Unreal engine 5.4 crash on start up or even open any project

Hello Unreal Engine Community,

I’ve recently installed Unreal Engine 5.4 and have yet to successfully see the editor interface. Every attempt to create a new project or open an existing project from version 5.1.1 results in a crash during shader compilation.
Moreover, I experience a blue screen about once in every ten attempts.

In contrast, Unreal Engine 5.1.1 works flawlessly, allowing me to create and operate new projects without any issues. Here are the troubleshooting steps I have already attempted:

  1. Reinstalled both the launcher and Unreal Engine 5.4
  2. Deleted cache in the local folder after each step
  3. Performed a clean installation of GPU drivers using DDU
  4. Tried installing different versions of GPU drivers, including Studio drivers
  5. Completed all Windows updates
  6. Updated the motherboard BIOS to the latest version (ASUS ROG STRIX Z790-F)
  7. Disabled antivirus software
  8. Ran ‘sfc /scannow’
  9. Conducted a memory check
  10. Installed PIX, even though I encountered an error with ‘WinPixGpuCapturer.dll not found’ which I don’t believe is related
  11. Switched to DirectX 11
  12. Reinstalled Visual Studio 2022 and followed Epic’s guidelines for setting up a C++ development environment in Unreal Engine as per the link below:
    12-1. Setting Up Visual Studio for C++ Projects in Unreal Engine
    12-2. Installed version 14.38.33135 and configured BuildConfiguration.xml accordingly

My PC specs are:

  • CPU: 13th Gen Intel(R) Core™ i9-13900KS, 3.20 GHz
  • GPU: NVIDIA GeForce RTX 4090, 24GB
  • OS: Windows 10 Home 64-bit, version 22H2, build 19045.4291
  • RAM: 128 GB DDR5-4800

English is not my first language, so please let me know if anything is unclear.
I’m eager to experience the new features in Unreal Engine 5.4 and would appreciate any help.

Thank you in advance for your help!

  • Crash Reporter

LoginId:4476291d4322a653259bce97e759dbf2
EpicAccountId:8e6e4d59d50143f4aa4718ba15d58a19

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

UnrealEditor_ShaderPreprocessor!copy_to_action_point() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:1476]
UnrealEditor_ShaderPreprocessor!preprocess_string() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:2321]
UnrealEditor_ShaderPreprocessor!maybe_expand_macro() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:3603]
UnrealEditor_ShaderPreprocessor!preprocess_string() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:2339]
UnrealEditor_ShaderPreprocessor!process_include() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:3823]
UnrealEditor_ShaderPreprocessor!process_directive() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:4196]
UnrealEditor_ShaderPreprocessor!preprocess_string() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:2327]
UnrealEditor_ShaderPreprocessor!process_include() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:3823]
UnrealEditor_ShaderPreprocessor!process_directive() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:4196]
UnrealEditor_ShaderPreprocessor!preprocess_string() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:2327]
UnrealEditor_ShaderPreprocessor!process_include() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:3823]
UnrealEditor_ShaderPreprocessor!process_directive() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:4196]
UnrealEditor_ShaderPreprocessor!preprocess_string() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:2327]
UnrealEditor_ShaderPreprocessor!preprocess_file() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:4997]
UnrealEditor_ShaderPreprocessor!PreprocessShader() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\ShaderPreprocessor.cpp:802]
UnrealEditor_ShaderCompilerCommon!UE::ShaderCompilerCommon::ExecuteShaderPreprocessingSteps() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderCompilerCommon\Private\ShaderCompilerCommon.cpp:1753]
UnrealEditor_ShaderCompilerCommon!UE::ShaderCompilerCommon::FBaseShaderFormat::PreprocessShader() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderCompilerCommon\Private\ShaderCompilerCommon.cpp:1778]
UnrealEditor_RenderCore!FInternalShaderCompilerFunctions::PreprocessShaderInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCore.cpp:1243]
UnrealEditor_RenderCore!FInternalShaderCompilerFunctions::PreprocessShaderInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCore.cpp:1272]
UnrealEditor_RenderCore!ConditionalPreprocessShader() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCore.cpp:1409]
UnrealEditor_Engine!FShaderJobCache::SubmitJobs'::17’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:1769]
UnrealEditor_Engine!UE::Tasks::Private::TExecutableTaskBase<FShaderJobCache::SubmitJobs'::17’::<lambda_1>,void,void>::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:855]
UnrealEditor_Engine!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:504]
UnrealEditor_Engine!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<UE::Tasks::Private::FTaskBase::Init’::2'::<lambda_1> >'::13’::<lambda_1>,0>::CallAndMove() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:177]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:397]
UnrealEditor_Core!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::2’::<lambda_1>,void __cdecl(void)>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:406]
UnrealEditor_Core!FThreadImpl::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]

  • CrashLog

Stats thread started at 0.195993
ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ‘’
Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-4A0626774077A779EC007F807C7436CE
Session CrashGUID >====================================================
No local boot hotfix file found at: […/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
Loading Mac ini files took 0.02 seconds
Loading Android ini files took 0.02 seconds
Loading IOS ini files took 0.02 seconds
Loading VulkanPC ini files took 0.02 seconds
Loading TVOS ini files took 0.03 seconds
Loading Unix ini files took 0.03 seconds
Loading Windows ini files took 0.03 seconds
Loading VisionOS ini files took 0.03 seconds
Loading Linux ini files took 0.03 seconds
Loading LinuxArm64 ini files took 0.03 seconds
Ignored optional reference to ‘ConcertSyncClient’ plugin from ‘LiveLink’ plugin; plugin was not built by target.
Mounting Engine plugin Bridge
Mounting Engine plugin ChaosCloth
Mounting Engine plugin ChaosVD
Found config from plugin[ChaosVD] Engine
Mounting Engine plugin BlueprintFileUtils
Mounting Engine plugin FastBuildController
Mounting Engine plugin CmdLinkServer
Mounting Engine plugin JsonBlueprintUtilities
Mounting Engine plugin MeshPainting
Mounting Engine plugin DiscoveryBeaconReceiver
Mounting Engine plugin RenderGraphInsights
Mounting Engine plugin EnhancedInput
Found config from plugin[EnhancedInput] Input
Mounting Engine plugin XGEController
Mounting Engine plugin TraceUtilities
Mounting Engine plugin WorldMetrics
Mounting Engine plugin AISupport
Mounting Engine plugin EnvironmentQueryEditor
Mounting Engine plugin LauncherChunkInstaller
Mounting Engine plugin ACLPlugin
Mounting Engine plugin AnimationData
Mounting Engine plugin AnimationModifierLibrary
Mounting Engine plugin ControlRig
Mounting Engine plugin ControlRigModules
Mounting Engine plugin BlendSpaceMotionAnalysis
Mounting Engine plugin IKRig
Mounting Engine plugin ControlRigSpline
Mounting Engine plugin LiveLink
Mounting Engine plugin InterchangeTests
Mounting Engine plugin Composure
Mounting Engine plugin OpenCVLensDistortion
Mounting Engine plugin OodleNetwork
Mounting Engine plugin AutomationUtils
Mounting Engine plugin BackChannel
Mounting Engine plugin ChaosEditor
Mounting Engine plugin ChaosSolverPlugin
Mounting Engine plugin ChaosCaching
Mounting Engine plugin CineCameraRigs
Mounting Engine plugin OpenColorIO
Mounting Engine plugin ChaosNiagara
Mounting Engine plugin ChaosUserDataPT
Mounting Engine plugin CineCameraSceneCapture
Mounting Engine plugin CharacterAI
Mounting Engine plugin Dataflow
Mounting Engine plugin ColorCorrectRegions
Mounting Engine plugin FullBodyIK
Mounting Engine plugin GizmoFramework
Mounting Engine plugin Fracture
Mounting Engine plugin GeometryCollectionPlugin
Mounting Engine plugin GeometryFlow
Mounting Engine plugin GizmoEdMode
Mounting Engine plugin LocalizableMessage
Mounting Engine plugin MeshModelingToolsetExp
Mounting Engine plugin PlatformCrypto
Mounting Engine plugin OpenImageDenoise
Mounting Engine plugin PlanarCut
Mounting Engine plugin PythonScriptPlugin
Mounting Engine plugin RemoteSession
Mounting Engine plugin SkeletalReduction
Mounting Engine plugin StructUtils
Mounting Engine plugin StudioTelemetry
Mounting Engine plugin VirtualScouting
Mounting Engine plugin VirtualProductionUtilities
Mounting Engine plugin ToolPresets
Mounting Engine plugin XRCreativeFramework
Mounting Engine plugin AnimationSharing
Mounting Engine plugin CLionSourceCodeAccess
Mounting Engine plugin NullSourceCodeAccess
Mounting Engine plugin N10XSourceCodeAccess
Mounting Engine plugin CodeLiteSourceCodeAccess
Mounting Engine plugin PixWinPlugin
Mounting Engine plugin DumpGPUServices
Mounting Engine plugin RenderDocPlugin
Mounting Engine plugin GitSourceControl
Mounting Engine plugin PlasticSourceControl
Mounting Engine plugin RiderSourceCodeAccess
Mounting Engine plugin KDevelopSourceCodeAccess
Mounting Engine plugin SubversionSourceControl
Mounting Engine plugin TraceDataFilters
Mounting Engine plugin PerforceSourceControl
Mounting Engine plugin UObjectPlugin
Mounting Engine plugin PluginUtils
Mounting Engine plugin VisualStudioCodeSourceCodeAccess
Mounting Engine plugin Interchange
Mounting Engine plugin PropertyAccessNode
Mounting Engine plugin TextureFormatOodle
Mounting Engine plugin WebSocketNetworking
Mounting Engine plugin VisualStudioSourceCodeAccess
Mounting Engine plugin XCodeSourceCodeAccess
Mounting Engine plugin InterchangeEditor
Mounting Engine plugin OnlineServices
Mounting Engine plugin OnlineSubsystem
Mounting Engine plugin OnlineBase
Mounting Engine plugin OnlineSubsystemNull
Mounting Engine plugin OnlineSubsystemUtils
Mounting Engine plugin LevelSnapshots
Mounting Engine plugin CameraCalibrationCore
Mounting Engine plugin LensComponent
Mounting Engine plugin RemoteControl
Mounting Engine plugin MultiUserTakes
Mounting Engine plugin RemoteControlInterception
Mounting Engine plugin VirtualCameraCore
Mounting Engine plugin GameplayCameras
Mounting Engine plugin Takes
Mounting Engine plugin DatasmithContent
Mounting Engine plugin VariantManager
Mounting Engine plugin CameraShakePreviewer
Mounting Engine plugin VirtualCamera
Mounting Engine plugin GLTFExporter
Mounting Engine plugin TcpMessaging
Mounting Engine plugin VariantManagerContent
Mounting Engine plugin Niagara
Mounting Engine plugin UdpMessaging
Mounting Engine plugin NiagaraSimCaching
Mounting Engine plugin AndroidMedia
Mounting Engine plugin AjaMedia
Mounting Engine plugin AlembicImporter
Mounting Engine plugin BlackmagicMedia
Mounting Engine plugin AppleProResMedia
Mounting Engine plugin HAPMedia
Mounting Engine plugin MediaCompositing
Mounting Engine plugin MediaPlate
Mounting Engine plugin MediaPlayerEditor
Mounting Engine plugin AvfMedia
Mounting Engine plugin MediaIOFramework
Mounting Engine plugin ImgMedia
Mounting Engine plugin PixelStreaming
Mounting Engine plugin WmfMedia
Mounting Engine plugin PixelCapture
Mounting Engine plugin LevelSequenceEditor
Mounting Engine plugin MovieRenderPipeline
Mounting Engine plugin MediaFrameworkUtilities
Mounting Engine plugin WebMMedia
Mounting Engine plugin ActorSequence
Mounting Engine plugin AndroidMoviePlayer
Mounting Engine plugin ActorLayerUtilities
Mounting Engine plugin AndroidPermission
Mounting Engine plugin AppleMoviePlayer
Mounting Engine plugin SequencerScripting
Mounting Engine plugin ArchVisCharacter
Mounting Engine plugin TemplateSequence
Mounting Engine plugin AndroidDeviceProfileSelector
Mounting Engine plugin AudioCapture
Mounting Engine plugin AndroidFileServer
Mounting Engine plugin AssetTags
Mounting Engine plugin CableComponent
Mounting Engine plugin AudioWidgets
Mounting Engine plugin AppleImageUtils
Mounting Engine plugin CustomMeshComponent
Mounting Engine plugin AudioSynesthesia
Mounting Engine plugin CommonUI
Mounting Engine plugin ChunkDownloader
Mounting Engine plugin GeometryProcessing
Mounting Engine plugin GoogleCloudMessaging
Mounting Engine plugin ExampleDeviceProfileSelector
Mounting Engine plugin GeometryScripting
Mounting Engine plugin HDRIBackdrop
Mounting Engine plugin GeometryCache
Mounting Engine plugin GooglePAD
Mounting Engine plugin IOSDeviceProfileSelector
Mounting Engine plugin LinuxDeviceProfileSelector
Mounting Engine plugin InputDebugging
Found config from plugin[InputDebugging] Input
Mounting Engine plugin LocationServicesBPLibrary
Mounting Engine plugin ModelViewViewModel
Mounting Engine plugin MeshModelingToolset
Mounting Engine plugin Metasound
Mounting Engine plugin MobilePatchingUtils
Mounting Engine plugin nDisplay
Mounting Engine plugin OpenCV
Mounting Engine plugin MsQuic
Mounting Engine plugin OpenXR
Found config from plugin[OpenXR] Engine
Mounting Engine plugin nDisplayModularFeatures
Mounting Engine plugin OSC
Mounting Engine plugin ProceduralMeshComponent
Mounting Engine plugin RigVM
Mounting Engine plugin PropertyAccessEditor
Mounting Engine plugin SoundFields
Mounting Engine plugin ResonanceAudio
Mounting Engine plugin SignificanceManager
Mounting Engine plugin SunPosition
Mounting Engine plugin WebMMoviePlayer
Mounting Engine plugin Synthesis
Mounting Engine plugin XRBase
Mounting Engine plugin WaveTable
Mounting Engine plugin WindowsDeviceProfileSelector
Mounting Engine plugin AssetManagerEditor
Mounting Engine plugin WindowsMoviePlayer
Mounting Engine plugin BlueprintMaterialTextureNodes
Mounting Engine plugin CryptoKeys
Mounting Engine plugin ConsoleVariables
Mounting Engine plugin Paper2D
Mounting Engine plugin BlueprintHeaderView
Mounting Engine plugin DataValidation
Mounting Engine plugin CurveEditorTools
Mounting Engine plugin ChangelistReview
Mounting Engine plugin GameplayTagsEditor
Mounting Engine plugin EngineAssetDefinitions
Mounting Engine plugin GeometryMode
Mounting Engine plugin MacGraphicsSwitching
Mounting Engine plugin EditorDebugTools
Mounting Engine plugin EditorScriptingUtilities
Mounting Engine plugin MeshLODToolset
Mounting Engine plugin MobileLauncherProfileWizard
Mounting Engine plugin ModelingToolsEditorMode
Mounting Engine plugin ProxyLODPlugin
Mounting Engine plugin FacialAnimation
Mounting Engine plugin MaterialAnalyzer
Mounting Engine plugin UVEditor
Mounting Engine plugin PluginBrowser
Mounting Engine plugin WorldPartitionHLODUtilities
Mounting Engine plugin SpeedTreeImporter
Mounting Engine plugin SequencerAnimTools
Mounting Engine plugin ConcertMain
Mounting Engine plugin OnlineSubsystemGooglePlay
Mounting Engine plugin AVCodecsCore
Mounting Engine plugin PortableObjectFileDataSource
Mounting Engine plugin AMFCodecs
Mounting Engine plugin NVCodecs
Mounting Engine plugin BaseCharacterFXEditor
Mounting Engine plugin SQLiteCore
Mounting Engine plugin ContentBrowserClassDataSource
Mounting Engine plugin LightMixer
Mounting Engine plugin ContentBrowserAssetDataSource
Mounting Engine plugin MetaHumanProjectUtilities
Mounting Engine plugin ContentBrowserFileDataSource
Mounting Engine plugin ObjectMixer
Mounting Engine plugin XInputDevice
Mounting Engine plugin DMXProtocol
Mounting Engine plugin VPSettings
Mounting Engine plugin OnlineSubsystemIOS
Mounting Engine plugin VPRoles
Mounting Engine plugin ARUtilities
Mounting Engine plugin ConcertReplicationScripting
Mounting Engine plugin ConcertSyncCore
Mounting Engine plugin ConcertSyncClient
Mounting Engine plugin ConcertSharedSlate
Mounting Engine plugin ConcertClientSharedSlate
Mounting Engine plugin AppleARKitFaceSupport
Mounting Engine plugin MultiUserClient
Mounting Engine plugin AppleARKit
Revision control is disabled
Revision control is disabled
Revision control is disabled
Starting StudioTelemetry Module
Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]
Started StudioTelemetry Session
Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
File ‘WinPixGpuCapturer.dll’ does not exist
PIX capture plugin failed to initialize! Check that the process is launched from PIX.
Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
Using libcurl 8.4.0

