Unreal Engine 5.4.2 Crashes all th etime with Assertion Failed Pose Error

Assertion failed: Pose.IsValidIndex(BoneIndex) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Public\BonePose.h] [Line: 569]

UnrealEditor_ControlRig
UnrealEditor_ControlRig
UnrealEditor_ControlRig
UnrealEditor_ControlRig
UnrealEditor_ControlRig
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_MovieSceneTracks
UnrealEditor_MovieSceneTracks
UnrealEditor_MovieScene
UnrealEditor_MovieScene
UnrealEditor_MovieScene
UnrealEditor_MovieScene
UnrealEditor_MovieScene
UnrealEditor_MovieScene
UnrealEditor_MovieScene
UnrealEditor_MovieScene
UnrealEditor_MovieScene
UnrealEditor_Sequencer
UnrealEditor_Sequencer
UnrealEditor_Sequencer
UnrealEditor_MovieSceneTools
UnrealEditor_MovieSceneTools
UnrealEditor_MovieSceneTools
UnrealEditor_MovieSceneTools
UnrealEditor_MovieSceneTools
UnrealEditor_MovieSceneTools
UnrealEditor_Sequencer
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_DisplayClusterEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

All I have been doing is working on sequencer, created one sequence. Have three characters, audio, retargetted poses from Mixamo. Everything was going well until I wanted to add face animation from iphone. Used converter, saved the file. Applied to my metahuman, next thing you know, the engine crashes. Now Unreal Engine crashes EVERY TIME I open that sequence file. All other files work well. Long story short, I don’t want to restart work I spent 5 hours doing just because it keeps crashing for no reason. Please help me.

I don’t have an answer yet but to make you feel a tiny bit better I’ve just run into the same problem but I’m using my own character and I have just added some virtual bones.

Anyway i’ll let you know when I figure it out.

P.S. Update to 5.4.2 realeased…trying that…

1 Like

Maaaan, at least I am not alone. Hope someone finds the fix. I am going to try to reinstall 5.4.2 but maaan, was dreading. It has crashed so much I just wonder how big budget studios work with Unreal Engine at times.

I don’t know if this may help you since you are in the sequencer, but since I found a work-around for my case, I thought I post it.

In my case, I got this crash when exiting the game after I’ve added a “look-at” in my animation graph, and through it modified the head and neck bone.

My solution was to cache the pose instead of having it run on the “main execution” line.

Why? I dunno :S Afaik the crash is because a invalid boneindex is provided. In my case, I guess something got screwed up upon exiting the game, but caching it help.

Hopefully this may help put you on the right track to solve your problem!


Hi Niklas, I DO have an animation blueprint…maybe this may be causing a problem? But the weird thing is I added this animation blueprint through tutorials I watched through Unreal Fellowship…long story short, it splits upperbody animation from lowerbody animation…Will play around with it. You may have pointed me in the right direction. Thank you!

Tried that right away. I was so desperate but nah. No luck. I find if I open another sequence and play around in it, when I come back, I am able to work on that scene that was giving problems…until after a while it doesn’t like something and crashes me out again with the same error. Its SO weird.