All I have been doing is working on sequencer, created one sequence. Have three characters, audio, retargetted poses from Mixamo. Everything was going well until I wanted to add face animation from iphone. Used converter, saved the file. Applied to my metahuman, next thing you know, the engine crashes. Now Unreal Engine crashes EVERY TIME I open that sequence file. All other files work well. Long story short, I donât want to restart work I spent 5 hours doing just because it keeps crashing for no reason. Please help me.
I donât have an answer yet but to make you feel a tiny bit better Iâve just run into the same problem but Iâm using my own character and I have just added some virtual bones.
Maaaan, at least I am not alone. Hope someone finds the fix. I am going to try to reinstall 5.4.2 but maaan, was dreading. It has crashed so much I just wonder how big budget studios work with Unreal Engine at times.
I donât know if this may help you since you are in the sequencer, but since I found a work-around for my case, I thought I post it.
In my case, I got this crash when exiting the game after Iâve added a âlook-atâ in my animation graph, and through it modified the head and neck bone.
My solution was to cache the pose instead of having it run on the âmain executionâ line.
Why? I dunno :S Afaik the crash is because a invalid boneindex is provided. In my case, I guess something got screwed up upon exiting the game, but caching it help.
Hopefully this may help put you on the right track to solve your problem!
Hi Niklas, I DO have an animation blueprintâŚmaybe this may be causing a problem? But the weird thing is I added this animation blueprint through tutorials I watched through Unreal FellowshipâŚlong story short, it splits upperbody animation from lowerbody animationâŚWill play around with it. You may have pointed me in the right direction. Thank you!
Tried that right away. I was so desperate but nah. No luck. I find if I open another sequence and play around in it, when I come back, I am able to work on that scene that was giving problemsâŚuntil after a while it doesnât like something and crashes me out again with the same error. Its SO weird.
Hi! I know itâs a bit late but I think I found a sollution.
I had a similar problem where the engine crashed when I open a level sequencer.
This happened ever since I updated from 5.4 to 5.5(I installed 5.5 at a different drive).
I deleted the DefaultEngine.ini at the Config folder of my project and let the engine recreate a new one.
After that, the engine no longer crashed.
For sure thereâs a way to solve this without deleting the ini file, so if anyone finds a better way, please let me know.
Update: Instead of deleting the entire ini file, I opened it on the notepad and just deleted the lines containing âbluenoiseâ.
That seems to solve the issue too.