Unreal Engine 5 360 VR Metaverse Music Video JSFILMZ

Another weekend another mocap! I started playing around with 360 in Unreal Engine 4 but I think its much stable in 5. I wish I could turn up the ray tracing settings but my hardware is not strong enough. Watch it with VR goggles if you can!

Facial mocap with FACEGOOD, body mocap with Xsens Reallusion to add hand animations.

Unreal Engine #ue5 #unrealengine5

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This is simply INSANE and most insane is the fact you made all MOCAP in house! That’s fantastic, a very creative piece of work!

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Hey thanks mate! Glad you liked it. I got more coming. My goal is making a playable one that people can join in and experience. RnD is just slow since i dont have a budget hahaha

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Hi @jsfilmz !

I thoroughly enjoyed this music video! I was dancing in my office chair! :man_dancing: (Stop that!) LOL!

Thank you for including the flashing lights warning in the beginning. Those of us with photosensitivity immensely appreciate that. The flashing lights in your video was mild compared to other videos I have seen.

Anyhow, your cyberpunk inspired lighting choices reflected stunningly across the semi-wet pavement. I was further inspired to dance by the specific lights that were in sync with the beat of the song! I was also astonished when the artist made a certain hand movement, and the scene changed! I loved that! It made the artist even cooler, as if his swag goes so hard that he can change scenes with a simple movement.

When you use both facial mocap and body mocap, are they working simultaneously, or do you have to capture the facial and body mocap separately? Forgive me if I asked you this question before. Let’s blame it on the massive amount of media I’m exposed to. :stuck_out_tongue_winking_eye:

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hey thanks! I could have recorded both face and body at the same time but I would have had to move my big computer to the living room. For this one i had to record them separately then just merged them both after

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