  • built for Windows
  • supports SSL with OpenSSL/1.1.1t
  • supports HTTP deflate (compression) using libz 1.3
  • other features:
    CURL_VERSION_SSL
    CURL_VERSION_LIBZ
    CURL_VERSION_IPV6
    CURL_VERSION_ASYNCHDNS
    CURL_VERSION_LARGEFILE
    CurlRequestOptions (configurable via config and command line):
  • bVerifyPeer = true - Libcurl will verify peer certificate
  • bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  • bDontReuseConnections = false - Libcurl will reuse connections
  • MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  • LocalHostAddr = Default
  • BufferSize = 65536
    CreateHttpThread using FCurlHttpThread
    WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    OSS: Created online subsystem instance for: NULL
    OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
    Using Default RHI: D3D12
    Using Highest Feature Level of D3D12: SM6
    Loading RHI module D3D12RHI
    Aftermath initialized
    Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
    Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
    Found D3D12 adapter 0: NVIDIA GeForce RTX 4090 (VendorId: 10de, DeviceId: 2684, SubSysId: 167c10de, Revision: 00a1
    Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
    Adapter has 24142MB of dedicated video memory, 0MB of dedicated system memory, and 65406MB of shared system memory, 3 output[s]
    Driver Version: 552.22 (internal:31.0.15.5222, unified:552.22)
    Driver Date: 4-11-2024
    Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
    Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
    Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 65406MB of shared system memory, 0 output[s]
    DirectX Agility SDK runtime found.
    Chosen D3D12 Adapter Id = 0
    RHI D3D12 with Feature Level SM6 is supported and will be used.
    CUDA module ready pending PostEngineInit.
    ExecutableName: UnrealEditor.exe
    Build: ++UE5+Release-5.4-CL-33043543
    Platform=WindowsEditor
    MachineId=4476291d4322a653259bce97e759dbf2
    DeviceId=
    Engine Version: 5.4.0-33043543+++UE5+Release-5.4
    Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4
    Net CL: 33043543
    OS: Windows 10 (22H2) [10.0.19045.4291] (), CPU: 13th Gen Intel(R) Core™ i9-13900KS, GPU: NVIDIA GeForce RTX 4090
    Compiled (64-bit): Apr 17 2024 20:29:17
    Architecture: x64
    Compiled with Visual C++: 19.38.33130.00
    Build Configuration: Development
    Branch Name: ++UE5+Release-5.4
    Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=f22bbfbb0a0f44269842c732cb02a807 -AUTH_TYPE=exchangecode -epicapp=UE_5.4 -epicenv=Prod -EpicPortal -epicusername=akasa3121 -epicuserid=8e6e4d59d50143f4aa4718ba15d58a19 -epiclocale=ja -epicsandboxid=ue
    Base Directory: C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/
    Allocator: Mimalloc
    Installed Engine Build: 1
    This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
    Number of dev versions registered: 36
    Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
    Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
    Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
    Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
    Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
    Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
    Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
    Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
    Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
    Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
    Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48
    Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
    Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
    Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
    Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
    Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
    Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
    Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
    Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
    FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134
    FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
    FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12
    FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13
    Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
    Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
    Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
    Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
    Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
    Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
    Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
    UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
    UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
    UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
    UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
    Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
    UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
    AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/OperatorPanel, these are very slow and should be resolved as soon as possible!
    AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/TestMaps, these are very slow and should be resolved as soon as possible!
    AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/V2, these are very slow and should be resolved as soon as possible!
    AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/VCamCore, these are very slow and should be resolved as soon as possible!
    Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    Object subsystem initialized
    Set CVar [[con.DebugEarlyDefault:1]]
    CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
    CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
    CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
    Set CVar [[r.setres:1280x720]]
    CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
    CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
    CVar [[QualityLevelMapping:high]] deferred - dummy variable created
    CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
    Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
    Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]]
    Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
    Set CVar [[r.VSync:0]]
    Set CVar [[r.RHICmdBypass:0]]
    Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
    CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
    CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
    Set CVar [[r.GPUCrashDebugging:0]]
    CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
    Set CVar [[r.Tonemapper.Sharpen:2]]
    Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
    Set CVar [[r.DefaultFeature.Bloom:0]]
    Set CVar [[r.DefaultFeature.AutoExposure:0]]
    Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]]
    Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]]
    Set CVar [[r.DefaultFeature.MotionBlur:0]]
    Set CVar [[r.SceneRenderTargetResizeMethod:2]]
    CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
    Set CVar [[r.ReflectionCaptureResolution:2048]]
    Set CVar [[r.AllowStaticLighting:1]]
    Set CVar [[r.HighResScreenshotDelay:8]]
    Set CVar [[r.DefaultBackBufferPixelFormat:4]]
    Set CVar [[r.AllowGlobalClipPlane:0]]
    Set CVar [[r.GBufferFormat:3]]
    Set CVar [[r.PostProcessing.PropagateAlpha:1]]
    Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
    Set CVar [[r.DefaultFeature.LensFlare:1]]
    Set CVar [[r.ClearCoatNormal:0]]
    Set CVar [[r.NormalMapsForStaticLighting:0]]
    Set CVar [[r.GenerateMeshDistanceFields:1]]
    Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
    Set CVar [[r.ReflectionMethod:1]]
    Set CVar [[r.Shadow.Virtual.Enable:1]]
    Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
    Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
    Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
    Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
    Set CVar [[s.AsyncLoadingThreadEnabled:1]]
    Set CVar [[s.EventDrivenLoaderEnabled:1]]
    Set CVar [[s.WarnIfTimeLimitExceeded:0]]
    Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
    Set CVar [[s.TimeLimitExceededMinTime:0.005]]
    Set CVar [[s.UseBackgroundLevelStreaming:1]]
    Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
    Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
    Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
    Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
    Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
    Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
    CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
    Set CVar [[s.FlushStreamingOnExit:1]]
    CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
    CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
    CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
    Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
    Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
    Set CVar [[gc.SizeOfPermanentObjectPool:0]]
    Set CVar [[gc.FlushStreamingOnGC:0]]
    Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
    Set CVar [[gc.AllowParallelGC:1]]
    Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
    Set CVar [[gc.MaxObjectsInEditor:25165824]]
    Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
    Set CVar [[gc.CreateGCClusters:1]]
    Set CVar [[gc.MinGCClusterSize:5]]
    Set CVar [[gc.AssetClustreringEnabled:0]]
    Set CVar [[gc.ActorClusteringEnabled:0]]
    Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
    Set CVar [[gc.MultithreadedDestructionEnabled:1]]
    Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
    Set CVar [[gc.GarbageEliminationEnabled:1]]
    Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
    CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
    CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
    Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
    CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
    CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
    Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
    Set CVar [[r.SkeletalMeshLODBias:0]]
    Set CVar [[r.ViewDistanceScale:1.0]]
    Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
    Set CVar [[r.FXAA.Quality:4]]
    Set CVar [[r.TemporalAA.Quality:2]]
    Set CVar [[r.TSR.History.R11G11B10:1]]
    Set CVar [[r.TSR.History.ScreenPercentage:200]]
    Set CVar [[r.TSR.History.UpdateQuality:3]]
    Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
    Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
    Set CVar [[r.TSR.Resurrection:1]]
    Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
    Set CVar [[r.LightFunctionQuality:1]]
    Set CVar [[r.ShadowQuality:5]]
    Set CVar [[r.Shadow.CSM.MaxCascades:10]]
    Set CVar [[r.Shadow.MaxResolution:2048]]
    Set CVar [[r.Shadow.MaxCSMResolution:2048]]
    Set CVar [[r.Shadow.RadiusThreshold:0.01]]
    Set CVar [[r.Shadow.DistanceScale:1.0]]
    Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
    Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
    Set CVar [[r.DistanceFieldShadowing:1]]
    Set CVar [[r.VolumetricFog:1]]
    Set CVar [[r.VolumetricFog.GridPixelSize:8]]
    Set CVar [[r.VolumetricFog.GridSizeZ:128]]
    Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
    Set CVar [[r.LightMaxDrawDistanceScale:1]]
    Set CVar [[r.CapsuleShadows:1]]
    Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
    Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
    Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
    Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
    Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
    Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
    Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
    Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
    Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
    Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
    Set CVar [[r.DistanceFieldAO:1]]
    Set CVar [[r.AOQuality:2]]
    Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
    Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
    Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
    Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
    Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
    Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
    Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
    Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
    Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
    Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
    Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
    Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
    Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
    Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
    Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
    Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
    Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
    Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
    Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
    Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
    Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
    Set CVar [[r.SSR.Quality:3]]
    Set CVar [[r.SSR.HalfResSceneColor:0]]
    Set CVar [[r.Lumen.Reflections.Allow:1]]
    Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
    Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
    Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
    Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
    Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
    Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
    Set CVar [[r.MotionBlurQuality:4]]
    Set CVar [[r.MotionBlur.HalfResGather:0]]
    Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
    Set CVar [[r.AmbientOcclusionMaxQuality:100]]
    Set CVar [[r.AmbientOcclusionLevels:-1]]
    Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
    Set CVar [[r.DepthOfFieldQuality:2]]
    Set CVar [[r.RenderTargetPoolMin:400]]
    Set CVar [[r.LensFlareQuality:2]]
    Set CVar [[r.SceneColorFringeQuality:1]]
    Set CVar [[r.EyeAdaptationQuality:2]]
    Set CVar [[r.BloomQuality:5]]
    Set CVar [[r.Bloom.ScreenPercentage:50.000]]
    Set CVar [[r.FastBlurThreshold:100]]
    Set CVar [[r.Upscale.Quality:3]]
    Set CVar [[r.LightShaftQuality:1]]
    Set CVar [[r.Filter.SizeScale:1]]
    Set CVar [[r.Tonemapper.Quality:5]]
    Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
    Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
    Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
    Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
    Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
    Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
    Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
    Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
    Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
    Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
    Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
    Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
    Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
    Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
    Applying CVar settings from Section [TextureQuality@3] File [Scalability]
    Set CVar [[r.Streaming.MipBias:0]]
    Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
    Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
    Set CVar [[r.Streaming.Boost:1]]
    Set CVar [[r.MaxAnisotropy:8]]
    Set CVar [[r.VT.MaxAnisotropy:8]]
    Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
    Set CVar [[r.Streaming.PoolSize:1000]]
    Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
    Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
    Set CVar [[r.TranslucencyLightingVolumeDim:64]]
    Set CVar [[r.RefractionQuality:2]]
    Set CVar [[r.SceneColorFormat:4]]
    Set CVar [[r.DetailMode:3]]
    Set CVar [[r.TranslucencyVolumeBlur:1]]
    Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
    Set CVar [[r.SSS.Scale:1]]
    Set CVar [[r.SSS.SampleSet:2]]
    Set CVar [[r.SSS.Quality:1]]
    Set CVar [[r.SSS.HalfRes:0]]
    Set CVar [[r.SSGI.Quality:3]]
    Set CVar [[r.EmitterSpawnRateScale:1.0]]
    Set CVar [[r.ParticleLightQuality:2]]
    Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
    Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
    Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
    Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
    Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
    Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
    Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
    Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
    Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
    Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
    Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
    CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
    Set CVar [[r.Refraction.OffsetQuality:1]]
    Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
    Set CVar [[foliage.DensityScale:1.0]]
    Set CVar [[grass.DensityScale:1.0]]
    Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
    Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
    Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
    Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
    Set CVar [[r.AnisotropicMaterials:1]]
    Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
    Using Default RHI: D3D12
    Using Highest Feature Level of D3D12: SM6
    Loading RHI module D3D12RHI
    Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
    RHI D3D12 with Feature Level SM6 is supported and will be used.
    Selected Device Profile: [WindowsEditor]
    Platform has ~ 128 GB [137167302656 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
    Going up to parent DeviceProfile [Windows]
    Going up to parent DeviceProfile
    Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
    Set CVar [[r.DumpShaderDebugInfo:2]]
    Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]
    Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
    Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
    Applying CVar settings from Section [Startup_Windows] File […/…/…/Engine/Config/ConsoleVariables.ini]
    Applying CVar settings from Section [ConsoleVariables] File [Engine]
    Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
    Applying CVar settings from Section [ConsoleVariables] File [C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Saved/Config/WindowsEditor/Editor.ini]
    Computer: DESKTOP-8JPE4QT
    User: sutea
    CPU Page size=4096, Cores=24
    High frequency timer resolution =10.000000 MHz
    Memory total: Physical=127.7GB (128GB approx) Virtual=128.2GB
    Platform Memory Stats for WindowsEditor
    Process Physical Memory: 535.20 MB used, 535.21 MB peak
    Process Virtual Memory: 542.23 MB used, 542.23 MB peak
    Physical Memory: 15746.42 MB used, 115066.52 MB free, 130812.94 MB total
    Virtual Memory: 19776.43 MB used, 111548.50 MB free, 131324.94 MB total
    Metadata set : extradevelopmentmemorymb=“0”
    WindowsPlatformFeatures enabled
    Physics initialised using underlying interface: Chaos
    Using OS detected language (ja-JP).
    Using OS detected locale (ja-JP).
    No specific localization for ‘ja-JP’ exists, so ‘ja’ will be used for the language.
    Setting process to per monitor DPI aware
    Available input methods:
  • 日本語 (日本) - Microsoft IME (TSF IME).
  • 日本語 (日本) - タッチ入力修正機能 (TSF IME).
    Activated input method: 日本語 (日本) - Microsoft IME (TSF IME).
    New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
    Slate User Registered. User Index 0, Is Virtual User: 0
    OpenXRHMDModule::InitInstance using DefaultLoader.
    OpenXR runtime supported extensions:
    XR_KHR_D3D11_enable
    XR_KHR_D3D12_enable
    XR_KHR_opengl_enable
    XR_KHR_vulkan_enable
    XR_KHR_vulkan_enable2
    XR_KHR_composition_layer_depth
    XR_KHR_win32_convert_performance_counter_time
    XR_KHR_convert_timespec_time
    XR_KHR_composition_layer_cube
    XR_KHR_composition_layer_cylinder
    XR_KHR_composition_layer_equirect
    XR_KHR_visibility_mask
    XR_KHR_composition_layer_color_scale_bias
    XR_EXT_win32_appcontainer_compatible
    XR_EXT_debug_utils
    XR_OCULUS_recenter_event
    XR_OCULUS_audio_device_guid
    XR_FB_color_space
    XR_FB_display_refresh_rate
    XR_META_performance_metrics
    XR_META_headset_id
    XR_OCULUS_ovrsession_handle
    XR_EXT_local_floor
    XR_EXT_active_action_set_priority
    XR_FB_haptic_amplitude_envelope
    XR_FB_haptic_pcm
    XR_FB_touch_controller_pro
    XR_META_touch_controller_plus
    XR_FB_touch_controller_proximity
    XR_OCULUS_external_camera
    XR_META_detached_controllers
    Optional extension XR_KHR_vulkan_swapchain_format_list is not available
    Optional extension XR_FB_foveation_vulkan is not available
    Optional extension XR_VARJO_quad_views is not available
    Optional extension XR_KHR_binding_modification is not available
    Optional extension XR_EPIC_view_configuration_fov is not available
    Optional extension XR_EXT_dpad_binding is not available
    Optional extension XR_EXT_palm_pose is not available
    Optional extension XR_FB_composition_layer_alpha_blend is not available
    Optional extension XR_FB_foveation is not available
    Optional extension XR_FB_swapchain_update_state is not available
    Optional extension XR_FB_foveation_configuration is not available
    Initialized OpenXR on Oculus runtime version 1.96.0
    XR_EXT_debug_utils messenger DISABLED
    Using Default RHI: D3D12
    Using Highest Feature Level of D3D12: SM6
    Loading RHI module D3D12RHI
    Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
    RHI D3D12 with Feature Level SM6 is supported and will be used.
    Creating D3D12 RHI with Max Feature Level SM6
    Attached monitors:
    resolution: 2560x1440, work area: (0, 0) → (2560, 1400), device: ‘\.\DISPLAY1’ [PRIMARY]
    resolution: 2560x1440, work area: (-2560, 0) → (0, 1400), device: ‘\.\DISPLAY2’
    resolution: 3440x1440, work area: (2560, 0) → (6000, 1400), device: ‘\.\DISPLAY3’
    Found 3 attached monitors.
    Gathering driver information using Windows Setup API
    RHI Adapter Info:
    Name: NVIDIA GeForce RTX 4090
    Driver Version: 552.22 (internal:31.0.15.5222, unified:552.22)
    Driver Date: 4-11-2024
    GPU DeviceId: 0x2684 (for the marketing name, search the web for “GPU Device Id”)
    InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
    [Aftermath] Aftermath crash dumping enabled
    [DRED] Dred breadcrumb context enabled
    [DRED] Using lightweight DRED.
    Emitting draw events for PIX profiling.
    [Aftermath] Aftermath enabled and primed
    [Aftermath] Aftermath resource tracking enabled
    ID3D12Device1 is supported.
    ID3D12Device2 is supported.
    ID3D12Device3 is supported.
    ID3D12Device4 is supported.
    ID3D12Device5 is supported.
    ID3D12Device6 is supported.
    ID3D12Device7 is supported.
    ID3D12Device8 is supported.
    ID3D12Device9 is supported.
    ID3D12Device10 is supported.
    ID3D12Device11 is supported.
    ID3D12Device12 is supported.
    Bindless resources are supported
    Stencil ref from pixel shader is not supported
    Raster order views are supported
    Wave Operations are supported (wave size: min=32 max=32).
    D3D12 ray tracing tier 1.1 and bindless resources are supported.
    Mesh shader tier 1.0 is supported
    AtomicInt64OnTypedResource is supported
    AtomicInt64OnGroupShared is supported
    AtomicInt64OnDescriptorHeapResource is supported
    Shader Model 6.6 atomic64 is supported
    [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
    [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
    [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
    Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
    Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
    Texture pool is 14725 MB (70% of 21036 MB)
    Async texture creation enabled
    RHI has support for 64 bit atomics
    Current RHI supports Variable Rate Shading
    Initializing FReadOnlyCVARCache
    Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/MyProject37.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Intermediate/TurnkeyLog_0.log” -project=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/MyProject37.uproject” -platform=all’
    Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/MyProject37.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Intermediate/TurnkeyLog_0.log” -project=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/MyProject37.uproject” -platform=all” ]
    Loaded Base TextureFormat: TextureFormatASTC
    Loaded Base TextureFormat: TextureFormatDXT
    Loaded Base TextureFormat: TextureFormatETC2
    Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
    Loaded Base TextureFormat: TextureFormatUncompressed
    Oodle Texture TFO init; latest sdk version = 2.9.12
    Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
    Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
    Loaded Base TextureFormat: TextureFormatOodle
    Loaded TargetPlatform ‘Android’
    Loaded TargetPlatform ‘Android_ASTC’
    Loaded TargetPlatform ‘Android_DXT’
    Loaded TargetPlatform ‘Android_ETC2’
    Loaded TargetPlatform ‘AndroidClient’
    Loaded TargetPlatform ‘Android_ASTCClient’
    Loaded TargetPlatform ‘Android_DXTClient’
    Loaded TargetPlatform ‘Android_ETC2Client’
    Loaded TargetPlatform ‘Android_Multi’
    Loaded TargetPlatform ‘Android_MultiClient’
    Loaded TargetPlatform ‘IOS’
    Loaded TargetPlatform ‘IOSClient’
    Loaded TargetPlatform ‘Linux’
    Loaded TargetPlatform ‘LinuxEditor’
    Loaded TargetPlatform ‘LinuxServer’
    Loaded TargetPlatform ‘LinuxClient’
    Loaded TargetPlatform ‘LinuxArm64’
    Loaded TargetPlatform ‘LinuxArm64Server’
    Loaded TargetPlatform ‘LinuxArm64Client’
    Loaded TargetPlatform ‘Mac’
    Loaded TargetPlatform ‘MacEditor’
    Loaded TargetPlatform ‘MacServer’
    Loaded TargetPlatform ‘MacClient’
    Loaded TargetPlatform ‘TVOS’
    Loaded TargetPlatform ‘TVOSClient’
    Loaded TargetPlatform ‘Windows’
    Loaded TargetPlatform ‘WindowsEditor’
    Loaded TargetPlatform ‘WindowsServer’
    Loaded TargetPlatform ‘WindowsClient’
    Building Assets For WindowsEditor
    Lib vorbis DLL was dynamically loaded.
    Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
    Loaded format module MetalShaderFormat
    SF_METAL
    SF_METAL_MRT
    SF_METAL_TVOS
    SF_METAL_MRT_TVOS
    SF_METAL_SM5
    SF_METAL_SM6
    SF_METAL_SIM
    SF_METAL_MACES3_1
    SF_METAL_MRT_MAC
    Loaded format module ShaderFormatD3D
    PCD3D_SM6
    PCD3D_SM5
    PCD3D_ES31
    Loaded format module ShaderFormatOpenGL
    GLSL_150_ES31
    GLSL_ES3_1_ANDROID
    Loaded format module ShaderFormatVectorVM
    VVM_1_0
    Loaded format module VulkanShaderFormat
    SF_VULKAN_SM5
    SF_VULKAN_ES31_ANDROID
    SF_VULKAN_ES31
    SF_VULKAN_SM5_ANDROID
    SF_VULKAN_SM6
    Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
    Memory: Max Cache Size: -1 MB
    FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    Unable to find inner node Pak for hierarchy Hierarchy.
    FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    Unable to find inner node CompressedPak for hierarchy Hierarchy.
    …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2468 MiB)
    FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    Unable to find inner node EnterprisePak for hierarchy Hierarchy.
    Found Zen config default=C:/Users/sutea/AppData/Local/UnrealEngine/Common/Zen/Data
    InTree version at ‘C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/zenserver.exe’ is ‘5.4.3-202403282009-windows-x64-release-541dd1f’
    Installed version at ‘C:/Users/sutea/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is ‘5.4.3-202403282009-windows-x64-release-541dd1f’
    Found existing instance running on port 8558 matching our settings, no actions needed
    Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
    ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
    C:/Users/sutea/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
    C:/Users/sutea/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=2524.95MBs, RandomWriteSpeed=160.19MBs. Assigned SpeedClass ‘Local’
    Local: Using data cache path C:/Users/sutea/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
    ZenShared: Disabled because Host is set to ‘None’
    Unable to find inner node ZenShared for hierarchy Hierarchy.
    Shared: Disabled because no path is configured.
    Unable to find inner node Shared for hierarchy Hierarchy.
    Cloud: Disabled because Host is set to ‘None’
    Unable to find inner node Cloud for hierarchy Hierarchy.
    Guid format shader working directory is -31 characters bigger than the processId version (…/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Intermediate/Shaders/WorkingDirectory/41544/).
    Cleaned the shader compiler working directory ‘C:/Users/sutea/AppData/Local/Temp/UnrealShaderWorkingDir/483A19C147F9C2CC3DE396973CE45CA2/’.
    Cannot use XGE Controller as Incredibuild is not installed on this machine.
    Using Local Shader Compiler with 16 workers.
    Compiling shader autogen file: …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
    Failed to delete old shader autogen file: …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
    Shader autogen file written: …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
    Completed SDK detection: ExitCode = 0
    Using FreeType 2.10.0
    SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    OpenXRHMDModule::InitInstance using DefaultLoader.
2 Likes

