UPDATE!
The 5.4.2 Hotfix is available with dozens of fixes for Unreal Engine 5.4.
Issue | Summary |
---|---|
UE-196605 | [CrashReport]UnrealEditor-Engine!FSubsystemCollectionBase::Deinitialize() [SubsystemCollection.cpp:205] |
UE-213543 | Investigate Crash in UPCGComponent::UpdateDynamicTracking |
UE-213979 | [CrashReport] UnrealEditor-AssetRegistry!FPathTree::RemovePath(FName,TFunctionRef) [PathTree.cpp:96] |
UE-213984 | [CrashReport] UnrealEditor-Engine!FSubsystemCollectionBase::Deinitialize() [SubsystemCollection.cpp:200] |
UE-185145 | Stereo output on Oculus Quest is distorted |
UE-213896 | 5.4.2 - Hotfix Candidate - Distance Field Mesh not generated after modeling geometry |
UE-213740 | Editor tries to rebuild hierarchy after saving and closing - 5.4.2 |
UE-210762 | Ensure when opening Cloth Asset |
UE-210469 | Pixel Streaming blueprint components running unnecessarily even when unused in scene |
UE-206996 | Water is not rendering properly on MRQ output |
UE-207611 | Force Deleting a Level Snapshot with Sub-Levels causes an editor crash |
UE-204520 | FBaseAssetToolkit leaks raw pointer resulting in FSubsystemCollectionBase crash |
UE-211765 | Migrating Open World level to another project crashes editor. |
UE-211468 | Mac - Content Example - MetalRHI Mismatched Texture Type Ensure when launching Content Example project |
UE-212099 | Take Recorder - Viewport Freezing and Performance Degradation When Recording Without Subsequences |
UE-212063 | Implement fix and re-enable explicit bounds for hierarchical instance culling |
UE-211801 | [Crash Report] UnrealEditor-Renderer!TShaderRefBase<FHWRasterizeMS,FShaderMapPointerTable>::GetMeshShader() [Shader.h:1091] |
UE-211421 | Disabled particles can take several seconds to disappear in CVD |
UE-213956 | Change GetMaterial to GetMaterial_Concurrent |
UE-213957 | Prevent UObject access in HeterogeneousVolumeComponent’s PrimitiveSceneProxy |
UE-213959 | Heterogeneous Volume shadows flicker with Directional Light |
UE-210908 | GitHub 11693 : Prevent IOpenXRExtensionPlugins from being added multiple times |
UE-213509 | Cloth Asset - BucklingRatio has no effect when changed on the SimulationBendingConfig node when using PBD HingeAngles |
UE-213501 | Cloth Asset - Broken skinning on USD imported render meshes |
UE-213414 | Building UnrealGameSync with Installer/Build.bat fails due to missing UnrealGameSyncLauncher |
UE-213275 | Crash editor when raytracing is enabled and enter kanji characters into TextRenderActor |
UE-213265 | GAS: Local FPredictionKeys can be stomped by a Server Initiated PredictionKey with the same value |
UE-213089 | Crash when you enter a sample range and convert selected asset to BranchIn Notify inside the MM Editor window |
UE-213250 | Switching between play / simulate in vcam can cause editor to crash. |
UE-213350 | Remote Control Property ID not Working with Rundown Tool |
UE-213569 | Crash on running Geometry Script CopyCollisionMeshesFromObject method |
UE-213478 | Subversion (SVN) consistently fails to connect on 5.4 and later |
UE-213564 | Hot fix for Ease curve tool not reading key values on save/load |
UE-214138 | Incorrect Velocity Calcuation for Inertialization AnimNode |
UE-214412 | Control Rig - Connecting a Name array variable to select node crashes the editor |
UE-213571 | Created static particles can take several seconds to appear in CVD |
UE-213635 | Audio fade no longer works |
UE-213625 | Solidworks Datasmith Exporter Installer fails to completes on installation with Solidworks 2024 |
UE-213520 | Spline workflows broken because construction script does not rerun when spline is edited |
UE-213410 | Offset Root Bone doesn’t copy pinned values |
UE-213603 | UE5.4 - Windows - RHI Validation Failed for WaterInfoTexture_8 and 9 |
