Riev02
(Riev02)
January 17, 2025, 1:48pm
200
@dcy_shadowfall
Hello,
You think you would have time to submit your Camera acceleration change as PR request so that we could have cvar that disables camera acceleration for resolving lag purposes?
It’s still issue with ue 5.5 and ue 5.6 it seems
The aforementioend post:
Update on editor fps drop issues while right click is held and released on viewport:
We narrowed down issue the issue to HitProxy calculation logic while editor camera is flying. There is a code piece where editor stops updating hit proxies while you’re flying with camera (because technically you can’t click on actors while flying with camera). The problem is, when you stop flying (aka, stop holding right click), the camera still moves a little bit with deceleration. During this deceleration, H…
https://github.com/ShadowfallStudios/UnrealEngine/commit/85798d0f9d7378f7d3d41f9f31cf22340c42abfd