Unreal Engine 5.4.2 crash when i try use Replication Graph

UE version 5.4
The engine crashes when I try to use the basic replication graph. replication graph works as it should before crash.

easy to repeat:

  1. create project (first person template).
  2. add plugin “replication graph”
  3. in config “DefaultEngine.ini” in project add replication graph class (add the lines below) (after this restart UE)
    [/Script/OnlineSubsystemUtils.IpNetDriver]
    ReplicationDriverClassName=“/Script/ReplicationGraph.BasicReplicationGraph”
  4. create new level “open world template”
  5. run with “net mode - listener” and two players
  6. in game BY CLIENT run to the corner of map and stay for a while (may be crash early)

it causes the engine to crash… what am I doing wrong? looks like an engine bug…
this error after:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
UnrealEditor_Engine
UnrealEditor_GameplayDebugger
UnrealEditor_GameplayDebugger
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll