| UE-228848 | 
Crash in FPipelineFileCacheManager::RegisterPSOStats | 
| UE-227647 | 
[CrashReport][Assert] UnrealEditor-ControlRig!static bool ??R<lambda_2>@?L@??Execute_Internal@UFKControlRig@@UEAA_NAEBVFName@@@Z@QEBA_NPEAUFRigCurveElement@@@Z(struct FRigCurveElement *) [Engine/Plugins/Animation/ControlRig/Source⦠| 
| UE-217931 | 
Add Support for Archicad 28 | 
| UE-229154 | 
[PCG] ensure firing with pcg.GraphMultithreading == 1 | 
| UE-229030 | 
[PCG] Fix performance hitches in GPU data collection packing/unpacking | 
| UE-228893 | 
Modifiers applied multiple times | 
| UE-228796 | 
Incorrect hair shadow | 
| UE-228822 | 
//UE5/Release-5.5 - Build Engine Localization - LogLocTextHelper: Warning: Source/[ā¦]/LevelEditorViewportToolbarSections.cpp(1561): Text conflict from LOCTEXT macro for namespace LevelEditorViewportToolbar | 
| UE-228757 | 
[PCG] GPU SM Spawner attribute validation is broken | 
| UE-221995 | 
Automation test errors in AvalancheProject Editor Win64 Test=UE.EditorAutomation(RunTest=Group_Avalanche) | 
| UE-210616 | 
Update Techsoft API to 2024.6 | 
| UE-201823 | 
When adding the UIRenderer to the Movie Render Queue, the rendering output is a difference in PIE and MRQ. | 
| UE-234115 | 
Opening Landscape mode in a blank template project freezes the Editor | 
| UE-231277 | 
RBAN Debug draw is rendering in viewports where it hasnt before. | 
| UE-231272 | 
Enhanced input enabled with Common UI legacy depreciates all previous input data dables | 
| UE-231285 | 
Crash saving a Motion Design Scene with Mask modifier on an Actor without Mask component | 
| UE-231263 | 
[ASIS] Touch events does not works on full screen | 
| UE-231221 | 
Fix hair light leak due to incorrect voxel traversal | 
| UE-231195 | 
MegaLights doesnāt support lighting channels | 
| UE-231385 | 
World Partition - Missing Assets for Level Instances | 
| UE-231369 | 
//UE5/Main - Build DDC Win64 - File listed as RuntimeDependency in DatasmithCADWorker.target does not exist | 
| UE-231281 | 
Copy over fixes for override instance data duplication to 5.5 hotfix | 
| UE-231295 | 
[Interchange] fbx blender armature bone with transform is not import correctly | 
| UE-231279 | 
Camera transitions arenāt correctly taken into account with composite camera rigs | 
| UE-231282 | 
Interchange - Asset import - Morph and bone transform animation not merged | 
| UE-231271 | 
Plugins marked both experimental and beta will now appear as experimental in the plugin browser, even if they were beta in past releases | 
| UE-231256 | 
//UE5/Release-5.5 - UE.EditorAutomation(RunTest=Audio) Linux_ASan vulkan - AddressSanitizer: heap-use-after-free on address | 
| UE-231771 | 
Interchange - FBX import - Rigid body animation reimport broken | 
| UE-231113 | 
LumenShortRangeAOHardwareRayTracing needs raytracing SBT layout because it can be part of the material RTPSO | 
| UE-231105 | 
Motion Design Rundown Editor Crash when adding a page to a page view | 
| UE-231058 | 
Visualization of non-particle data is hidden randomly if the playback has data recorded after the last solver stage | 
| UE-231024 | 
Curve Editor minor grid lines do not render correctly | 
| UE-231643 | 
[Interchange] Time zero bind pose do not support multiple bind pose for the same bone | 
| UE-231754 | 
[Interchange - FBX] In 5.5 only material are imported | 
| UE-231747 | 
[Interchange] The Source Timeline animation range behavior is not doing the right thing | 
| UE-231203 | 
Inconsistent performance in level when playing out | 
| UE-231756 | 
Skeletal Editor - create new skeleton option fails to create new skeletal asset | 
| UE-216512 | 
Orthographic Cameras donāt support Aspect Ratio Axis Constraint | 
| UE-215794 | 
When closing the Mac Editor during a debugging session on XCode the User will hit a Crash | 
| UE-219244 | 
Motion Design - Restore of RC controlled value to default/template does not change the value in preview | 
| UE-222783 | 
Blueprint Templates on Windows always attempt to connect to the default IP when building Remotely for iOS | 
| UE-225254 | 
Grammar doesnāt properly deal with stochastic choices with repeatable tokens | 
| UE-230183 | 
Motion Design - Cloner grid constraint by texture is not considering Texture compare mode | 
| UE-230180 | 
Cloth Asset - Normal import on skeletal mesh and static mesh nodes are partially broken | 