I updated to version 5.4.1, but I still can’t start the program.

  • Crash reports
    LoginId:4476291d4322a653259bce97e759dbf2
    EpicAccountId:8e6e4d59d50143f4aa4718ba15d58a19

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000e73c000070

UnrealEditor_Core!mi_free() [D:\build++UE5\Sync\Engine\Source\ThirdParty\mimalloc\2.0.0\src\alloc.c:486]
UnrealEditor_Core!FMemory::Free() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\HAL\FMemory.inl:150]
UnrealEditor_ShaderPreprocessor!maybe_expand_macro() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:3627]
UnrealEditor_ShaderPreprocessor!preprocess_string() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:2339]
UnrealEditor_ShaderPreprocessor!process_include() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:3823]
UnrealEditor_ShaderPreprocessor!process_directive() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:4196]
UnrealEditor_ShaderPreprocessor!preprocess_string() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:2327]
UnrealEditor_ShaderPreprocessor!process_include() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:3823]
UnrealEditor_ShaderPreprocessor!process_directive() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:4196]
UnrealEditor_ShaderPreprocessor!preprocess_string() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:2327]
UnrealEditor_ShaderPreprocessor!process_include() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:3823]
UnrealEditor_ShaderPreprocessor!process_directive() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:4196]
UnrealEditor_ShaderPreprocessor!preprocess_string() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:2327]
UnrealEditor_ShaderPreprocessor!preprocess_file() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb_preprocess\preprocessor.c:4997]
UnrealEditor_ShaderPreprocessor!PreprocessShader() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\ShaderPreprocessor.cpp:802]
UnrealEditor_ShaderCompilerCommon!UE::ShaderCompilerCommon::ExecuteShaderPreprocessingSteps() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderCompilerCommon\Private\ShaderCompilerCommon.cpp:1753]
UnrealEditor_ShaderCompilerCommon!UE::ShaderCompilerCommon::FBaseShaderFormat::PreprocessShader() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderCompilerCommon\Private\ShaderCompilerCommon.cpp:1778]
UnrealEditor_RenderCore!FInternalShaderCompilerFunctions::PreprocessShaderInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCore.cpp:1243]
UnrealEditor_RenderCore!FInternalShaderCompilerFunctions::PreprocessShaderInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCore.cpp:1272]
UnrealEditor_RenderCore!ConditionalPreprocessShader() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCore.cpp:1409]
UnrealEditor_Engine!FString::operator*'::2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:1769]
UnrealEditor_Engine!FShaderCompileUtilities::ExecuteShaderCompileJob() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:855]
UnrealEditor_Engine!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:504]
UnrealEditor_Engine!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<UE::Tasks::Private::FTaskBase::Init’::2'::<lambda_1> >'::13’::<lambda_1>,0>::CallAndMove() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:177]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:397]
UnrealEditor_Core!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::2’::<lambda_1>,void __cdecl(void)>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:406]
UnrealEditor_Core!FThreadImpl::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]

  • Crash Log

Stats thread started at 0.199373
ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ‘’
Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-19822AE64E91D04302A96C8AC167EE42
Session CrashGUID >====================================================
No local boot hotfix file found at: […/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
Loading Android ini files took 0.02 seconds
Loading VulkanPC ini files took 0.02 seconds
Loading IOS ini files took 0.02 seconds
Loading Mac ini files took 0.02 seconds
Loading Unix ini files took 0.03 seconds
Loading VisionOS ini files took 0.03 seconds
Loading Windows ini files took 0.03 seconds
Loading TVOS ini files took 0.03 seconds
Loading LinuxArm64 ini files took 0.03 seconds
Loading Linux ini files took 0.03 seconds
Ignored optional reference to ‘ConcertSyncClient’ plugin from ‘LiveLink’ plugin; plugin was not built by target.
Mounting Engine plugin BlueprintFileUtils
Mounting Engine plugin ChaosVD
Found config from plugin[ChaosVD] Engine
Mounting Engine plugin DiscoveryBeaconReceiver
Mounting Engine plugin Bridge
Mounting Engine plugin ChaosCloth
Mounting Engine plugin CmdLinkServer
Mounting Engine plugin EnhancedInput
Found config from plugin[EnhancedInput] Input
Mounting Engine plugin MeshPainting
Mounting Engine plugin JsonBlueprintUtilities
Mounting Engine plugin FastBuildController
Mounting Engine plugin RenderGraphInsights
Mounting Engine plugin WorldMetrics
Mounting Engine plugin TraceUtilities
Mounting Engine plugin XGEController
Mounting Engine plugin EnvironmentQueryEditor
Mounting Engine plugin AISupport
Mounting Engine plugin GLTFExporter
Mounting Engine plugin VariantManagerContent
Mounting Engine plugin VariantManager
Mounting Engine plugin DatasmithContent
Mounting Engine plugin ControlRig
Mounting Engine plugin BlendSpaceMotionAnalysis
Mounting Engine plugin ACLPlugin
Mounting Engine plugin AnimationModifierLibrary
Mounting Engine plugin ControlRigModules
Mounting Engine plugin AnimationData
Mounting Engine plugin IKRig
Mounting Engine plugin LiveLink
Mounting Engine plugin OnlineSubsystem
Mounting Engine plugin OnlineBase
Mounting Engine plugin OnlineServices
Mounting Engine plugin OnlineSubsystemNull
Mounting Engine plugin OnlineSubsystemUtils
Mounting Engine plugin SequencerScripting
Mounting Engine plugin LevelSequenceEditor
Mounting Engine plugin ActorSequence
Mounting Engine plugin CameraShakePreviewer
Mounting Engine plugin Niagara
Mounting Engine plugin GameplayCameras
Mounting Engine plugin Composure
Mounting Engine plugin AnimationSharing
Mounting Engine plugin NiagaraSimCaching
Mounting Engine plugin CodeLiteSourceCodeAccess
Mounting Engine plugin OpenCVLensDistortion
Mounting Engine plugin N10XSourceCodeAccess
Mounting Engine plugin LauncherChunkInstaller
Mounting Engine plugin CLionSourceCodeAccess
Mounting Engine plugin DumpGPUServices
Mounting Engine plugin PlasticSourceControl
Mounting Engine plugin GitSourceControl
Mounting Engine plugin PixWinPlugin
Mounting Engine plugin RenderDocPlugin
Mounting Engine plugin NullSourceCodeAccess
Mounting Engine plugin PerforceSourceControl
Mounting Engine plugin PluginUtils
Mounting Engine plugin PropertyAccessNode
Mounting Engine plugin VisualStudioCodeSourceCodeAccess
Mounting Engine plugin RiderSourceCodeAccess
Mounting Engine plugin SubversionSourceControl
Mounting Engine plugin ControlRigSpline
Mounting Engine plugin VisualStudioSourceCodeAccess
Mounting Engine plugin TextureFormatOodle
Mounting Engine plugin TraceDataFilters
Mounting Engine plugin UObjectPlugin
Mounting Engine plugin ActorLayerUtilities
Mounting Engine plugin AndroidFileServer
Mounting Engine plugin AndroidDeviceProfileSelector
Mounting Engine plugin AssetTags
Mounting Engine plugin AndroidPermission
Mounting Engine plugin XCodeSourceCodeAccess
Mounting Engine plugin AppleMoviePlayer
Mounting Engine plugin CableComponent
Mounting Engine plugin AudioSynesthesia
Mounting Engine plugin ArchVisCharacter
Mounting Engine plugin AudioWidgets
Mounting Engine plugin ChunkDownloader
Mounting Engine plugin ExampleDeviceProfileSelector
Mounting Engine plugin CustomMeshComponent
Mounting Engine plugin AndroidMoviePlayer
Mounting Engine plugin GeometryScripting
Mounting Engine plugin OpenColorIO
Mounting Engine plugin KDevelopSourceCodeAccess
Mounting Engine plugin GeometryProcessing
Mounting Engine plugin GeometryCache
Mounting Engine plugin HDRIBackdrop
Mounting Engine plugin GoogleCloudMessaging
Mounting Engine plugin MovieRenderPipeline
Mounting Engine plugin IOSDeviceProfileSelector
Mounting Engine plugin InputDebugging
Found config from plugin[InputDebugging] Input
Mounting Engine plugin LocationServicesBPLibrary
Mounting Engine plugin AudioCapture
Mounting Engine plugin Metasound
Mounting Engine plugin AppleImageUtils
Mounting Engine plugin MeshModelingToolset
Mounting Engine plugin MobilePatchingUtils
Mounting Engine plugin ModelViewViewModel
Mounting Engine plugin nDisplay
Mounting Engine plugin nDisplayModularFeatures
Mounting Engine plugin OpenXR
Found config from plugin[OpenXR] Engine
Mounting Engine plugin MsQuic
Mounting Engine plugin OpenCV
Mounting Engine plugin ProceduralMeshComponent
Mounting Engine plugin OSC
Mounting Engine plugin ResonanceAudio
Mounting Engine plugin RigVM
Mounting Engine plugin SignificanceManager
Mounting Engine plugin SoundFields
Mounting Engine plugin WaveTable
Mounting Engine plugin XRBase
Mounting Engine plugin GooglePAD
Mounting Engine plugin CommonUI
Mounting Engine plugin WebMMoviePlayer
Mounting Engine plugin Synthesis
Mounting Engine plugin WindowsMoviePlayer
Mounting Engine plugin TemplateSequence
Mounting Engine plugin WindowsDeviceProfileSelector
Mounting Engine plugin AssetManagerEditor
Mounting Engine plugin BlueprintHeaderView
Mounting Engine plugin EditorScriptingUtilities
Mounting Engine plugin BlueprintMaterialTextureNodes
Mounting Engine plugin EngineAssetDefinitions
Mounting Engine plugin ConsoleVariables
Mounting Engine plugin CurveEditorTools
Mounting Engine plugin GeometryMode
Mounting Engine plugin CryptoKeys
Mounting Engine plugin EditorDebugTools
Mounting Engine plugin ChangelistReview
Mounting Engine plugin MacGraphicsSwitching
Mounting Engine plugin FacialAnimation
Mounting Engine plugin MaterialAnalyzer
Mounting Engine plugin GameplayTagsEditor
Mounting Engine plugin DataValidation
Mounting Engine plugin ModelingToolsEditorMode
Mounting Engine plugin PropertyAccessEditor
Mounting Engine plugin MeshLODToolset
Mounting Engine plugin PluginBrowser
Mounting Engine plugin SequencerAnimTools
Mounting Engine plugin UVEditor
Mounting Engine plugin SunPosition
Mounting Engine plugin BackChannel
Mounting Engine plugin ChaosCaching
Mounting Engine plugin ChaosEditor
Mounting Engine plugin ProxyLODPlugin
Mounting Engine plugin CharacterAI
Mounting Engine plugin MobileLauncherProfileWizard
Mounting Engine plugin ChaosSolverPlugin
Mounting Engine plugin ChaosUserDataPT
Mounting Engine plugin ChaosNiagara
Mounting Engine plugin ColorCorrectRegions
Mounting Engine plugin CineCameraRigs
Mounting Engine plugin FullBodyIK
Mounting Engine plugin Fracture
Mounting Engine plugin WorldPartitionHLODUtilities
Mounting Engine plugin Dataflow
Mounting Engine plugin AutomationUtils
Mounting Engine plugin GizmoEdMode
Mounting Engine plugin GizmoFramework
Mounting Engine plugin GeometryCollectionPlugin
Mounting Engine plugin GeometryFlow
Mounting Engine plugin LocalizableMessage
Mounting Engine plugin CineCameraSceneCapture
Mounting Engine plugin LinuxDeviceProfileSelector
Mounting Engine plugin MeshModelingToolsetExp
Mounting Engine plugin OpenImageDenoise
Mounting Engine plugin PlatformCrypto
Mounting Engine plugin PlanarCut
Mounting Engine plugin SkeletalReduction
Mounting Engine plugin RemoteSession
Mounting Engine plugin StudioTelemetry
Mounting Engine plugin PythonScriptPlugin
Mounting Engine plugin StructUtils
Mounting Engine plugin ToolPresets
Mounting Engine plugin VirtualProductionUtilities
Mounting Engine plugin WebSocketNetworking
Mounting Engine plugin AlembicImporter
Mounting Engine plugin VirtualScouting
Mounting Engine plugin XRCreativeFramework
Mounting Engine plugin CameraCalibrationCore
Mounting Engine plugin Interchange
Mounting Engine plugin InterchangeEditor
Mounting Engine plugin MultiUserTakes
Mounting Engine plugin LevelSnapshots
Mounting Engine plugin RemoteControlInterception
Mounting Engine plugin Takes
Mounting Engine plugin AppleProResMedia
Mounting Engine plugin BlackmagicMedia
Mounting Engine plugin VirtualCamera
Mounting Engine plugin VirtualCameraCore
Mounting Engine plugin AndroidMedia
Mounting Engine plugin AjaMedia
Mounting Engine plugin AvfMedia
Mounting Engine plugin HAPMedia
Mounting Engine plugin MediaCompositing
Mounting Engine plugin MediaIOFramework
Mounting Engine plugin PixelCapture
Mounting Engine plugin WebMMedia
Mounting Engine plugin MediaFrameworkUtilities
Mounting Engine plugin ImgMedia
Mounting Engine plugin MediaPlate
Mounting Engine plugin WmfMedia
Mounting Engine plugin MediaPlayerEditor
Mounting Engine plugin PixelStreaming
Mounting Engine plugin TcpMessaging
Mounting Engine plugin UdpMessaging
Mounting Engine plugin OodleNetwork
Mounting Engine plugin InterchangeTests
Mounting Engine plugin RemoteControl
Mounting Engine plugin Paper2D
Mounting Engine plugin SpeedTreeImporter
Mounting Engine plugin LensComponent
Mounting Engine plugin ConcertMain
Mounting Engine plugin BaseCharacterFXEditor
Mounting Engine plugin VPRoles
Mounting Engine plugin PortableObjectFileDataSource
Mounting Engine plugin VPSettings
Mounting Engine plugin DMXProtocol
Mounting Engine plugin AMFCodecs
Mounting Engine plugin OnlineSubsystemGooglePlay
Mounting Engine plugin AVCodecsCore
Mounting Engine plugin ContentBrowserAssetDataSource
Mounting Engine plugin NVCodecs
Mounting Engine plugin MetaHumanProjectUtilities
Mounting Engine plugin ARUtilities
Mounting Engine plugin ContentBrowserClassDataSource
Mounting Engine plugin ContentBrowserFileDataSource
Mounting Engine plugin OnlineSubsystemIOS
Mounting Engine plugin SQLiteCore
Mounting Engine plugin XInputDevice
Mounting Engine plugin ObjectMixer
Mounting Engine plugin LightMixer
Mounting Engine plugin ConcertSyncClient
Mounting Engine plugin ConcertReplicationScripting
Mounting Engine plugin ConcertSyncCore
Mounting Engine plugin ConcertClientSharedSlate
Mounting Engine plugin ConcertSharedSlate
Mounting Engine plugin MultiUserClient
Mounting Engine plugin AppleARKitFaceSupport
Mounting Engine plugin AppleARKit
Revision control is disabled
Revision control is disabled
Revision control is disabled
Using libcurl 8.4.0

