Unreal Engine 5.5 Preview

How do we enable displacement on nanite skeletal meshes as seen in the presentation? Or is this really just WPO on a very high poly mesh? The presenter called it displacement, I can’t seem to enable it for skeletal meshes though it works for static.

Edit - Texture samplers appear to be bugged for it, a noise node works though, even the texture based ones. Very strange.

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