| UE-230029 | 
Boolean modifier failing with spaced Text3D glyphs | 
| UE-229894 | 
LiveLinkHub users cannot enable Marketplace plugins | 
| UE-229765 | 
Animation loop indicator not drawing in the correct location | 
| UE-230591 | 
Batch Retarget dialog doesnāt show Animation Blueprints that use same skeleton as selected Source Skeletal Mesh | 
| UE-230484 | 
[PCG] Fix GPU CopyPoints overwriting attribute values when Attribute Inheritance is set to SourceFirst or TargetFirst | 
| UE-230485 | 
Sequence does not play back in reverse through the Sequencer Playlist | 
| UE-230435 | 
Sim Cache Writes for NDC Write DI do not work for GPU emitters | 
| UE-230398 | 
Nanite Meshes are broken in BigCity level in CitySample | 
| UE-230629 | 
CPU Lightmass no longer works as expected on Mac | 
| UE-230599 | 
OverrideSettings can still try to load objects on other threads | 
| UE-230494 | 
Interchange: Remove redundant keys option skip the first key. | 
| UE-230469 | 
Translucent sort priority is not incrementing value when in outliner mode | 
| UE-230453 | 
[Path tracer] Reference sky atmosphere has a different look than in 5.4 | 
| UE-230419 | 
GitHub 12547 : Added support of the analysis-paths flag in integration with PVS-Studio | 
| UE-230292 | 
NDC Islands do not function correctly with reading systems placed in the level. | 
| UE-229753 | 
[Interchange] Bone name space are replace with underscore, legacy fbx rename with dash | 
| UE-229764 | 
MacOS 15 Sequoia and Xcode 16 Warnings building unreallightmass | 
| UE-229541 | 
Get Actor Data from input is not tracking dynamically if the input is an attribute set | 
| UE-229540 | 
Get PCG Component Data is duplicating data if there are multiple components on the actor | 
| UE-229813 | 
[PCG] GPU SM Spawner - After altering the seed and generating small % of instances are missing when using weighted spawning | 
| UE-229796 | 
SDI Video Input Freezes When Video Timecode Format is set to Auto | 
| UE-229628 | 
DMX - Blueprint Load DMX Librairies Synchronous node does not always return an array of DMX librairies available in the project | 
| UE-229568 | 
EOS: Mac does not support project binary mechanism | 
| UE-229508 | 
[PCG] GPU SM Spawner - some small percentage of instances missing when using weighted spawning | 
| UE-229520 | 
Boolean modifier tools intersection causes unwanted faces on target mesh | 
| UE-229482 | 
OCIO - Missing UE Emulation Option for Tone Curve Without Expand Gamut | 
| UE-229191 | 
[NavMesh] Fix Added an oversized dirty area warnings occuring even if using the disabled threshold value when using invokers. | 
| UE-229189 | 
Only register generated navlink proxies if bGenerateNavLinks is enabled. | 
| UE-229488 | 
Floating Properties: Properties are being displayed at the top-left of the viewport instead of being added to the main property stack | 
| UE-229849 | 
MegaLights alpha masking doesnāt work | 
| UE-228246 | 
[Wire | 
| UE-228165 | 
Remote Control DMX: Masked properties could generate an indistinguishable attribute name when created without signatures | 
| UE-228068 | 
PCG Node Errors not clearing when expected. | 
| UE-228063 | 
Generating PCG Graph with invalid generation task id into level fires ensure | 
| UE-229090 | 
MRG -Using Burn in node fails to output Media and returns Ensure error spam | 
| UE-229028 | 
[PCG] Fix attribute function captures breaking for nested functions | 
| UE-228884 | 
Circularly referenced blueprints cause stack overflow in a package game without IOStore | 
| UE-228844 | 
Interchange - Import - Build scale doubled in some generated LODs when Nanite enabled | 
| UE-229476 | 
Certain Array Constants are created with no pins, and attempting to add a pin causes an ensure | 
| UE-229467 | 
Chaos Visual Debugger shows the incorrect landscape tile if the world is loaded and unloaded rapidly | 
| UE-229321 | 
[PCG] Remove linebreak support from Custom HLSL node attribute function regex | 
| UE-229285 | 
Interchange - FBX import - Rigid body animation not imported with example | 
| UE-229284 | 
Add the new iPadMini7 profile | 
| UE-229319 | 
[PCG] GPU Spawner - some primitive component flags in mesh descriptor donāt work like CastShadow | 
| UE-227638 | 
