Unreal Engine 5.6 – Nanite Trees Painted with Foliage Tool Don't Cast Shadows When WPO Is Enabled

Exactly. Unreal Engine 5.5 had a major Nav Mesh bug that I ran into, so I was really looking forward to 5.6 and thankfully, that issue was fixed.
But now they’ve introduced this new foliage bug, which makes 5.6 unusable for me until it’s resolved.
I honestly don’t understand how something like this wasn’t caught before release.