Unreal Engine 5.6 – Nanite Trees Painted with Foliage Tool Don't Cast Shadows When WPO Is Enabled


I took the trees from Epic Games’ project “ElectricDreamsEnv” where the trees have 1.5 million triangles each, and I also included the nanite statistics so you can see how much geometry is in the scene.
I hope I understood your request about indirect shadows correctly.