UE-213346 | PPM Chain Graphs Issue with packaged builds. |
UE-213882 | Texture readback node can trigger loads of RenderDoc captures when running UE with RD attached |
UE-212814 | Layered Control Rigs: Constraining IK hand to a baked cube is not working… |
UE-212941 | Looping subframe sequences don’t loop |
UE-211986 | ToString() from a StringTable entry now returns |
UE-211963 | DMX - Individual search field for patches can’t be reverted and are breaking the UI |
UE-213413 | [5.4.2] Ensure occurs when changing a State Tree Parameter to type string. |
UE-213406 | Unnecessary warning LogChaosCloth: Warning: Invalid pattern data. Num pattern indices 0 != Num welded indices… for all SKM cloth |
UE-213555 | (5.4.2) Subtrees with Enter Conditions will not execute |
UE-213813 | Pull down lists in Composure fail. Not able to make a comp with any transform passes. |
UE-213668 | [PCG - 5.4.2] The Static Mesh Spawner node does not set the bounds correctly when run in a reuse case |
UE-213689 | Crash processing Assets in UAvaFontManagerSubsystem::OnAssetsAdded |
UE-214147 | Retargeter freezes after editing retarget pose |
UE-214145 | Fix crash when IK Retargeting old animation (prior to 5.0) |
UE-214224 | Disable reporting scope for StallDetector |
UE-214150 | Chaos Cache: playing a destruction cache overrides the kinematic dynamic state set by the cache adapter |
UE-214114 | [PCG] SplitPoints node breaks metadata on application (5.4) |
UE-214094 | Material Designer Crash with Blend Mode Change |
UE-214270 | Editor GPU crashes do not include GPU breadcrumbs in crash report |
UE-214290 | Cloth Asset fails to load correctly in editor |
UE-214837 | Deformer graph anim attribute node does not react to details panel changes, including name change and pin addition |
UE-215583 | [5.4.2] Crash in Edit Materials tool when changing brush size |
UE-215584 | [5.4.2] Paint Maps: Crash trying to change brush radius |
UE-214663 | Render Indirect Capsule Shadows + Lumen HWRT artifact |
UE-214332 | Serialized Blueprints containing MIDs do not load correctly in packages. |
UE-214293 | Cloner updating material property on attached actor should update preview |
UE-214539 | [CrashReport][Crash] UnrealEditor-Engine!IWorldPartitionActorLoaderInterface::ILoaderAdapter::IsLoaded() [Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionActorLoaderInterface.cpp:98] |
UE-214607 | OnComponentHit events not dispatched on dedicated server with UE 5.4.1 |
UE-214485 | [CrashReport] UnrealEditor-D3D12RHI!FD3D12DynamicRHI::LockBuffer(FRHICommandListBase &,FD3D12Buffer *,unsigned int,EBufferUsageFlags,unsigned int,unsigned int,EResourceLockMode) [Engine/Source/Runtime/D3D12RHI/Private/D3D1… |
UE-214736 | [CrashReport][Crash] UnrealEditor-WorldPartitionEditor!static void GatherLoadedActorsBounds(class TArray<FBoundsWithVolume,TSizedDefaultAllocator<32> > & const, const class FWorldPartitionActorDescInstance *, const class UActorDes… |
UE-214209 | [PCG] Tag parsing in the level to asset export does not work for non-boolean types (5.4) |
UE-213744 | Stabilize Undo in Modular Control Rig - 5.4.2 |
UE-213735 | Renaming modules affects other modules not related - 5.4.2 |
UE-213788 | Static Analysis is incorrectly not run when building for -SingleFile |
UE-213681 | Ensure condition failed: !GIsTransacting ScopedTransaction.cpp ensure when undo/redo of copy/pasting of binding |
UE-213972 | [PCG - 5.4.2] Copy Attribute on Points is not working when copying an attribute into another |
UE-194931 | CitySample - When Crumpling the Hood of a Car the Hood Clips into the Engine Block |
UE-213910 | Cook error (Content is missing from cook) raised when cooking deep blueprint hierarchy |