  • built for Windows
  • supports SSL with OpenSSL/1.1.1t
  • supports HTTP deflate (compression) using libz 1.3
  • other features:
    CURL_VERSION_SSL
    CURL_VERSION_LIBZ
    CURL_VERSION_IPV6
    CURL_VERSION_ASYNCHDNS
    CURL_VERSION_LARGEFILE
    CurlRequestOptions (configurable via config and command line):
  • bVerifyPeer = true - Libcurl will verify peer certificate
  • bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  • bDontReuseConnections = false - Libcurl will reuse connections
  • MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  • LocalHostAddr = Default
  • BufferSize = 65536
    CreateHttpThread using FCurlHttpThread
    WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    OSS: Created online subsystem instance for: NULL
    OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
    Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
    File ‘WinPixGpuCapturer.dll’ does not exist
    PIX capture plugin failed to initialize! Check that the process is launched from PIX.
    Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
    RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
    Starting StudioTelemetry Module
    Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]
    Started StudioTelemetry Session
    Using Default RHI: D3D12
    Using Highest Feature Level of D3D12: SM6
    Loading RHI module D3D12RHI
    Aftermath initialized
    Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
    Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
    Found D3D12 adapter 0: NVIDIA GeForce RTX 4090 (VendorId: 10de, DeviceId: 2684, SubSysId: 167c10de, Revision: 00a1
    Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
    Adapter has 24142MB of dedicated video memory, 0MB of dedicated system memory, and 65406MB of shared system memory, 3 output[s]
    Driver Version: 552.22 (internal:31.0.15.5222, unified:552.22)
    Driver Date: 4-11-2024
    Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
    Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
    Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 65406MB of shared system memory, 0 output[s]
    DirectX Agility SDK runtime found.
    Chosen D3D12 Adapter Id = 0
    RHI D3D12 with Feature Level SM6 is supported and will be used.
    CUDA module ready pending PostEngineInit.
    ExecutableName: UnrealEditor.exe
    Build: ++UE5+Release-5.4-CL-33305029
    Platform=WindowsEditor
    MachineId=4476291d4322a653259bce97e759dbf2
    DeviceId=
    Engine Version: 5.4.1-33305029+++UE5+Release-5.4
    Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4
    Net CL: 33043543
    OS: Windows 10 (22H2) [10.0.19045.4291] (), CPU: 13th Gen Intel(R) Core™ i9-13900KS, GPU: NVIDIA GeForce RTX 4090
    Compiled (64-bit): Apr 30 2024 04:15:25
    Architecture: x64
    Compiled with Visual C++: 19.38.33130.00
    Build Configuration: Development
    Branch Name: ++UE5+Release-5.4
    Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=186882d94fe8477eba4f02111f008ac3 -AUTH_TYPE=exchangecode -epicapp=UE_5.4 -epicenv=Prod -EpicPortal -epicusername=akasa3121 -epicuserid=8e6e4d59d50143f4aa4718ba15d58a19 -epiclocale=ja -epicsandboxid=ue
    Base Directory: C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/
    Allocator: Mimalloc
    Installed Engine Build: 1
    This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
    Number of dev versions registered: 36
    Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
    Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
    Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
    Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
    Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
    Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
    Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
    Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
    Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
    Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
    Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48
    Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
    Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
    Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
    Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
    Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
    Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
    Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
    Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
    FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134
    FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
    FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12
    FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13
    Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
    Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
    Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
    Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
    Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
    Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
    Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
    UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
    UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
    UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
    UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
    Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
    UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
    AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/OperatorPanel, these are very slow and should be resolved as soon as possible!
    AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/TestMaps, these are very slow and should be resolved as soon as possible!
    AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/V2, these are very slow and should be resolved as soon as possible!
    AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/VCamCore, these are very slow and should be resolved as soon as possible!
    Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    Object subsystem initialized
    Set CVar [[con.DebugEarlyDefault:1]]
    CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
    CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
    CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
    Set CVar [[r.setres:1280x720]]
    CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
    CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
    CVar [[QualityLevelMapping:high]] deferred - dummy variable created
    CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
    Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
    Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]]
    Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
    Set CVar [[r.VSync:0]]
    Set CVar [[r.RHICmdBypass:0]]
    Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
    CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
    CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
    Set CVar [[r.GPUCrashDebugging:0]]
    CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
    Set CVar [[r.Tonemapper.Sharpen:2]]
    Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
    Set CVar [[r.DefaultFeature.Bloom:0]]
    Set CVar [[r.DefaultFeature.AutoExposure:0]]
    Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]]
    Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]]
    Set CVar [[r.DefaultFeature.MotionBlur:0]]
    Set CVar [[r.SceneRenderTargetResizeMethod:2]]
    CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
    Set CVar [[r.ReflectionCaptureResolution:2048]]
    Set CVar [[r.AllowStaticLighting:1]]
    Set CVar [[r.HighResScreenshotDelay:8]]
    Set CVar [[r.DefaultBackBufferPixelFormat:4]]
    Set CVar [[r.AllowGlobalClipPlane:0]]
    Set CVar [[r.GBufferFormat:3]]
    Set CVar [[r.PostProcessing.PropagateAlpha:1]]
    Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
    Set CVar [[r.DefaultFeature.LensFlare:1]]
    Set CVar [[r.ClearCoatNormal:0]]
    Set CVar [[r.NormalMapsForStaticLighting:0]]
    Set CVar [[r.GenerateMeshDistanceFields:1]]
    Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
    Set CVar [[r.ReflectionMethod:1]]
    Set CVar [[r.Shadow.Virtual.Enable:1]]
    Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
    Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
    Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
    Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
    Set CVar [[s.AsyncLoadingThreadEnabled:1]]
    Set CVar [[s.EventDrivenLoaderEnabled:1]]
    Set CVar [[s.WarnIfTimeLimitExceeded:0]]
    Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
    Set CVar [[s.TimeLimitExceededMinTime:0.005]]
    Set CVar [[s.UseBackgroundLevelStreaming:1]]
    Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
    Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
    Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
    Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
    Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
    Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
    CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
    Set CVar [[s.FlushStreamingOnExit:1]]
    CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
    CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
    CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
    Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
    Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
    Set CVar [[gc.SizeOfPermanentObjectPool:0]]
    Set CVar [[gc.FlushStreamingOnGC:0]]
    Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
    Set CVar [[gc.AllowParallelGC:1]]
    Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
    Set CVar [[gc.MaxObjectsInEditor:25165824]]
    Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
    Set CVar [[gc.CreateGCClusters:1]]
    Set CVar [[gc.MinGCClusterSize:5]]
    Set CVar [[gc.AssetClustreringEnabled:0]]
    Set CVar [[gc.ActorClusteringEnabled:0]]
    Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
    Set CVar [[gc.MultithreadedDestructionEnabled:1]]
    Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
    Set CVar [[gc.GarbageEliminationEnabled:1]]
    Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
    CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
    CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
    Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
    CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
    CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
    Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
    Set CVar [[r.SkeletalMeshLODBias:0]]
    Set CVar [[r.ViewDistanceScale:1.0]]
    Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
    Set CVar [[r.FXAA.Quality:4]]
    Set CVar [[r.TemporalAA.Quality:2]]
    Set CVar [[r.TSR.History.R11G11B10:1]]
    Set CVar [[r.TSR.History.ScreenPercentage:200]]
    Set CVar [[r.TSR.History.UpdateQuality:3]]
    Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
    Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
    Set CVar [[r.TSR.Resurrection:1]]
    Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
    Set CVar [[r.LightFunctionQuality:1]]
    Set CVar [[r.ShadowQuality:5]]
    Set CVar [[r.Shadow.CSM.MaxCascades:10]]
    Set CVar [[r.Shadow.MaxResolution:2048]]
    Set CVar [[r.Shadow.MaxCSMResolution:2048]]
    Set CVar [[r.Shadow.RadiusThreshold:0.01]]
    Set CVar [[r.Shadow.DistanceScale:1.0]]
    Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
    Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
    Set CVar [[r.DistanceFieldShadowing:1]]
    Set CVar [[r.VolumetricFog:1]]
    Set CVar [[r.VolumetricFog.GridPixelSize:8]]
    Set CVar [[r.VolumetricFog.GridSizeZ:128]]
    Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
    Set CVar [[r.LightMaxDrawDistanceScale:1]]
    Set CVar [[r.CapsuleShadows:1]]
    Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
    Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
    Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
    Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
    Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
    Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
    Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
    Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
    Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
    Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
    Set CVar [[r.DistanceFieldAO:1]]
    Set CVar [[r.AOQuality:2]]
    Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
    Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
    Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
    Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
    Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
    Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
    Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
    Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
    Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
    Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
    Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
    Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
    Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
    Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
    Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
    Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
    Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
    Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
    Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
    Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
    Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
    Set CVar [[r.SSR.Quality:3]]
    Set CVar [[r.SSR.HalfResSceneColor:0]]
    Set CVar [[r.Lumen.Reflections.Allow:1]]
    Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
    Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
    Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
    Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
    Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
    Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
    Set CVar [[r.MotionBlurQuality:4]]
    Set CVar [[r.MotionBlur.HalfResGather:0]]
    Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
    Set CVar [[r.AmbientOcclusionMaxQuality:100]]
    Set CVar [[r.AmbientOcclusionLevels:-1]]
    Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
    Set CVar [[r.DepthOfFieldQuality:2]]
    Set CVar [[r.RenderTargetPoolMin:400]]
    Set CVar [[r.LensFlareQuality:2]]
    Set CVar [[r.SceneColorFringeQuality:1]]
    Set CVar [[r.EyeAdaptationQuality:2]]
    Set CVar [[r.BloomQuality:5]]
    Set CVar [[r.Bloom.ScreenPercentage:50.000]]
    Set CVar [[r.FastBlurThreshold:100]]
    Set CVar [[r.Upscale.Quality:3]]
    Set CVar [[r.LightShaftQuality:1]]
    Set CVar [[r.Filter.SizeScale:1]]
    Set CVar [[r.Tonemapper.Quality:5]]
    Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
    Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
    Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
    Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
    Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
    Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
    Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
    Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
    Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
    Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
    Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
    Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
    Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
    Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
    Applying CVar settings from Section [TextureQuality@3] File [Scalability]
    Set CVar [[r.Streaming.MipBias:0]]
    Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
    Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
    Set CVar [[r.Streaming.Boost:1]]
    Set CVar [[r.MaxAnisotropy:8]]
    Set CVar [[r.VT.MaxAnisotropy:8]]
    Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
    Set CVar [[r.Streaming.PoolSize:1000]]
    Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
    Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
    Set CVar [[r.TranslucencyLightingVolumeDim:64]]
    Set CVar [[r.RefractionQuality:2]]
    Set CVar [[r.SceneColorFormat:4]]
