Unreal Engine 5.4 Datasmith Plugin with Revit 2025

I decided to switch from Twinmotion to Unreal Engine directly as Twinmotion has multiple issues and unreal has been referred to as better overall.

I started the process of download the Datasmith Exporter for Revit mentioned in the Revit to Unreal Engine Fundamentals but when i got to the Plugin Download Page and installed the most recent version for Revit the installer reported that it doesn’t support this version of Revit and cancelled.

After further review of the plugin download site for the “AUTODESK REVIT EXPORTER” plugin it mentions that it only supports Revit 2018.3 - 2023 but below it, it mentions “For Revit 2024+ functionality included in Revit-” Then it appears to cut off and not properly explain what to do for current versions of Revit.

Does anyone know what the solution is?

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Just use the entries under “Twinmotion” menu.
You can export to a uDatasmith file that Unreal can read, or you can use the direct link to also synchronise with Unreal.

https://www.twinmotion.com/en-US/news/twinmotion-for-revit-is-now-included-with-revit-subscriptions

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Hi there. It doesn’t work because I can’t even install the plugin. It says it works on revit 2024+ but on my 2025 the instalation stops.

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You do not have to install a plugin on Revit version above 2023. Revit comes with the twinmotion/Unreal plugin integrated.

but you need to install twinmotion I guess bc when i want to export it into a datasmith file it says twinmotion not installed

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This is a major pain. We have had UE for quite a while and installed the exporter directly into Revit. It now looks like we have to install TwinMotion to get the exporter so we can import Revit models into UE.

I don’t understand the point of this change.

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I did not notice that, I will run that by our team.

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Thankyou, a workaround I am using at the moment is exporting the Revit file to Navisworks and then exporting the DataSmith file from Navisworks. It gets me what I need but an extra unnecessary step.

I appreciate you taking the time to look at this.

Dave

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(post deleted by author)

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Hi, Flavien!

I had written this post previously 3 weeks ago but I ended up deleting it by accident

"Hello
Yes, I and many other people have been facing this problem since version 2025 of Revit. There are many forums and video comments on the internet complaining about this. I ask you, @Ue_FlavienP, to listen to us and make this issue relevant within the team. I’m even thinking about opening another post here on the forum to reinforce this subject.

I’m an architect who has been using the Revit + Unreal Engine integration since 2015. At first, it was more difficult to do the conversion, I had to use 3ds Max as a bridge to export the project between Revit and Unreal Engine… it was a lot of work, but it was the way it was at the time and that’s how I did it, because I was a fan of this integration (Revit + UE) and I still am today within our workflow. I even used some 3ds max scripts at the time, including one made by a friend to generate lightmaps and resolutions.

Some time later, between 2017 and 2018, Unreal Studio and Datasmith came along, and they finally listened to us and built this fantastic tool. I think that around this time, Epic also acquired Twinmotion, but I never liked using that program. Yes, I’ve tested it.

Until version 2023 of Revit, it was always wonderful to work with this integration, as well as the integration of Datasmith with all other 3D modeling software… until version 2024, when the plugin stopped being downloaded from the main website and came integrated with Revit from Autodesk. I think they outsourced this plugin service to Autodesk because of Twinmotion.

But until version 2024 of Revit, everything was fine, since even though it was “outsourced” by Autodesk, when clicking on the Twinmotion icon we could still export the 3D from Revit in a .udatasmith file so that we could import it normally into Unreal Engine via Datasmith.

Unfortunately, in version 2025 of Revit it started asking us to install Twinmotion in order to export the .datasmith files. That doesn’t make sense!

Just like @daveross777 said he was using Navisworks as a bridge between Revit and Unreal, I ended up using 3ds Max (I had to install it again) to do the same. This is quite laborious and not functional.

The best solution I found so far was to download the latest version available on the Datasmith website: the version for Revit 2023 and do an “informal workaround” to install and use it in Revit version 2025.

But the problem got worse yesterday, because I went to update and installed Revit 2026 and tried to do the same “informal workaround”, but in version 2026 the plugin (support up to version 2023) in my tests yesterday no longer recognizes the 3D views within Revit, so it became impossible to export as I was already doing with Revit 2025.

Unfortunately I had to uninstall Revit 2026 that I installed yesterday and go back to using Revit 2025 with Datasmith 2023 informally installed to continue using the Revit + Unreal Engine integration.

Because even after the plugin’s internal integration with Autodesk, this only worked in version Revit 2024. Neither version 2025 nor 2026 is working anymore when exporting Datasmith files.

I ask @Ue_FlavienP again to report this to the team, as it is disrupting the workflow of many people! Including users who, like me, have years of experience with both tools… All of this is negatively interfering with our User Experience with Unreal Engine.

Thank you very much for your time."

Have you read or reported to anyone about this? Is anyone on the Epic Games/Unreal Engine team aware of it?

Please help us :folded_hands::folded_hands:

This means that it “Exports a Datasmith file, which can then be imported into Twinmotion, Unreal Engine or other applications.” But it is NOT working for those using Unreal Engine! :sob::sob: