I have a Blueprint project in Unreal Engine 5.6, packaged for Android. When I launch the game for the first time, the “display cutout region” setting works correctly — the left and right notches on the screen are not blacked out.
However, when I close the game and launch it again, the notches suddenly turn black (like black bars appear on the left and right sides).
This causes another issue: for example, the fire button on the HUD becomes unresponsive when I tap on it directly. It only works when I tap slightly to the left of it.
In short, the visual layout of the HUD and the touch input alignment become mismatched.
Is there anyone who can help with this?
- Show launch image - False
- Minimum supported aspect ratio.: 0
- Maximum supported aspect ratio : 2.4
- Orientation: Sensor landscape
- Use display cutout region? : True