| UE-228848 |
Crash in FPipelineFileCacheManager::RegisterPSOStats |
| UE-227647 |
[CrashReport][Assert] UnrealEditor-ControlRig!static bool ??R<lambda_2>@?L@??Execute_Internal@UFKControlRig@@UEAA_NAEBVFName@@@Z@QEBA_NPEAUFRigCurveElement@@@Z(struct FRigCurveElement *) [Engine/Plugins/Animation/ControlRig/Source⦠|
| UE-217931 |
Add Support for Archicad 28 |
| UE-229154 |
[PCG] ensure firing with pcg.GraphMultithreading == 1 |
| UE-229030 |
[PCG] Fix performance hitches in GPU data collection packing/unpacking |
| UE-228893 |
Modifiers applied multiple times |
| UE-228796 |
Incorrect hair shadow |
| UE-228822 |
//UE5/Release-5.5 - Build Engine Localization - LogLocTextHelper: Warning: Source/[ā¦]/LevelEditorViewportToolbarSections.cpp(1561): Text conflict from LOCTEXT macro for namespace LevelEditorViewportToolbar |
| UE-228757 |
[PCG] GPU SM Spawner attribute validation is broken |
| UE-221995 |
Automation test errors in AvalancheProject Editor Win64 Test=UE.EditorAutomation(RunTest=Group_Avalanche) |
| UE-210616 |
Update Techsoft API to 2024.6 |
| UE-201823 |
When adding the UIRenderer to the Movie Render Queue, the rendering output is a difference in PIE and MRQ. |
| UE-234115 |
Opening Landscape mode in a blank template project freezes the Editor |
| UE-231277 |
RBAN Debug draw is rendering in viewports where it hasnt before. |
| UE-231272 |
Enhanced input enabled with Common UI legacy depreciates all previous input data dables |
| UE-231285 |
Crash saving a Motion Design Scene with Mask modifier on an Actor without Mask component |
| UE-231263 |
[ASIS] Touch events does not works on full screen |
| UE-231221 |
Fix hair light leak due to incorrect voxel traversal |
| UE-231195 |
MegaLights doesnāt support lighting channels |
| UE-231385 |
World Partition - Missing Assets for Level Instances |
| UE-231369 |
//UE5/Main - Build DDC Win64 - File listed as RuntimeDependency in DatasmithCADWorker.target does not exist |
| UE-231281 |
Copy over fixes for override instance data duplication to 5.5 hotfix |
| UE-231295 |
[Interchange] fbx blender armature bone with transform is not import correctly |
| UE-231279 |
Camera transitions arenāt correctly taken into account with composite camera rigs |
| UE-231282 |
Interchange - Asset import - Morph and bone transform animation not merged |
| UE-231271 |
Plugins marked both experimental and beta will now appear as experimental in the plugin browser, even if they were beta in past releases |
| UE-231256 |
//UE5/Release-5.5 - UE.EditorAutomation(RunTest=Audio) Linux_ASan vulkan - AddressSanitizer: heap-use-after-free on address |
| UE-231771 |
Interchange - FBX import - Rigid body animation reimport broken |
| UE-231113 |
LumenShortRangeAOHardwareRayTracing needs raytracing SBT layout because it can be part of the material RTPSO |
| UE-231105 |
Motion Design Rundown Editor Crash when adding a page to a page view |
| UE-231058 |
Visualization of non-particle data is hidden randomly if the playback has data recorded after the last solver stage |
| UE-231024 |
Curve Editor minor grid lines do not render correctly |
| UE-231643 |
[Interchange] Time zero bind pose do not support multiple bind pose for the same bone |
| UE-231754 |
[Interchange - FBX] In 5.5 only material are imported |
| UE-231747 |
[Interchange] The Source Timeline animation range behavior is not doing the right thing |
| UE-231203 |
Inconsistent performance in level when playing out |
| UE-231756 |
Skeletal Editor - create new skeleton option fails to create new skeletal asset |
| UE-216512 |
Orthographic Cameras donāt support Aspect Ratio Axis Constraint |
| UE-215794 |
When closing the Mac Editor during a debugging session on XCode the User will hit a Crash |
| UE-219244 |
Motion Design - Restore of RC controlled value to default/template does not change the value in preview |
| UE-222783 |
Blueprint Templates on Windows always attempt to connect to the default IP when building Remotely for iOS |
| UE-225254 |
Grammar doesnāt properly deal with stochastic choices with repeatable tokens |
| UE-230183 |
Motion Design - Cloner grid constraint by texture is not considering Texture compare mode |
| UE-230180 |
Cloth Asset - Normal import on skeletal mesh and static mesh nodes are partially broken |