    Set CVar [[r.DetailMode:3]]
    Set CVar [[r.TranslucencyVolumeBlur:1]]
    Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
    Set CVar [[r.SSS.Scale:1]]
    Set CVar [[r.SSS.SampleSet:2]]
    Set CVar [[r.SSS.Quality:1]]
    Set CVar [[r.SSS.HalfRes:0]]
    Set CVar [[r.SSGI.Quality:3]]
    Set CVar [[r.EmitterSpawnRateScale:1.0]]
    Set CVar [[r.ParticleLightQuality:2]]
    Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
    Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
    Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
    Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
    Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
    Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
    Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
    Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
    Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
    Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
    Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
    CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
    Set CVar [[r.Refraction.OffsetQuality:1]]
    Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
    Set CVar [[foliage.DensityScale:1.0]]
    Set CVar [[grass.DensityScale:1.0]]
    Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
    Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
    Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
    Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
    Set CVar [[r.AnisotropicMaterials:1]]
    Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
    Using Default RHI: D3D12
    Using Highest Feature Level of D3D12: SM6
    Loading RHI module D3D12RHI
    Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
    RHI D3D12 with Feature Level SM6 is supported and will be used.
    Selected Device Profile: [WindowsEditor]
    Platform has ~ 128 GB [137167302656 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
    Going up to parent DeviceProfile [Windows]
    Going up to parent DeviceProfile
    Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
    Set CVar [[r.DumpShaderDebugInfo:2]]
    Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]
    Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
    Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
    Applying CVar settings from Section [Startup_Windows] File […/…/…/Engine/Config/ConsoleVariables.ini]
    Applying CVar settings from Section [ConsoleVariables] File [Engine]
    Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
    Applying CVar settings from Section [ConsoleVariables] File [C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/Editor.ini]
    Computer: DESKTOP-8JPE4QT
    User: sutea
    CPU Page size=4096, Cores=24
    High frequency timer resolution =10.000000 MHz
    Memory total: Physical=127.7GB (128GB approx) Virtual=128.2GB
    Platform Memory Stats for WindowsEditor
    Process Physical Memory: 534.35 MB used, 534.36 MB peak
    Process Virtual Memory: 543.05 MB used, 543.05 MB peak
    Physical Memory: 24570.50 MB used, 106242.44 MB free, 130812.94 MB total
    Virtual Memory: 30053.29 MB used, 101271.65 MB free, 131324.94 MB total
    Metadata set : extradevelopmentmemorymb=“0”
    WindowsPlatformFeatures enabled
    Physics initialised using underlying interface: Chaos
    Using OS detected language (ja-JP).
    Using OS detected locale (ja-JP).
    No specific localization for ‘ja-JP’ exists, so ‘ja’ will be used for the language.
    Setting process to per monitor DPI aware
    Available input methods:
  • 日本語 (日本) - Microsoft IME (TSF IME).
  • 日本語 (日本) - タッチ入力修正機能 (TSF IME).
    Activated input method: 日本語 (日本) - Microsoft IME (TSF IME).
    New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
    Slate User Registered. User Index 0, Is Virtual User: 0
    OpenXRHMDModule::InitInstance using DefaultLoader.
    OpenXR runtime supported extensions:
    XR_KHR_D3D11_enable
    XR_KHR_D3D12_enable
    XR_KHR_opengl_enable
    XR_KHR_vulkan_enable
    XR_KHR_vulkan_enable2
    XR_KHR_composition_layer_depth
    XR_KHR_win32_convert_performance_counter_time
    XR_KHR_convert_timespec_time
    XR_KHR_composition_layer_cube
    XR_KHR_composition_layer_cylinder
    XR_KHR_composition_layer_equirect
    XR_KHR_visibility_mask
    XR_KHR_composition_layer_color_scale_bias
    XR_EXT_win32_appcontainer_compatible
    XR_EXT_debug_utils
    XR_OCULUS_recenter_event
    XR_OCULUS_audio_device_guid
    XR_FB_color_space
    XR_FB_display_refresh_rate
    XR_META_performance_metrics
    XR_META_headset_id
    XR_OCULUS_ovrsession_handle
    XR_EXT_local_floor
    XR_EXT_active_action_set_priority
    XR_FB_haptic_amplitude_envelope
    XR_FB_haptic_pcm
    XR_FB_touch_controller_pro
    XR_META_touch_controller_plus
    XR_FB_touch_controller_proximity
    XR_OCULUS_external_camera
    XR_META_detached_controllers
    Optional extension XR_KHR_vulkan_swapchain_format_list is not available
    Optional extension XR_FB_foveation_vulkan is not available
    Optional extension XR_VARJO_quad_views is not available
    Optional extension XR_KHR_binding_modification is not available
    Optional extension XR_EPIC_view_configuration_fov is not available
    Optional extension XR_EXT_dpad_binding is not available
    Optional extension XR_EXT_palm_pose is not available
    Optional extension XR_FB_composition_layer_alpha_blend is not available
    Optional extension XR_FB_foveation is not available
    Optional extension XR_FB_swapchain_update_state is not available
    Optional extension XR_FB_foveation_configuration is not available
    Initialized OpenXR on Oculus runtime version 1.96.0
    XR_EXT_debug_utils messenger DISABLED
    Using Default RHI: D3D12
    Using Highest Feature Level of D3D12: SM6
    Loading RHI module D3D12RHI
    Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
    RHI D3D12 with Feature Level SM6 is supported and will be used.
    Creating D3D12 RHI with Max Feature Level SM6
    Attached monitors:
    resolution: 2560x1440, work area: (0, 0) → (2560, 1400), device: ‘\.\DISPLAY1’ [PRIMARY]
    resolution: 2560x1440, work area: (-2560, 0) → (0, 1400), device: ‘\.\DISPLAY2’
    resolution: 3440x1440, work area: (2560, 0) → (6000, 1400), device: ‘\.\DISPLAY3’
    Found 3 attached monitors.
    Gathering driver information using Windows Setup API
    RHI Adapter Info:
    Name: NVIDIA GeForce RTX 4090
    Driver Version: 552.22 (internal:31.0.15.5222, unified:552.22)
    Driver Date: 4-11-2024
    GPU DeviceId: 0x2684 (for the marketing name, search the web for “GPU Device Id”)
    InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
    [Aftermath] Aftermath crash dumping enabled
    [DRED] Dred breadcrumb context enabled
    [DRED] Using lightweight DRED.
    Emitting draw events for PIX profiling.
    [Aftermath] Aftermath enabled and primed
    [Aftermath] Aftermath resource tracking enabled
    ID3D12Device1 is supported.
    ID3D12Device2 is supported.
    ID3D12Device3 is supported.
    ID3D12Device4 is supported.
    ID3D12Device5 is supported.
    ID3D12Device6 is supported.
    ID3D12Device7 is supported.
    ID3D12Device8 is supported.
    ID3D12Device9 is supported.
    ID3D12Device10 is supported.
    ID3D12Device11 is supported.
    ID3D12Device12 is supported.
    Bindless resources are supported
    Stencil ref from pixel shader is not supported
    Raster order views are supported
    Wave Operations are supported (wave size: min=32 max=32).
    D3D12 ray tracing tier 1.1 and bindless resources are supported.
    Mesh shader tier 1.0 is supported
    AtomicInt64OnTypedResource is supported
    AtomicInt64OnGroupShared is supported
    AtomicInt64OnDescriptorHeapResource is supported
    Shader Model 6.6 atomic64 is supported
    [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
    [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
    [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
    Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
    Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
    Texture pool is 14725 MB (70% of 21036 MB)
    Async texture creation enabled
    RHI has support for 64 bit atomics
    Current RHI supports Variable Rate Shading
    Initializing FReadOnlyCVARCache
    Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/MyProject38.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/TurnkeyLog_0.log” -project=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/MyProject38.uproject” -platform=all’
    Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/MyProject38.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/TurnkeyLog_0.log” -project=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/MyProject38.uproject” -platform=all” ]
    Loaded Base TextureFormat: TextureFormatASTC
    Loaded Base TextureFormat: TextureFormatDXT
    Loaded Base TextureFormat: TextureFormatETC2
    Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
    Loaded Base TextureFormat: TextureFormatUncompressed
    Oodle Texture TFO init; latest sdk version = 2.9.12
    Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
    Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
    Loaded Base TextureFormat: TextureFormatOodle
    Loaded TargetPlatform ‘Android’
    Loaded TargetPlatform ‘Android_ASTC’
    Loaded TargetPlatform ‘Android_DXT’
    Loaded TargetPlatform ‘Android_ETC2’
    Loaded TargetPlatform ‘AndroidClient’
    Loaded TargetPlatform ‘Android_ASTCClient’
    Loaded TargetPlatform ‘Android_DXTClient’
    Loaded TargetPlatform ‘Android_ETC2Client’
    Loaded TargetPlatform ‘Android_Multi’
    Loaded TargetPlatform ‘Android_MultiClient’
    Loaded TargetPlatform ‘IOS’
    Loaded TargetPlatform ‘IOSClient’
    Loaded TargetPlatform ‘Linux’
    Loaded TargetPlatform ‘LinuxEditor’
    Loaded TargetPlatform ‘LinuxServer’
    Loaded TargetPlatform ‘LinuxClient’
    Loaded TargetPlatform ‘LinuxArm64’
    Loaded TargetPlatform ‘LinuxArm64Server’
    Loaded TargetPlatform ‘LinuxArm64Client’
    Loaded TargetPlatform ‘Mac’
    Loaded TargetPlatform ‘MacEditor’
    Loaded TargetPlatform ‘MacServer’
    Loaded TargetPlatform ‘MacClient’
    Loaded TargetPlatform ‘TVOS’
    Loaded TargetPlatform ‘TVOSClient’
    Loaded TargetPlatform ‘Windows’
    Loaded TargetPlatform ‘WindowsEditor’
    Loaded TargetPlatform ‘WindowsServer’
    Loaded TargetPlatform ‘WindowsClient’
    Building Assets For WindowsEditor
    Lib vorbis DLL was dynamically loaded.
    Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
    Loaded format module MetalShaderFormat
    SF_METAL
    SF_METAL_MRT
    SF_METAL_TVOS
    SF_METAL_MRT_TVOS
    SF_METAL_SM5
    SF_METAL_SM6
    SF_METAL_SIM
    SF_METAL_MACES3_1
    SF_METAL_MRT_MAC
    Loaded format module ShaderFormatD3D
    PCD3D_SM6
    PCD3D_SM5
    PCD3D_ES31
    Loaded format module ShaderFormatOpenGL
    GLSL_150_ES31
    GLSL_ES3_1_ANDROID
    Loaded format module ShaderFormatVectorVM
    VVM_1_0
    Loaded format module VulkanShaderFormat
    SF_VULKAN_SM5
    SF_VULKAN_ES31_ANDROID
    SF_VULKAN_ES31
    SF_VULKAN_SM5_ANDROID
    SF_VULKAN_SM6
    Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
    Memory: Max Cache Size: -1 MB
    FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    Unable to find inner node Pak for hierarchy Hierarchy.
    FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    Unable to find inner node CompressedPak for hierarchy Hierarchy.
    …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2468 MiB)
    FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    Unable to find inner node EnterprisePak for hierarchy Hierarchy.
    Found Zen config default=C:/Users/sutea/AppData/Local/UnrealEngine/Common/Zen/Data
    InTree version at ‘C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/zenserver.exe’ is ‘5.4.3-202403282009-windows-x64-release-541dd1f’
    Installed version at ‘C:/Users/sutea/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is ‘5.4.3-202403282009-windows-x64-release-541dd1f’
    Found existing instance running on port 8558 matching our settings, no actions needed
    Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
    ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
    C:/Users/sutea/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.02 seconds.
    C:/Users/sutea/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=1189.92MBs, RandomWriteSpeed=40.93MBs. Assigned SpeedClass ‘Local’
    Local: Using data cache path C:/Users/sutea/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
    ZenShared: Disabled because Host is set to ‘None’
    Unable to find inner node ZenShared for hierarchy Hierarchy.
    Shared: Disabled because no path is configured.
    Unable to find inner node Shared for hierarchy Hierarchy.
    Cloud: Disabled because Host is set to ‘None’
    Unable to find inner node Cloud for hierarchy Hierarchy.
    Guid format shader working directory is -31 characters bigger than the processId version (…/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/Shaders/WorkingDirectory/36932/).
    Cleaned the shader compiler working directory ‘C:/Users/sutea/AppData/Local/Temp/UnrealShaderWorkingDir/4540730F400FC24AEACC46B942F62283/’.
    Cannot use XGE Controller as Incredibuild is not installed on this machine.
    Using Local Shader Compiler with 16 workers.
    Compiling shader autogen file: …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
    Failed to delete old shader autogen file: …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
    Shader autogen file written: …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
    Completed SDK detection: ExitCode = 0
    Using FreeType 2.10.0
    SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    OpenXRHMDModule::InitInstance using DefaultLoader.
    OpenXR runtime supported extensions:
    XR_KHR_D3D11_enable
    XR_KHR_D3D12_enable
    XR_KHR_opengl_enable
    XR_KHR_vulkan_enable
    XR_KHR_vulkan_enable2
    XR_KHR_composition_layer_depth
    XR_KHR_win32_convert_performance_counter_time
    XR_KHR_convert_timespec_time
    XR_KHR_composition_layer_cube
    XR_KHR_composition_layer_cylinder
    XR_KHR_composition_layer_equirect
    XR_KHR_visibility_mask
    XR_KHR_composition_layer_color_scale_bias
    XR_EXT_win32_appcontainer_compatible
    XR_EXT_debug_utils
    XR_OCULUS_recenter_event
    XR_OCULUS_audio_device_guid
    XR_FB_color_space
    XR_FB_display_refresh_rate
    XR_META_performance_metrics
    XR_META_headset_id
    XR_OCULUS_ovrsession_handle
    XR_EXT_local_floor
    XR_EXT_active_action_set_priority
    XR_FB_haptic_amplitude_envelope
    XR_FB_haptic_pcm
    XR_FB_touch_controller_pro
    XR_META_touch_controller_plus
    XR_FB_touch_controller_proximity
    XR_OCULUS_external_camera
    XR_META_detached_controllers
    Optional extension XR_KHR_vulkan_swapchain_format_list is not available
    Optional extension XR_FB_foveation_vulkan is not available
    Optional extension XR_VARJO_quad_views is not available
    Optional extension XR_KHR_binding_modification is not available
    Optional extension XR_EPIC_view_configuration_fov is not available
    Optional extension XR_EXT_dpad_binding is not available
    Optional extension XR_EXT_palm_pose is not available
    Optional extension XR_FB_composition_layer_alpha_blend is not available
    Optional extension XR_FB_foveation is not available
    Optional extension XR_FB_swapchain_update_state is not available
    Optional extension XR_FB_foveation_configuration is not available
    Initialized OpenXR on Oculus runtime version 1.96.0
    XR_EXT_debug_utils messenger DISABLED
    XR_EXT_debug_utils messenger DISABLED
    Failed to read file ‘…/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
    Could not find file for Slate resource: …/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
    Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
    Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
    Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
    Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
    FAssetRegistry took 0.0033 seconds to start up
    EditorDomain is Disabled
    AssetDataGatherer spent 0.000s loading caches …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/CachedAssetRegistry_*.bin.
    Texture Encode Speed: FinalIfAvailable (editor).
    Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
    Shared linear texture encoding: Disabled
    Deviceprofile LinuxArm64Editor not found.
    Deviceprofile LinuxArm64 not found.

