Xtricado
(Xtricado)
April 25, 2024, 7:42am
1
Unreal engine 5.4 Crashes when i start it up if i have Raytracing enabled
Gives this Error
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 411]
Shader compilation failures are Fatal.
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
1 Like
I have success with this:
Edit DefaultEngine.ini
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=false
r.AllowStaticLighting=true
bEnableVirtualTextureOpacityMask=True
If you are using MetaHuman, install this plugin before to add the characters in the project:
https://www.unrealengine.com/marketplace/en-US/product/metahuman-plugin
One more think, after you change the DefaultEngine.ini, delete DerivedDataCache folder.
LeyserP
(LeyserP)
July 21, 2024, 2:26am
5
hello friend, i have a problem very similar but it is only when try to using Metahuman, my engine Crashed and say that it is because a shader compilation error, after that i tried delete the DerivedDataCache follder, enable de Metahuman Plugln but nothing do a change.
You have some Idea about?.
This is my Erro Log:
Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 437]
Shader compilation failures are Fatal.
0x00007fff0d244■■■ UnrealEditor-RHI.dll!HandlePipelineCreationFailure() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:439]
0x00007fff0d22fccd UnrealEditor-RHI.dll!FCompilePipelineStateTask::CompilePSO() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:1982]
0x00007fff0d238fb8 UnrealEditor-RHI.dll!TGraphTask<FCompilePipelineStateTask>::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1236]
0x00007ffed2dfb7bd UnrealEditor-Core.dll!`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`13'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:499]
0x00007ffed2e04c83 UnrealEditor-Core.dll!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`13'::<lambda_1>,0>::CallAndMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
0x00007ffed2e124c5 UnrealEditor-Core.dll!LowLevelTasks::FTask::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
0x00007ffed2e121ff UnrealEditor-Core.dll!LowLevelTasks::FScheduler::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:155]
0x00007ffed2e3a155 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::WorkerMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:397]
0x00007ffed2e023d0 UnrealEditor-Core.dll!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>,void __cdecl(void)>::Call() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:406]
0x00007ffed3007c93 UnrealEditor-Core.dll!FThreadImpl::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
0x00007ffed346c93d UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ffed34602b7 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007fff5397257d KERNEL32.DLL!UnknownFunction []
Crash in runnable thread Background Worker #28
Crash in runnable thread Background Worker #25
Teammax
(Teammax)
November 13, 2024, 9:45am
6
Also cant start UE 5.4.4. with raytracing. Het this message all the time:
LoginId:d2562be84e4f54d8bd8be392a7ff2e67
EpicAccountId:edaf34a249d540beb406b6efa84aef08
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 384] Shader FRayTracingSkyLightRGS, permutation 11 has unbound parameters not represented in the parameter struct: Atmosphere SkyAtmosphere VolumetricCloudCommonParameters TransmittanceLutTextureSampler MultiScatteredLuminanceLutTextureSampler VolumetricCloudShadowMapTexture0Sampler VolumetricCloudShadowMapTexture1Sampler VolumetricCloudSkyAOTextureSampler MSAADepthTexture TransmittanceLutTexture MultiScatteredLuminanceLutTexture VolumetricCloudShadowMapTexture0 VolumetricCloudShadowMapTexture1 VolumetricCloudSkyAOTexture
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll