Unreal Engine 5.5 Preview

@duchamp @Acolori_Medien @Amanda.Schade

Much like what I have demonstrated in my previous video, the same problem is still present in the official release of 5.5 where both Step Interpolation and Constant settings for key frames get ignored.

I have made this new clip which goes a little more into depth about the problem, and hopefully this gets resolved because it’s really inconvenient at this point.

On a positive note, the 5.3 NVRTX real time Pathtracing custom build is pretty sick! I’ll just be sticking with that, until animations go back to properly working in the main releases.