I’m currently not developing with OpenXR or VisionPro and I’ve noticed that toggling these plugins on and off changes the logs. I would like to completely disable these features to streamline my project. Could anyone provide advice on how to permanently turn off OpenXR and VisionPro plugins in Unreal Engine?

Thank you for your assistance!


  • Saved/Log logfile
Log file open, 05/01/24 22:29:27
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=21068)
LogWindows: Enabling Tpause support
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: MyProject38
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.4-CL-33305029"
LogCsvProfiler: Display: Metadata set : engineversion="5.4.1-33305029+++UE5+Release-5.4"
LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.4291] "
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i9-13900KS"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" "C:\Users\sutea\OneDrive\Documents\Unreal Projects\MyProject38\MyProject38.uproject" -AUTH_LOGIN=unused -AUTH_PASSWORD=186882d94fe8477eba4f02111f008ac3 -AUTH_TYPE=exchangecode -epicapp=UE_5.4 -epicenv=Prod -EpicPortal -epicusername=akasa3121 -epicuserid=8e6e4d59d50143f4aa4718ba15d58a19 -epiclocale=ja -epicsandboxid=ue""
LogCsvProfiler: Display: Metadata set : loginid="4476291d4322a653259bce97e759dbf2"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.199373
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-19822AE64E91D04302A96C8AC167EE42
         Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../../../../Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogConfig: Display: Loading Android ini files took 0.02 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading IOS ini files took 0.02 seconds
LogConfig: Display: Loading Mac ini files took 0.02 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading VisionOS ini files took 0.03 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.03 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
LogConfig: Display: Loading Linux ini files took 0.03 seconds
LogPluginManager: Display: Ignored optional reference to 'ConcertSyncClient' plugin from 'LiveLink' plugin; plugin was not built by target.
LogPluginManager: Mounting Engine plugin BlueprintFileUtils
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Found config from plugin[ChaosVD] Engine
LogPluginManager: Mounting Engine plugin DiscoveryBeaconReceiver
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin JsonBlueprintUtilities
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin Composure
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin OpenCVLensDistortion
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin GeometryScripting
LogPluginManager: Mounting Engine plugin OpenColorIO
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin HDRIBackdrop
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin MovieRenderPipeline
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ModelViewViewModel
LogPluginManager: Mounting Engine plugin nDisplay
LogPluginManager: Mounting Engine plugin nDisplayModularFeatures
LogPluginManager: Mounting Engine plugin OpenXR
LogPluginManager: Found config from plugin[OpenXR] Engine
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin OpenCV
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin OSC
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin XRBase
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin CommonUI
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin ConsoleVariables
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin SunPosition
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ColorCorrectRegions
LogPluginManager: Mounting Engine plugin CineCameraRigs
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin GizmoEdMode
LogPluginManager: Mounting Engine plugin GizmoFramework
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin CineCameraSceneCapture
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin RemoteSession
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin VirtualProductionUtilities
LogPluginManager: Mounting Engine plugin WebSocketNetworking
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin VirtualScouting
LogPluginManager: Mounting Engine plugin XRCreativeFramework
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin MultiUserTakes
LogPluginManager: Mounting Engine plugin LevelSnapshots
LogPluginManager: Mounting Engine plugin RemoteControlInterception
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin AppleProResMedia
LogPluginManager: Mounting Engine plugin BlackmagicMedia
LogPluginManager: Mounting Engine plugin VirtualCamera
LogPluginManager: Mounting Engine plugin VirtualCameraCore
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AjaMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin HAPMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaIOFramework
LogPluginManager: Mounting Engine plugin PixelCapture
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin MediaFrameworkUtilities
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin PixelStreaming
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin RemoteControl
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin LensComponent
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin VPRoles
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin VPSettings
LogPluginManager: Mounting Engine plugin DMXProtocol
LogPluginManager: Mounting Engine plugin AMFCodecs
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin AVCodecsCore
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin NVCodecs
LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities
LogPluginManager: Mounting Engine plugin ARUtilities
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertReplicationScripting
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
LogPluginManager: Mounting Engine plugin MultiUserClient
LogPluginManager: Mounting Engine plugin AppleARKitFaceSupport
LogPluginManager: Mounting Engine plugin AppleARKit
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogInit: Using libcurl 8.4.0
LogInit:  - built for Windows
LogInit:  - supports SSL with OpenSSL/1.1.1t
LogInit:  - supports HTTP deflate (compression) using libz 1.3
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: CreateHttpThread using FCurlHttpThread
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]
LogStudioTelemetry: Started StudioTelemetry Session
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogD3D12RHI: Aftermath initialized
LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4090 (VendorId: 10de, DeviceId: 2684, SubSysId: 167c10de, Revision: 00a1
LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI:   Adapter has 24142MB of dedicated video memory, 0MB of dedicated system memory, and 65406MB of shared system memory, 3 output[s]
LogD3D12RHI:   Driver Version: 552.22 (internal:31.0.15.5222, unified:552.22)
LogD3D12RHI:      Driver Date: 4-11-2024
LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 65406MB of shared system memory, 0 output[s]
LogD3D12RHI: DirectX Agility SDK runtime found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
LogCUDA: Display: CUDA module ready pending PostEngineInit.
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.4-CL-33305029
LogInit: Platform=WindowsEditor
LogInit: MachineId=4476291d4322a653259bce97e759dbf2
LogInit: DeviceId=
LogInit: Engine Version: 5.4.1-33305029+++UE5+Release-5.4
LogInit: Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4
LogInit: Net CL: 33043543
LogInit: OS: Windows 10 (22H2) [10.0.19045.4291] (), CPU: 13th Gen Intel(R) Core(TM) i9-13900KS, GPU: NVIDIA GeForce RTX 4090
LogInit: Compiled (64-bit): Apr 30 2024 04:15:25
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.4
LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=186882d94fe8477eba4f02111f008ac3 -AUTH_TYPE=exchangecode -epicapp=UE_5.4 -epicenv=Prod -EpicPortal -epicusername=akasa3121 -epicuserid=8e6e4d59d50143f4aa4718ba15d58a19 -epiclocale=ja -epicsandboxid=ue
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134
LogDevObjectVersion:   FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion:   FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion:   UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion:   UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion:   UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogCoreRedirects: AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/OperatorPanel, these are very slow and should be resolved as soon as possible!
LogCoreRedirects: AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/TestMaps, these are very slow and should be resolved as soon as possible!
LogCoreRedirects: AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/V2, these are very slow and should be resolved as soon as possible!
LogCoreRedirects: AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/VCamCore, these are very slow and should be resolved as soon as possible!
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]]
LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.VSync:0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.Tonemapper.Sharpen:2]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.SceneRenderTargetResizeMethod:2]]
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:2048]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.HighResScreenshotDelay:8]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.GBufferFormat:3]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.05.01-13.29.41:902][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.05.01-13.29.41:902][  0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2024.05.01-13.29.41:902][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.05.01-13.29.41:902][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.05.01-13.29.41:907][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.05.01-13.29.41:907][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.05.01-13.29.41:907][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.DetailMode:3]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.05.01-13.29.41:907][  0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.05.01-13.29.41:907][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.05.01-13.29.41:907][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.05.01-13.29.41:907][  0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][  0]LogRHI: Using Default RHI: D3D12
[2024.05.01-13.29.41:907][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.05.01-13.29.41:907][  0]LogRHI: Loading RHI module D3D12RHI
[2024.05.01-13.29.41:907][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.05.01-13.29.41:907][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.05.01-13.29.41:907][  0]LogInit: Selected Device Profile: [WindowsEditor]
[2024.05.01-13.29.41:907][  0]LogHAL: Display: Platform has ~ 128 GB [137167302656 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.05.01-13.29.41:907][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2024.05.01-13.29.41:907][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.05.01-13.29.41:907][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.05.01-13.29.41:908][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2024.05.01-13.29.41:908][  0]LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]
[2024.05.01-13.29.41:908][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.05.01-13.29.41:908][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.05.01-13.29.41:908][  0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.05.01-13.29.41:908][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2024.05.01-13.29.41:908][  0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2024.05.01-13.29.41:908][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/Editor.ini]
[2024.05.01-13.29.41:908][  0]LogInit: Computer: DESKTOP-8JPE4QT
[2024.05.01-13.29.41:908][  0]LogInit: User: sutea
[2024.05.01-13.29.41:908][  0]LogInit: CPU Page size=4096, Cores=24
[2024.05.01-13.29.41:908][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.05.01-13.29.42:123][  0]LogMemory: Memory total: Physical=127.7GB (128GB approx) Virtual=128.2GB
[2024.05.01-13.29.42:123][  0]LogMemory: Platform Memory Stats for WindowsEditor
[2024.05.01-13.29.42:123][  0]LogMemory: Process Physical Memory: 534.35 MB used, 534.36 MB peak
[2024.05.01-13.29.42:123][  0]LogMemory: Process Virtual Memory: 543.05 MB used, 543.05 MB peak
[2024.05.01-13.29.42:123][  0]LogMemory: Physical Memory: 24570.50 MB used,  106242.44 MB free, 130812.94 MB total
[2024.05.01-13.29.42:123][  0]LogMemory: Virtual Memory: 30053.29 MB used,  101271.65 MB free, 131324.94 MB total
[2024.05.01-13.29.42:123][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2024.05.01-13.29.42:125][  0]LogWindows: WindowsPlatformFeatures enabled
[2024.05.01-13.29.42:130][  0]LogInit: Physics initialised using underlying interface: Chaos
[2024.05.01-13.29.42:131][  0]LogInit: Using OS detected language (ja-JP).
[2024.05.01-13.29.42:131][  0]LogInit: Using OS detected locale (ja-JP).
[2024.05.01-13.29.42:133][  0]LogTextLocalizationManager: No specific localization for 'ja-JP' exists, so 'ja' will be used for the language.
[2024.05.01-13.29.42:133][  0]LogInit: Setting process to per monitor DPI aware
[2024.05.01-13.29.42:230][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2024.05.01-13.29.42:230][  0]LogWindowsTextInputMethodSystem:   - 日本語 (日本) - Microsoft IME (TSF IME).
[2024.05.01-13.29.42:230][  0]LogWindowsTextInputMethodSystem:   - 日本語 (日本) - タッチ入力修正機能 (TSF IME).
[2024.05.01-13.29.42:230][  0]LogWindowsTextInputMethodSystem: Activated input method: 日本語 (日本) - Microsoft IME (TSF IME).
[2024.05.01-13.29.42:243][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2024.05.01-13.29.42:243][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2024.05.01-13.29.42:308][  0]LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.
[2024.05.01-13.29.42:441][  0]LogHMD: OpenXR runtime supported extensions:
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_KHR_D3D11_enable
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_KHR_D3D12_enable
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_KHR_opengl_enable
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_KHR_vulkan_enable
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_KHR_vulkan_enable2
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_KHR_composition_layer_depth
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_KHR_win32_convert_performance_counter_time
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_KHR_convert_timespec_time
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_KHR_composition_layer_cube
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_KHR_composition_layer_cylinder
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_KHR_composition_layer_equirect
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_KHR_visibility_mask
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_KHR_composition_layer_color_scale_bias
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_EXT_win32_appcontainer_compatible
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_EXT_debug_utils
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_OCULUS_recenter_event
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_OCULUS_audio_device_guid
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_FB_color_space
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_FB_display_refresh_rate
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_META_performance_metrics
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_META_headset_id
[2024.05.01-13.29.42:441][  0]LogHMD: 	XR_OCULUS_ovrsession_handle
[2024.05.01-13.29.42:442][  0]LogHMD: 	XR_EXT_local_floor
[2024.05.01-13.29.42:442][  0]LogHMD: 	XR_EXT_active_action_set_priority
[2024.05.01-13.29.42:442][  0]LogHMD: 	XR_FB_haptic_amplitude_envelope
[2024.05.01-13.29.42:442][  0]LogHMD: 	XR_FB_haptic_pcm
[2024.05.01-13.29.42:442][  0]LogHMD: 	XR_FB_touch_controller_pro
[2024.05.01-13.29.42:442][  0]LogHMD: 	XR_META_touch_controller_plus
[2024.05.01-13.29.42:442][  0]LogHMD: 	XR_FB_touch_controller_proximity
[2024.05.01-13.29.42:442][  0]LogHMD: 	XR_OCULUS_external_camera
[2024.05.01-13.29.42:442][  0]LogHMD: 	XR_META_detached_controllers
[2024.05.01-13.29.42:442][  0]LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available
[2024.05.01-13.29.42:442][  0]LogHMD: Optional extension XR_FB_foveation_vulkan is not available
[2024.05.01-13.29.42:442][  0]LogHMD: Optional extension XR_VARJO_quad_views is not available
[2024.05.01-13.29.42:442][  0]LogHMD: Optional extension XR_KHR_binding_modification is not available
[2024.05.01-13.29.42:442][  0]LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available
[2024.05.01-13.29.42:442][  0]LogHMD: Optional extension XR_EXT_dpad_binding is not available
[2024.05.01-13.29.42:442][  0]LogHMD: Optional extension XR_EXT_palm_pose is not available
