Unreal Engine 5.6 Blueprint Android "Display cutout region" error problem

I have a Blueprint project in Unreal Engine 5.6, packaged for Android. When I launch the game for the first time, the “display cutout region” setting works correctly — the left and right notches on the screen are not blacked out.

However, when I close the game and launch it again, the notches suddenly turn black (like black bars appear on the left and right sides).

This causes another issue: for example, the fire button on the HUD becomes unresponsive when I tap on it directly. It only works when I tap slightly to the left of it.

In short, the visual layout of the HUD and the touch input alignment become mismatched.

Is there anyone who can help with this?

  • Show launch image - False
  • Minimum supported aspect ratio.: 0
  • Maximum supported aspect ratio : 2.4
  • Orientation: Sensor landscape
  • Use display cutout region? : True