Unreal Engine 5.4.3 Crashing when try to open Metahuman BP.

hello friends, i have a trouble when try to using Metahuman Character, i get open the Blueprint of my BP, but when going to viewport the engine stop and after 10 seconds it crash. I don’t know because.

I tried to Uninstall and reinstall the engine, delete the DerivedDataCache folder of my engine, but nothing happens.

Someone have a similar trouble.

Another information’s this problem happens since the first version 5.4, i tried all the updates but nothing.

my engine Crashed and say that it is because a shader compilation error, after that i tried delete the DerivedDataCache follder, enable de Metahuman Plugln but nothing do a change.

You have some Idea about?.

This is my Erro Log:

Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 437] 
Shader compilation failures are Fatal.



0x00007fff0d244■■■ UnrealEditor-RHI.dll!HandlePipelineCreationFailure() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:439]
0x00007fff0d22fccd UnrealEditor-RHI.dll!FCompilePipelineStateTask::CompilePSO() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:1982]
0x00007fff0d238fb8 UnrealEditor-RHI.dll!TGraphTask<FCompilePipelineStateTask>::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1236]
0x00007ffed2dfb7bd UnrealEditor-Core.dll!`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`13'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:499]
0x00007ffed2e04c83 UnrealEditor-Core.dll!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`13'::<lambda_1>,0>::CallAndMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
0x00007ffed2e124c5 UnrealEditor-Core.dll!LowLevelTasks::FTask::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
0x00007ffed2e121ff UnrealEditor-Core.dll!LowLevelTasks::FScheduler::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:155]
0x00007ffed2e3a155 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::WorkerMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:397]
0x00007ffed2e023d0 UnrealEditor-Core.dll!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>,void __cdecl(void)>::Call() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:406]
0x00007ffed3007c93 UnrealEditor-Core.dll!FThreadImpl::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
0x00007ffed346c93d UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ffed34602b7 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007fff5397257d KERNEL32.DLL!UnknownFunction []

Crash in runnable thread Background Worker #28
Crash in runnable thread Background Worker #25

Hello, are you using a older Metahuman perhaps? Did you try to open Quixel and add a fresh Metahuman?

Hello @unit23 , not i’m using a 5.4 Metahuman Version created from Metahuman Creator, but this happend until with the demonstration metahuman of Motion Matching Game Animation Sample Project.

After some lot of additional test i discover that my metahuman is loading but the problem is around the Groom of the Metahuman.

Is the Groom that crashes my engine, but i don’t know why