Unreal Engine 5.6 – Nanite Trees Painted with Foliage Tool Don't Cast Shadows When WPO Is Enabled

TFS. Can you also check with a more complex Tree pack or something? Some simple assets like cylinders sometimes cast shadows as intended. but, none of the trees, or bushes I tested cast shadows. Also, can you check if you get lumen indirect shadows properly when the trees are covered by something?