These are the logs I collected after I downloaded the editor symbols for debugging thing. Any help is appreciated.
LoginId:c43541fc4a3ed37de9cb10ac73b8d5f7
EpicAccountId:7edc3ed4b9b44798bd046cbd26ff350a
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 3817] Could not create the shader compiler transfer file ‘C:/Users/raisi/AppData/Local/Temp/UnrealShaderWorkingDir/10CB45864DFB85672BDC53A67F6E1549/01D511C9E476BDA0937E2DFAE4A383F91’.
UnrealEditor_Engine!FShaderCompileThreadRunnable::WriteNewTasks'::
2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:3819]
UnrealEditor_Engine!FShaderCompileThreadRunnable::WriteNewTasks() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:3867]
UnrealEditor_Engine!FShaderCompileThreadRunnable::CompilingLoop() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:4410]
UnrealEditor_Engine!FShaderCompileThreadRunnableBase::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:3584]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]