[CrashReport][Assert] UnrealEditor-HairStrandsCore!ComputeBoneTransform(FNDIHairStrandsData const *) [Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/Niagara/NiagaraDataInterfaceHairStrands.cpp:939] | 
| UE-227254 | 
Random children selection ignores last state in the AI StateTree | 
| UE-236964 | 
Collision profiles are reset when blueprint is loaded | 
| UE-239029 | 
Foliage on Static Mesh disappears when added to Level Instance. | 
| UE-230270 | 
LiveLink OpenVR - input mapping set is incomplete | 
| UE-229981 | 
Installed Build command with console support fails with error | 
| UE-229986 | 
Deadlock between FMacApplication & FMacWindow when opening LyraGame | 
| UE-229988 | 
Nullptr exception when selecting a new Default Editor map in Project Settings on Mac | 
| UE-230744 | 
Interchange - FBX - Import - Animation - Animated time not working | 
| UE-230445 | 
Blend Stack: Blend profiles donāt work on bone containers that arenāt identical to the ref skeleton | 
| UE-230404 | 
GeneratePsyms fails with installed builds due to missing dymp_syms tool and incorrect path space handling | 
| UE-230145 | 
Preview Platforms are greyed out when using Vulkan on Windows with a AMD GPU | 
| UE-230763 | 
Modular Control Rig Content Fixes | 
| UE-230734 | 
Canāt compile version 5.5 if root is 49 chars - HierarchyTableBuiltinUncookedOnly | 
| UE-230696 | 
GitHub 12566 : Gpu skinning crash when precaching PSOs | 
| UE-231278 | 
Component Velocity is not reset | 
| UE-230969 | 
MRG subsample accumulation incorrectly frees accumulators before all spatial subsamples have finished | 
| UE-231645 | 
Fix deadlock between sk component and sk build or import | 
| UE-231578 | 
Adding a camera rig to a camera asset crashes if the asset doesnāt have a proxy table | 
| UE-230982 | 
Possible memory corruption in evaluation hook system | 
| UE-230022 | 
Effector linked to cloner are unlinked in rundown when playing level due to not being initialized | 
| UE-230983 | 
Outliner view items always get invalidated | 
| UE-230860 | 
[Interchange] Animation names from FBX files are different between legacy imports and interchange | 
| UE-228717 | 
GitHub 12453 : Fix min desired width getter for spinbox | 
| UE-228515 | 
Set Sekeltal Mesh does not update on Blueprint construction | 
| UE-228301 | 
[PCG] Large hitches trigged by component registration/AddGraph flow in property bag layout code | 
| UE-228539 | 
Subdivide segment seed attribute doesnāt work as expected | 
| UE-228394 | 
Importing groom from alembic doesnāt produce cache files | 
| UE-228022 | 
Merging a mix of additive and override layers yields unexpected results | 
| UE-227911 | 
LiveLinkHub assigns timecode source to a client regardless of if itās enabled as timecode source | 
| UE-227801 | 
Remote Control DMX: In some cases generated fixture types end up having the same attribute twice | 
| UE-227824 | 
DMX: Fixture patches do not always increment their patch number when added from the add fixture patch menu | 
| UE-229145 | 
Mobile Depth of Field blurry eveywhere | 
| UE-229096 | 
MRQ -OCIO configuration is not applied on 8bit Media formats | 
| UE-228761 | 
[PCG] GPU - attributes with name set to None not supported | 
| UE-228989 | 
Rundown Server: Get Page Details is broken in packaged game | 
| UE-228981 | 
Editor crash occurs due to fatal error: ā¦\VulkanRHI\Private\VulkanMemory.cpp] Unable to find alternate type for index 0, MemSize 1048576, MemPropTypeBits 27, MemPropertyFlags 7 | 
| UE-228842 | 
Interchange - LOD import - Only LOD0 gets the import build settings | 
| UE-228738 | 
VR Template | 
| UE-229353 | 
[Mac] Android not being seen as Valid Platform and Will not Package | 
| UE-231892 | 
A crash occurs when a State Tree Parameter is set to a variable type also referenced in a STT | 
| UE-232039 | 
Preview Crashes on Metal when using SM6 | 
| UE-228677 | 
Groom cache (guide/strands) donāt work correctly with TriangleStrip | 
| UE-227835 | 
DMX: Take recorder gets stuck in an ensureAlways recursion when starting to record fixture patches with identical names | 
| UE-229701 | 
Display window of EXR files not respecting camera overscan when rendering shot in MRQ | 
| UE-229019 | 
Text3D WrapAndScale not working properly with layout alignments | 
| UE-228892 | 
[For 5.5 Hotfix] Depth of field recombination breaks with certain settings | 
| UE-230355 | 
HLSL Point Processing node not generating expected data |