| UE-230029 |
Boolean modifier failing with spaced Text3D glyphs |
| UE-229894 |
LiveLinkHub users cannot enable Marketplace plugins |
| UE-229765 |
Animation loop indicator not drawing in the correct location |
| UE-230591 |
Batch Retarget dialog doesnāt show Animation Blueprints that use same skeleton as selected Source Skeletal Mesh |
| UE-230484 |
[PCG] Fix GPU CopyPoints overwriting attribute values when Attribute Inheritance is set to SourceFirst or TargetFirst |
| UE-230485 |
Sequence does not play back in reverse through the Sequencer Playlist |
| UE-230435 |
Sim Cache Writes for NDC Write DI do not work for GPU emitters |
| UE-230398 |
Nanite Meshes are broken in BigCity level in CitySample |
| UE-230629 |
CPU Lightmass no longer works as expected on Mac |
| UE-230599 |
OverrideSettings can still try to load objects on other threads |
| UE-230494 |
Interchange: Remove redundant keys option skip the first key. |
| UE-230469 |
Translucent sort priority is not incrementing value when in outliner mode |
| UE-230453 |
[Path tracer] Reference sky atmosphere has a different look than in 5.4 |
| UE-230419 |
GitHub 12547 : Added support of the analysis-paths flag in integration with PVS-Studio |
| UE-230292 |
NDC Islands do not function correctly with reading systems placed in the level. |
| UE-229753 |
[Interchange] Bone name space are replace with underscore, legacy fbx rename with dash |
| UE-229764 |
MacOS 15 Sequoia and Xcode 16 Warnings building unreallightmass |
| UE-229541 |
Get Actor Data from input is not tracking dynamically if the input is an attribute set |
| UE-229540 |
Get PCG Component Data is duplicating data if there are multiple components on the actor |
| UE-229813 |
[PCG] GPU SM Spawner - After altering the seed and generating small % of instances are missing when using weighted spawning |
| UE-229796 |
SDI Video Input Freezes When Video Timecode Format is set to Auto |
| UE-229628 |
DMX - Blueprint Load DMX Librairies Synchronous node does not always return an array of DMX librairies available in the project |
| UE-229568 |
EOS: Mac does not support project binary mechanism |
| UE-229508 |
[PCG] GPU SM Spawner - some small percentage of instances missing when using weighted spawning |
| UE-229520 |
Boolean modifier tools intersection causes unwanted faces on target mesh |
| UE-229482 |
OCIO - Missing UE Emulation Option for Tone Curve Without Expand Gamut |
| UE-229191 |
[NavMesh] Fix Added an oversized dirty area warnings occuring even if using the disabled threshold value when using invokers. |
| UE-229189 |
Only register generated navlink proxies if bGenerateNavLinks is enabled. |
| UE-229488 |
Floating Properties: Properties are being displayed at the top-left of the viewport instead of being added to the main property stack |
| UE-229849 |
MegaLights alpha masking doesnāt work |
| UE-228246 |
[Wire |
| UE-228165 |
Remote Control DMX: Masked properties could generate an indistinguishable attribute name when created without signatures |
| UE-228068 |
PCG Node Errors not clearing when expected. |
| UE-228063 |
Generating PCG Graph with invalid generation task id into level fires ensure |
| UE-229090 |
MRG -Using Burn in node fails to output Media and returns Ensure error spam |
| UE-229028 |
[PCG] Fix attribute function captures breaking for nested functions |
| UE-228884 |
Circularly referenced blueprints cause stack overflow in a package game without IOStore |
| UE-228844 |
Interchange - Import - Build scale doubled in some generated LODs when Nanite enabled |
| UE-229476 |
Certain Array Constants are created with no pins, and attempting to add a pin causes an ensure |
| UE-229467 |
Chaos Visual Debugger shows the incorrect landscape tile if the world is loaded and unloaded rapidly |
| UE-229321 |
[PCG] Remove linebreak support from Custom HLSL node attribute function regex |
| UE-229285 |
Interchange - FBX import - Rigid body animation not imported with example |
| UE-229284 |
Add the new iPadMini7 profile |
| UE-229319 |
[PCG] GPU Spawner - some primitive component flags in mesh descriptor donāt work like CastShadow |
| UE-227638 |
