UE version 5.4
The engine crashes when I try to use the basic replication graph. replication graph works as it should before crash.
easy to repeat:
- create project (first person template).
- add plugin “replication graph”
- in config “DefaultEngine.ini” in project add replication graph class (add the lines below) (after this restart UE)
[/Script/OnlineSubsystemUtils.IpNetDriver]
ReplicationDriverClassName=“/Script/ReplicationGraph.BasicReplicationGraph” - create new level “open world template”
- run with “net mode - listener” and two players
- in game BY CLIENT run to the corner of map and stay for a while (may be crash early)
it causes the engine to crash… what am I doing wrong? looks like an engine bug…
this error after:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
UnrealEditor_Engine
UnrealEditor_GameplayDebugger
UnrealEditor_GameplayDebugger
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll