Virtual shadow maps still gives me worse performance at my scene.
I’ve Nanite enabled. I’m not rendering any nanite meshes at that spot… yet it ruins the performance. Using:
ShadowMaps
r.shadow.nanite 0
…significant improves performance (and the scene looks identical as there where no nanite visible). But I’m pretty sure it would look worse if I choose to get some nanite meshes in place somewhere. It feels a bit like getting a mess combining default-meshes with nanite. Even if you are using it rare and leave it enabled for compatibilty reasons (e.g. if you buy some nanite stuff from market place), it has a huge impact in 5.4.1 to enable it.