Unreal Engine 5.4 crashes

Unreal Engine crashes and prompts Assertion failed: Size <= BufferSize [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Buffer.cpp] [Line: 608]
Requested lock size 75392 is larger than the total size 65536 for buffer ‘FParticleScratchVertexBuffer’.

I have the same / similar issue. I use the Real-time Rain blueprint :frowning: