It seems like the Path Tracer Adaptive Sampling framework is in place, but doesn’t seem functional at the moment is that right? Or is this reliant on any additional project settings to function?
I have my project using DirectX 12, running on a 4090.
Enabling the CVARs for adaptive sampling, error threshold, and visualization seem to do nothing. VIsualization 2 does turn the screen purple, but no heatmap is visible during rendering.