Unreal Engine 5.6 – Nanite Trees Painted with Foliage Tool Don't Cast Shadows When WPO Is Enabled

You have to disable Ray traced shadows from directional lights, a small price to pay :confused:

Yes, it’s either disabling the Raytraced Shadows overall or WPO Evaluation setting inside the Foliage mode (which disables the wind animations of trees).

I am picking the first option, if I do care about the foliage in the scene.

UE 5.6.1