Cool to see many PCG fixes. PCG been awesome and only getting better.
Async gathering for navmeshes still sadly crashes in UE5.5.2
Assertion failed: IsInGameThread() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\AI\Navigation\NavigationElement.h] [Line: 374]
Currenlty not allowing this to be called from non-game thread.