

UE 5.6.1


does anyone know if this issue persist in Unreal 5.7?

it been fixed?

Of course it’s still not resolved, this is Epic Games. Shame, shame, shame! Although they claimed to have fixed this issue in UE-314241, that’s not true. Shadows with WPO don’t work in instant static mesh in 5.7.4.

This worked like a charm.