[CrashReport][Assert] UnrealEditor-HairStrandsCore!ComputeBoneTransform(FNDIHairStrandsData const *) [Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/Niagara/NiagaraDataInterfaceHairStrands.cpp:939] |
| UE-227254 |
Random children selection ignores last state in the AI StateTree |
| UE-236964 |
Collision profiles are reset when blueprint is loaded |
| UE-239029 |
Foliage on Static Mesh disappears when added to Level Instance. |
| UE-230270 |
LiveLink OpenVR - input mapping set is incomplete |
| UE-229981 |
Installed Build command with console support fails with error |
| UE-229986 |
Deadlock between FMacApplication & FMacWindow when opening LyraGame |
| UE-229988 |
Nullptr exception when selecting a new Default Editor map in Project Settings on Mac |
| UE-230744 |
Interchange - FBX - Import - Animation - Animated time not working |
| UE-230445 |
Blend Stack: Blend profiles donāt work on bone containers that arenāt identical to the ref skeleton |
| UE-230404 |
GeneratePsyms fails with installed builds due to missing dymp_syms tool and incorrect path space handling |
| UE-230145 |
Preview Platforms are greyed out when using Vulkan on Windows with a AMD GPU |
| UE-230763 |
Modular Control Rig Content Fixes |
| UE-230734 |
Canāt compile version 5.5 if root is 49 chars - HierarchyTableBuiltinUncookedOnly |
| UE-230696 |
GitHub 12566 : Gpu skinning crash when precaching PSOs |
| UE-231278 |
Component Velocity is not reset |
| UE-230969 |
MRG subsample accumulation incorrectly frees accumulators before all spatial subsamples have finished |
| UE-231645 |
Fix deadlock between sk component and sk build or import |
| UE-231578 |
Adding a camera rig to a camera asset crashes if the asset doesnāt have a proxy table |
| UE-230982 |
Possible memory corruption in evaluation hook system |
| UE-230022 |
Effector linked to cloner are unlinked in rundown when playing level due to not being initialized |
| UE-230983 |
Outliner view items always get invalidated |
| UE-230860 |
[Interchange] Animation names from FBX files are different between legacy imports and interchange |
| UE-228717 |
GitHub 12453 : Fix min desired width getter for spinbox |
| UE-228515 |
Set Sekeltal Mesh does not update on Blueprint construction |
| UE-228301 |
[PCG] Large hitches trigged by component registration/AddGraph flow in property bag layout code |
| UE-228539 |
Subdivide segment seed attribute doesnāt work as expected |
| UE-228394 |
Importing groom from alembic doesnāt produce cache files |
| UE-228022 |
Merging a mix of additive and override layers yields unexpected results |
| UE-227911 |
LiveLinkHub assigns timecode source to a client regardless of if itās enabled as timecode source |
| UE-227801 |
Remote Control DMX: In some cases generated fixture types end up having the same attribute twice |
| UE-227824 |
DMX: Fixture patches do not always increment their patch number when added from the add fixture patch menu |
| UE-229145 |
Mobile Depth of Field blurry eveywhere |
| UE-229096 |
MRQ -OCIO configuration is not applied on 8bit Media formats |
| UE-228761 |
[PCG] GPU - attributes with name set to None not supported |
| UE-228989 |
Rundown Server: Get Page Details is broken in packaged game |
| UE-228981 |
Editor crash occurs due to fatal error: ā¦\VulkanRHI\Private\VulkanMemory.cpp] Unable to find alternate type for index 0, MemSize 1048576, MemPropTypeBits 27, MemPropertyFlags 7 |
| UE-228842 |
Interchange - LOD import - Only LOD0 gets the import build settings |
| UE-228738 |
VR Template |
| UE-229353 |
[Mac] Android not being seen as Valid Platform and Will not Package |
| UE-231892 |
A crash occurs when a State Tree Parameter is set to a variable type also referenced in a STT |
| UE-232039 |
Preview Crashes on Metal when using SM6 |
| UE-228677 |
Groom cache (guide/strands) donāt work correctly with TriangleStrip |
| UE-227835 |
DMX: Take recorder gets stuck in an ensureAlways recursion when starting to record fixture patches with identical names |
| UE-229701 |
Display window of EXR files not respecting camera overscan when rendering shot in MRQ |
| UE-229019 |
Text3D WrapAndScale not working properly with layout alignments |
| UE-228892 |
[For 5.5 Hotfix] Depth of field recombination breaks with certain settings |
| UE-230355 |
HLSL Point Processing node not generating expected data |