In Unreal Engine 5.5, removing these two cool features from OpenXREyeTracker and OpenXRHandTracking in the “Plugins” option allowed me to cook the project on the Meta Quest 3 headset.
You can also see the entire scene in white or color, so I’m temporarily leaving the “SphereReflectionCapture” size very small while I look for a way to use it without this happening.
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