Epic obviously does not care about issues the community is raising. (184 votes atm)
Ue5’s TAA has MASSIVE ghosting trails compared to the TAA that was in 4.11.
And screen space shadows needlessly abuse TAA when the original implementation epic took from does NOT REQUIRE TAA to remain stable.
Epic has increased the cost of clouds by 350% despite me warning about this in preview phase and still relies on TAA smear to hide jitter.
Lumen’s still doesn’t fix resolve or smearing issues.
They still incorporate ditherAA in several effects like reflections and LOD fade.
They also lack a workflow for high res meshes that promote GOOD perormance.