Unreal Engine 5.5 Animation Layers: Question about Override Mode.

I am trying to fix foot slipping using the Override mode in Unreal Engine 5.5.

In the video I attached, I tried to fix the sliding part by keyframing the layer’s Weight between 0 and 1. I also applied the Euler filter to the rotation curves in the Sequencer. However, when blending from Weight 0 to 1, you can see that the foot rotates badly, causing an unnatural flip.

At the end of the video, I turned off the override layer to show that the original motion (without the layer) does not have this rotation issue.

In Maya, when I blend override layers between 0 and 1, the transition is smooth and natural. But in Unreal Engine, the rotation interpolation seems to break.

Why does the override blending cause rotation flipping in Unreal?
Is there a way to make the weight blending smoother, like in Maya, maybe using quaternion interpolation or some other method?