unreal engine 5.5 preview nanite skeletal crash

Hello I keep getting this error for trying to enable nanite skeletal. I did try it a few times on the main build weeks ago and I thought it was just not working at the time.

but now that the preview is out I thought it was just gonna work. but its the same error.

Assertion failed: LCIs.Num() == 1u [File:D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\Nanite\NaniteShading.cpp] [Line: 620]

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im having this issue too.

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Turning off Allow Static Lighting under Engine - Rendering in the Project Settings allows enabling Nanite for me

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wow actually worked! Great find thank you

Tried turning off static shadows and r.Nanite.All and still crashing

Got it to work with the mannequin. wondering if its the mesh I am using