[2024.05.01-13.29.42:442][  0]LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available
[2024.05.01-13.29.42:442][  0]LogHMD: Optional extension XR_FB_foveation is not available
[2024.05.01-13.29.42:442][  0]LogHMD: Optional extension XR_FB_swapchain_update_state is not available
[2024.05.01-13.29.42:442][  0]LogHMD: Optional extension XR_FB_foveation_configuration is not available
[2024.05.01-13.29.42:451][  0]LogHMD: Initialized OpenXR on Oculus runtime version 1.96.0
[2024.05.01-13.29.42:451][  0]LogVirtualScoutingOpenXRDebug: XR_EXT_debug_utils messenger DISABLED
[2024.05.01-13.29.42:453][  0]LogRHI: Using Default RHI: D3D12
[2024.05.01-13.29.42:453][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.05.01-13.29.42:453][  0]LogRHI: Loading RHI module D3D12RHI
[2024.05.01-13.29.42:453][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.05.01-13.29.42:453][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.05.01-13.29.42:453][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2024.05.01-13.29.42:454][  0]LogWindows: Attached monitors:
[2024.05.01-13.29.42:454][  0]LogWindows:     resolution: 2560x1440, work area: (0, 0) -> (2560, 1400), device: '\\.\DISPLAY1' [PRIMARY]
[2024.05.01-13.29.42:454][  0]LogWindows:     resolution: 2560x1440, work area: (-2560, 0) -> (0, 1400), device: '\\.\DISPLAY2'
[2024.05.01-13.29.42:454][  0]LogWindows:     resolution: 3440x1440, work area: (2560, 0) -> (6000, 1400), device: '\\.\DISPLAY3'
[2024.05.01-13.29.42:454][  0]LogWindows: Found 3 attached monitors.
[2024.05.01-13.29.42:454][  0]LogWindows: Gathering driver information using Windows Setup API
[2024.05.01-13.29.42:454][  0]LogRHI: RHI Adapter Info:
[2024.05.01-13.29.42:454][  0]LogRHI:             Name: NVIDIA GeForce RTX 4090
[2024.05.01-13.29.42:454][  0]LogRHI:   Driver Version: 552.22 (internal:31.0.15.5222, unified:552.22)
[2024.05.01-13.29.42:454][  0]LogRHI:      Driver Date: 4-11-2024
[2024.05.01-13.29.42:454][  0]LogD3D12RHI:     GPU DeviceId: 0x2684 (for the marketing name, search the web for "GPU Device Id")
[2024.05.01-13.29.42:454][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2024.05.01-13.29.42:458][  0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2024.05.01-13.29.42:458][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2024.05.01-13.29.42:458][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2024.05.01-13.29.42:458][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: Bindless resources are supported
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: Raster order views are supported
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.05.01-13.29.42:533][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.05.01-13.29.42:562][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.05.01-13.29.42:563][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.05.01-13.29.42:563][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.05.01-13.29.42:575][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.05.01-13.29.42:575][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.05.01-13.29.42:576][  0]LogRHI: Texture pool is 14725 MB (70% of 21036 MB)
[2024.05.01-13.29.42:576][  0]LogD3D12RHI: Async texture creation enabled
[2024.05.01-13.29.42:576][  0]LogD3D12RHI: RHI has support for 64 bit atomics
[2024.05.01-13.29.42:583][  0]LogVRS: Current RHI supports Variable Rate Shading
[2024.05.01-13.29.42:585][  0]LogInit: Initializing FReadOnlyCVARCache
[2024.05.01-13.29.42:590][  0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/MyProject38.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/TurnkeyReport_0.log" -log="C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/TurnkeyLog_0.log" -project="C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/MyProject38.uproject"  -platform=all'
[2024.05.01-13.29.42:590][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/MyProject38.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/TurnkeyReport_0.log" -log="C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/TurnkeyLog_0.log" -project="C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/MyProject38.uproject"  -platform=all" ]
[2024.05.01-13.29.42:608][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.05.01-13.29.42:608][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.05.01-13.29.42:608][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.05.01-13.29.42:608][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.05.01-13.29.42:608][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.05.01-13.29.42:608][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
[2024.05.01-13.29.42:608][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2024.05.01-13.29.42:608][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2024.05.01-13.29.42:609][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.05.01-13.29.42:625][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.05.01-13.29.42:625][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.05.01-13.29.42:625][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.05.01-13.29.42:625][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.05.01-13.29.42:625][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.05.01-13.29.42:625][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.05.01-13.29.42:625][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.05.01-13.29.42:625][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.05.01-13.29.42:625][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.05.01-13.29.42:625][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.05.01-13.29.42:627][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.05.01-13.29.42:627][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.05.01-13.29.42:629][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.05.01-13.29.42:629][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2024.05.01-13.29.42:629][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.05.01-13.29.42:629][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.05.01-13.29.42:631][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2024.05.01-13.29.42:631][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2024.05.01-13.29.42:631][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2024.05.01-13.29.42:633][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.05.01-13.29.42:633][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2024.05.01-13.29.42:633][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.05.01-13.29.42:633][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.05.01-13.29.42:635][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.05.01-13.29.42:635][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.05.01-13.29.42:638][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.05.01-13.29.42:638][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2024.05.01-13.29.42:638][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.05.01-13.29.42:638][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.05.01-13.29.42:638][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.05.01-13.29.42:645][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.05.01-13.29.42:670][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   SF_METAL
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   SF_METAL_MRT
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   SF_METAL_TVOS
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   SF_METAL_MRT_TVOS
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   SF_METAL_SM5
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   SF_METAL_SM6
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   SF_METAL_SIM
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   SF_METAL_MACES3_1
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   SF_METAL_MRT_MAC
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   PCD3D_SM6
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   PCD3D_SM5
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   PCD3D_ES31
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   GLSL_150_ES31
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   VVM_1_0
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   SF_VULKAN_SM5
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   SF_VULKAN_ES31
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
[2024.05.01-13.29.42:672][  0]LogTargetPlatformManager:   SF_VULKAN_SM6
[2024.05.01-13.29.42:672][  0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.05.01-13.29.42:675][  0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.05.01-13.29.42:675][  0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.05.01-13.29.42:675][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.05.01-13.29.42:675][  0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.01-13.29.42:675][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.05.01-13.29.42:694][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2468 MiB)
[2024.05.01-13.29.42:694][  0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.01-13.29.42:694][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.05.01-13.29.42:695][  0]LogZenServiceInstance: Found Zen config default=C:/Users/sutea/AppData/Local/UnrealEngine/Common/Zen/Data
[2024.05.01-13.29.42:695][  0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/zenserver.exe' is '5.4.3-202403282009-windows-x64-release-541dd1f'
[2024.05.01-13.29.42:695][  0]LogZenServiceInstance: Installed version at 'C:/Users/sutea/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.4.3-202403282009-windows-x64-release-541dd1f'
[2024.05.01-13.29.42:696][  0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
[2024.05.01-13.29.42:697][  0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2024.05.01-13.29.42:699][  0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2024.05.01-13.29.42:723][  0]LogDerivedDataCache: C:/Users/sutea/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.02 seconds.
[2024.05.01-13.29.42:723][  0]LogDerivedDataCache: Display: C:/Users/sutea/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=1189.92MBs, RandomWriteSpeed=40.93MBs. Assigned SpeedClass 'Local'
[2024.05.01-13.29.42:724][  0]LogDerivedDataCache: Local: Using data cache path C:/Users/sutea/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2024.05.01-13.29.42:724][  0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2024.05.01-13.29.42:724][  0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2024.05.01-13.29.42:724][  0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.05.01-13.29.42:724][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.05.01-13.29.42:724][  0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.05.01-13.29.42:724][  0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.05.01-13.29.42:725][  0]LogShaderCompilers: Guid format shader working directory is -31 characters bigger than the processId version (../../../../../../Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/Shaders/WorkingDirectory/36932/).
[2024.05.01-13.29.42:725][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/sutea/AppData/Local/Temp/UnrealShaderWorkingDir/4540730F400FC24AEACC46B942F62283/'.
[2024.05.01-13.29.42:725][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.05.01-13.29.42:725][  0]LogShaderCompilers: Display: Using Local Shader Compiler with 16 workers.
[2024.05.01-13.29.42:726][  0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.05.01-13.29.42:729][  0]LogShaderCompilers: Display: Failed to delete old shader autogen file: ../../../../../../Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.05.01-13.29.42:729][  0]LogShaderCompilers: Display: Shader autogen file written: ../../../../../../Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.05.01-13.29.43:315][  0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2024.05.01-13.29.44:076][  0]LogSlate: Using FreeType 2.10.0
[2024.05.01-13.29.44:076][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.05.01-13.29.44:076][  0]LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.
[2024.05.01-13.29.44:147][  0]LogHMD: OpenXR runtime supported extensions:
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_KHR_D3D11_enable
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_KHR_D3D12_enable
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_KHR_opengl_enable
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_KHR_vulkan_enable
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_KHR_vulkan_enable2
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_KHR_composition_layer_depth
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_KHR_win32_convert_performance_counter_time
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_KHR_convert_timespec_time
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_KHR_composition_layer_cube
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_KHR_composition_layer_cylinder
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_KHR_composition_layer_equirect
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_KHR_visibility_mask
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_KHR_composition_layer_color_scale_bias
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_EXT_win32_appcontainer_compatible
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_EXT_debug_utils
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_OCULUS_recenter_event
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_OCULUS_audio_device_guid
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_FB_color_space
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_FB_display_refresh_rate
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_META_performance_metrics
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_META_headset_id
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_OCULUS_ovrsession_handle
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_EXT_local_floor
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_EXT_active_action_set_priority
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_FB_haptic_amplitude_envelope
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_FB_haptic_pcm
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_FB_touch_controller_pro
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_META_touch_controller_plus
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_FB_touch_controller_proximity
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_OCULUS_external_camera
[2024.05.01-13.29.44:147][  0]LogHMD: 	XR_META_detached_controllers
[2024.05.01-13.29.44:147][  0]LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available
[2024.05.01-13.29.44:147][  0]LogHMD: Optional extension XR_FB_foveation_vulkan is not available
[2024.05.01-13.29.44:147][  0]LogHMD: Optional extension XR_VARJO_quad_views is not available
[2024.05.01-13.29.44:147][  0]LogHMD: Optional extension XR_KHR_binding_modification is not available
[2024.05.01-13.29.44:147][  0]LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available
[2024.05.01-13.29.44:147][  0]LogHMD: Optional extension XR_EXT_dpad_binding is not available
[2024.05.01-13.29.44:147][  0]LogHMD: Optional extension XR_EXT_palm_pose is not available
[2024.05.01-13.29.44:147][  0]LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available
[2024.05.01-13.29.44:147][  0]LogHMD: Optional extension XR_FB_foveation is not available
[2024.05.01-13.29.44:147][  0]LogHMD: Optional extension XR_FB_swapchain_update_state is not available
[2024.05.01-13.29.44:147][  0]LogHMD: Optional extension XR_FB_foveation_configuration is not available
[2024.05.01-13.29.44:152][  0]LogHMD: Initialized OpenXR on Oculus runtime version 1.96.0
[2024.05.01-13.29.44:152][  0]LogVirtualScoutingOpenXRDebug: XR_EXT_debug_utils messenger DISABLED
[2024.05.01-13.29.44:152][  0]LogVirtualScoutingOpenXRDebug: XR_EXT_debug_utils messenger DISABLED
[2024.05.01-13.29.44:153][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2024.05.01-13.29.44:153][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.05.01-13.29.44:154][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2024.05.01-13.29.44:154][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.05.01-13.29.44:154][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2024.05.01-13.29.44:154][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.05.01-13.29.44:173][  0]LogAssetRegistry: FAssetRegistry took 0.0033 seconds to start up
[2024.05.01-13.29.44:176][  0]LogEditorDomain: Display: EditorDomain is Disabled
[2024.05.01-13.29.44:550][  0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/CachedAssetRegistry_*.bin.
[2024.05.01-13.29.44:570][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2024.05.01-13.29.44:570][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2024.05.01-13.29.44:570][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2024.05.01-13.29.44:571][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2024.05.01-13.29.44:571][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.

1 Like

Same problem here. Identical error logs.

1 Like

I am facing the exact same issue, My specs are i9 14900K and RTX 4090ti. Unreal Engine 5.3 works really well but 5.4 crashes on startup. Haven’t even see the editor yet. Tried everything just like you. Re-installed windows, I even changed my liquid cooler, ram but still not working. Logs look same. Do let me know if you somehow find a solution to this problem

1 Like

I’ve resolved my issue. It seems to be a problem specific to certain motherboards and CPUs.

I followed the steps outlined below, and everything worked smoothly afterward. Thank you to those who shared their experience with similar environments, which helped guide me to this solution.
Sharing that reinstalling the OS didn’t help was a great tip.

  1. Reset your BIOS to default settings.
    Ai Tweaker tab:
  2. Disable MultiCore Enhancement.
  3. Enable XMP.
  4. Set SVID behavior to Typical Scenario.

reference: Reddit Thread

Thanks again for your help!

5 Likes

We run into the same problem after upgrading our Engine from 5.3.2 to 5.4.1.
Workarounds mentioned here don’t work and we rely on Directx12 and SM6, so it is a blocker for us currently. Hoping Epic will look into this issue soon.

2 Likes

I confirm that this solution worked for me as well! Thanks for sharing.

1 Like

Hi, I have the exact problem as yours, I updated the BIOS, and it worked!

I recently installed UE5.41, and it also crashed frequently, but I found a solution. The reason was a conflict with other open software, such as game screenshot and recording software such as bandicam. Try turning them all off and the problem can be solved.

1 Like

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